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Post by DnDPaladin on Mar 8, 2017 8:48:24 GMT
if treated well corks can be as durable as it can be. just need to a put a few days of prepping into them first like 2-3 coats of 50/50 PVA glue. my cork tiles have a lot of plays right now and they are holding quite impressively.
never tryed cork pillars though, this is something i must try. i think with the right prep they can be quite sturdy.
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Post by DnDPaladin on Mar 7, 2017 15:42:37 GMT
definitely goes Dragon's Den though.
we we're arguing that intelligence of a creature shows how it should react to the environment around it. some were saying that while having an 8. goblins shouldn'T be able to strategise. others we're saying that intelligence per say in RPGs was a bad thing to use as a stat because apparently wisdom and intelligence are the same thing or that one cannot go without the other and thus couldn't be represented separately.
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Post by DnDPaladin on Mar 2, 2017 23:21:41 GMT
14 watts... first time i see that. most little glue gun are 10. 80 watt, god that must take forever to cure !
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Post by DnDPaladin on Mar 2, 2017 23:19:48 GMT
You know meph, we dont even need your stories, but im not saying that out loud. so just saying... by faster game i mean video games. you know what they actually refered to, what they decided to leave to. because some players wants a mathematic game a game where everything is squared. but hey if you like to be praised and thats all that matters to you, then fine by me. just dont expect anyone to just think like you do. after all im different then you, we're all different then you, and to be honest in this forum what i hate the most is that everyone should just sat single two words stuff that say good job or else you get shitted at. so basically no one here can have an opinion except if its to say the same thing the author says.
sorry but im not that guy. i love reading your stories. i love reading other DMs game because i want to improve as a DM. but the last thing i wanna hear are biased "my group is great, this guy sucked" post like this one ! and while i think most people here will say otherwise just for the sake of agreeing with you, i think none of us wanted to hear this story !
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Post by DnDPaladin on Mar 1, 2017 1:40:04 GMT
while they may have been problematic... what i hate about these posts... is that they usually only give the posters version. i'd be so willing to see their point of view or why they didn't like the others or even why they'd act so highly about themselves. but that may only be my psychological mind trying to understand their logic here.
in any cases... this makes me think of MTG when i see people trying to find the perfect solution in a game and taking like literally 5 minutes to do a single turn. i also think that if you can't find a solution in 30 seconds, the you are reaching too much. 30 seconds is a long time to think.
i think they only wanted a faster gameplay. something i understand cause im trying to make my fights in game last less then an hour per fight. i also had players, mainly my cousin who would literally take 5 minutes to play a turn and mostly his turn is, get there and hit. but it took 5 minutes to get that one. that just sucks when you get people that do that. because regaurdless of you being 2 or 4 people or even 8 people... the problem stays the same... he plays 5 minutes, you play only 30 seconds. in the end you lost a lot of time just waiting for that guy. i'd be pissed too.
the other thing i have often realised. is that people are often just close minded. they just go their way and if you dont play their way they dont want to have anything to do with your group. but reality is, if thats the case then you will never play or have never a life. in life we compromise a lot. we have to.
i'm glad you guys are back to your old habits and all... but it seems to me like you guys are too stuck on your own ways. again i wasn't there to see their ways and your post only paints a bad portrait of them and a very good portrait of your group. so i can't say and will not say. but i think the problem wasn't just them for sure. i think it exploded because only the DM talked. the others should of said soemthing me think.
all in all it solved itself and its a good thing, the only bad thing is that 2 people stopped playing a game they liked.
again this prooves what everyone always said, communication is a must for any game to work.
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Post by DnDPaladin on Mar 1, 2017 1:18:09 GMT
Its easily defined. its just that people dont understand the difference between real human intellect and wisdom.
see it this way and yes the brain works that way...
Intellect = your memory Wisdom = Understanding how things works.
usually one cannot really go without the other and i understand this thing you are saying, but in reality understanding things and memory of a thing is two different part of the brain. th ebest exemple are animals, which have low intellect because their learning curves are very low. they know not much. they dont know how to create stuff, they dont know how to do stuff. its instincts only basics, eat, hunt, have shelters, mates. thats pretty much all they do because they dont know anything else. this is why animals all have 1 or 2. rarely ever go beyond 3 intellect.
now wisdom allows you to know when its dangerous to do this or that. animals are usually very aware of whats above them in the pyramid of predation. so they have enough wisdom not to engage against things that could potentially just kill them. wisdom is what prevents them from just engaging a giant for food when you are an ant.
this is why most people do when feebleminded at higher level, makes the person becomes this mess of basic instincts.
as you grow up as a baby... you start with no wisdom, but your intellect goes up. at age of 5 year. their intellect is formed enough for them to start remembering things. but still have no wisdom. childs dont know whats good and bad, they dont understand these concepts and at that even if you tell them repeatedly. its not until the age of 12-13 that they start having wisdom and starts to understand the concepts of good versus evil.
this is the real division here. the why we think computers will never be able to replace humans. the very reason why we think machines only goal will be to remove us. because machines can't grasp abstract concepts. humans do !
another way of seeing it is... Intellect = Logic stuff Wisdom = Abstract stuff
intellect tells you 2+2=4 wisdom tells you psychology
Machine based Exemple... (2+2) / 2 = 2 the computer understands this because its logic incarnate. things it can know. numbers.
now tell a computer... "i have two brothers and i have two friends that i must split between my brothers." this a computer cannot undrstand and making him understand this is a very hard and time consuming thing to do even as a programmer. why because it requires you to make him understand the slight differences in words and what they mean. something the computer cannot underastand as he is just a mess of memory. in the end the computer will only take the wordds and put them in memory as this... brother = number 2. the computer wont ever be able to understand the symbolism behind the word and the numbers he will only associate things to it.
thats the difference between Intellect and Wisdom.
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Post by DnDPaladin on Mar 1, 2017 0:43:02 GMT
thats the thing you dont need a cleric if you have spells that literally remove people from combat like charm person or fear spells. the thing is that healing is literally not the best option at saving people.
Exemple... my Level 6 (Sorcerer 5 Cleric 1) character was able to just twinned spells Shield of faith and then distant spell warding bond on our fighter during a night watch that has gone bad. and while everyone was doubting ourabilities to win that fight cause nobody had armor on. i said wE'll be fine and we just crushed it because giving +3 armor and resistance to all to our fighter was just awesome.
Exemple... My level 4 wizard blade singer tanking a fight with his 24 AC and misty step around the field to help keep people under control.
Exemple... My level 3 warlock friend, who just feared2 guys and Crown of Madness the third one so that only 1 enemy was actually fighting. who needs healers when you have all that controlling element.
reality being, that healing isn't a must. it may have been back in 1e and 2e days... but by even at that time wizards were just that great compared to all other classes that really at level 4-5 there was no way a healer was a necessity. i mean there is a reason why fighters are always depicted as useless against spell casters. while healing is a good thing, having a strategy is much better then just healing. even when all hell breaks lose you can still strategise your way out.
exemple... door fighting, that literally removes half the battle field out of combat.
fact of the matter is that those who saycleric is a neessity in agame... just want resurection and healing like in video games without realising that this game is simulation games not MMORPG. in real life you wouldn'T just stand there in the middle of a 80 feet room and shoot your way while the healer does the job, you'd be hiding behind pillars, you'd be using your environment to boost your chances at survival. and thats what people should be doing in the games. not just stand there with hige fighter and having healer behind.
also, your DM is pretty bad if he doesn't use his monsters to the max and just target the healer right away and kill him. i mean a dragon fighting on the ground is pretty dumb already. but a dragon fighting on the ground and ignoring the small fry just to kill the tank thinking the tank dies the rest dies. is just ridiculously stupid for a creature that has that much intellect.
exemple... my players using corridors and doors to kill 12 goblins ina room. they thought they were shit by just showing up throwing arrows and hiding behind the walls again. until one of them shows up to shoot and get sprinkled by arrows. because the goblins just stood there and waited for him to show up literally using the ready action to kill whatever was showing up. at that point they said, oh snap they are intelligent goblins. and i was like DUH you think goblins are stupid because you are a racist bastard. and everyone laughs cause yeah, he was a racist bastard in game. at this point they decided to run away because clearly this strategy wouldn'T work because they have higher numbers and archers to back them up.
so healing is not the game really. healing is something we do to gain time. but what happens once you get into a downward spiral which happens often when healing ?
last exemple... same Wizard level 4... everyone goes down except him. because 24 AC with shield... 2 enemies left... i have a single level 2 spell slot left... so that means i have to either kill the 2 guys or simply run away and be the sole survivor... or i could go option C and just level 1 spell AID my friends back to life. which is what i did. so up to 3 people around me in a 30 feet radius gets a number of temporary HPs which since they were all at 0. just suddently gets around 5 HPs to do something. and Temp HPs last for like until the next rest or until my sell ends. fortunately that spell lasted 8 hours or until they lose the points. dont remember how i got the spell though because its a cleric /paladin spell. so in any cases i had just reanimated all fallen comrades.
you really dont need a cleric in your group if you play your character well enough. remember this is simulation game, not MMORPG where you can just tank and spank your way in.
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Post by DnDPaladin on Feb 25, 2017 21:53:21 GMT
i barely ever make stuff with negative effect on mechanics either. but an exemple of player who can't understand simple curses...
a player passes through a door that separates his body from his mind. after the whole event with his mind when he is back into his body he still sees the little faery following him. she speaks to him tells him stuff. in reality she is just a figment of his imagination. he speaks to her back and she answers him but somehow the player is unable to comprehend the whole thing. if i dont speak for the little faery he doesn'T roleplay the thing.
another player got a mask that had a creature trapped in it. the creature speaks with his emotions. not languages. so his own emotions get screwed up by the creature. if the creature is angry the player feels angry. but the player knows its not coming from him. the first reaction of the plyaer, pick up the mask and drop it because its curses. and if i tell him he can't because somehow he doesn't seem to want to get rid of it. he starts metagaming and telling the others how they can know about the thing and just ask the others to remove it for him.
those players are great role players, but when it comes to cursed object it seems they lose all manners of role playing.
thats just what i'm getting at.
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Post by DnDPaladin on Feb 25, 2017 21:34:56 GMT
entirely dependant on the edition.
in pathfinder they have a 7. dont know what that mean i player pathfinder once or twice, not enough to know th ebase line for intellect.
in fifth edition they have a 5. 1 and 2 are animal instincts, 3+ can understand languages, 5 means it can understand speech, doesn'T mean it can speak itself. just means they understand languages. at a 5... they have the memory of a 3 year old. which means they are not the learning type. in any cases that is entirely dependant on the edition and of course the interpretation of the DM.
since all players ever play above 10, my own basline have always been 12, not 8-10 like the book says. because to me it feel much better that way.
reguardless of that... saying a moving bush isn't fearful is really awkward. does that mean assassin vines, or carnivorous plants aren't fearful in real life ? does that mean that a spider isn't fearful because its not humanoid in shape. fear is something emotionnal. its something we can't really put a lid on and if psychology says that then i just lost faith in psychology.
all in all if you like it with eyes and a mouth and looking like the swamp thing, go for it. but to me a shambling mound is not the swamp thing.
as for 5e description...
the picture definitely has a mouth even though it says the creatures absorbs people with its body. so basically useless mouth. and one could argue that the blob we see is an eye. though in its senses it says it has blindsight. which literally means it has no eyes. that and the fact in the picture we see someone being engulfed through the body. also it says faceless in the description, yet they felt they needed to draw a mouth to the creature.
design him as you want. i'm just through with humanoid shapes.
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Post by DnDPaladin on Feb 24, 2017 22:14:14 GMT
blah, i just hate when people tell a player you should play a cleric cause we are missing that. basically doing so railroad the player into playing something he may not want at all.
if anything i preffer balancing my encounters around the players choices then balancing around the usual well rounded group.
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Post by DnDPaladin on Feb 24, 2017 22:10:28 GMT
found it in the paper department of the dollars store. its not in the crafting area. they are poster board that are used to pin stuff down. you know right aside the cardboard stuff and under the letters stuff.
if anything else just ask for foam board and they will tell you where they are.
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Post by DnDPaladin on Feb 24, 2017 21:57:57 GMT
not sure if you meant that as an insult or not, so i'll just let it go...
but sam, like blue said most people for some reason can't see a plant creature as anything else then humanoid creature. in fact anything is coming back to the form of a human as if that was the most evolved form a monster could have. reguardless of form in a picture. shambling mounds are just basic instincts and he is a plant creature. to me plant creatures aren't humanoids because they are plants and plants do not have humanoid forms.
but you are right, see it the way you want to.
this is also why most people put eyes and mouths to elementals who have no real need for eyes or even mouths because they dont swallow things. yet we draw them for some reasons !
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Post by DnDPaladin on Feb 24, 2017 21:46:12 GMT
you dont understand what i mean... the players do not have fun when cursed. its like they dont like anything detrimental who makes their character look bad, they want to be all powerfull at all time. because thats what heros do. i kept a player for a while before making him leave the game. but as soon as he got a curse he started getting depressive. wouldn'T RP it and when i gave him negative. he just said my charcater became useless. and 2 games later he wanted to change character. of course me and the rest of the gang encouraged him to leave the game and he did. but reality is...
in the world we live today, role playing means gaining levels and new abilities and since MMOs have shown end game content. pretty much all people now wants to have fun by fighting hordes of people and true role playing has gone below deck and only true role players actually role play. but my actual group is fine. even the 3 players who are non role players are fine with me giving them negatives.
let's take exemple of critical role. why are they role playing everything including loves and all. why do people love them, because they are true role players, mostly because actors. if the DM tells them, you feel sad for the demise of that robot. they will role play it. but in home games by people not actors. if you tell them how to feel, they 99% of the time. will not role play the sadness because they think their character wouldn'T act like that. because their character is above emotions, above what they have in mind.
my cousin as an exemple.. everytime we tell him there is a choice between hit the dude or save the hostage lives. he always go for the throat because its useless to go any other road. if you do what the bad guy wants the hostage is dead. so why bother he just always go for the badguy. reguardless of alignment. thats how he thinks. shoot first to save lives later because the bad guy isn't there anymore. there is no changing that mentality. and i tryed for years on end.
some players are like that.
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Post by DnDPaladin on Feb 22, 2017 10:02:12 GMT
last time i tryed to put curses on my players, they role played it as if they knew what was cursed... really its hard to find players who actually role play the curse.
what i mean is, last time i cursed a player, after a while he started hearing voices. so his first idea was to just throw away the mask he had found. reasoning, it was the last object he had picked. before that nothing was happenning. so he threw the mask, once he realised it wouldn't stop still, because cursed, he just told the group we need a cleric and stopped in the next city got to a shrine and paid for remove curse.
this is pretty video gamey. when it comes to me and my cousin we role play the shit out of stuff. we just like it. but it seems 3 of my 6 players dont like curses and just wants them removed as fast as they can.
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Post by DnDPaladin on Feb 22, 2017 9:57:20 GMT
Cutting machines like Rousseau used, the Cameo i think it was called. cheap and functionnal.
otherwise im not sure but i think laser engraver can be used to cut thru some stuff. but im not sure of that.
either way i think the cameo is your only real bet.
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Post by DnDPaladin on Feb 22, 2017 9:53:19 GMT
i only meant that i would make a place for the mini inside the monster ! 8)
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Post by DnDPaladin on Feb 21, 2017 20:44:15 GMT
the original flameskull mini is selling at 1$ each. they are cool. i have 3 of them.
as for the maps, of course a big map wouldn't have all the small villages. map scalling is a real thing and at different scales you dont see the same things.
the sword coast map you have from the adventurers guide is a continent map. it shows capitals only. Neverwinter, Baldur's gate, Waterdeeps. it shouldn'T be showing smaller villages.
the map in the starter set is region based. region based you even see the way smaller mountains, things that do not show on the continent map. going even smaller would be the city wide maps. those are literally only a day travel from one side to the other and shows even single houses on the map.
anything from wizards of the coast respec those scales... World Maps - shows the whole world, the capitals of every country and the only the biggest of forest, lakes and mountains Continent Maps - shows more capitals, more forest, lakes and mountains. Kingdoms Maps - Shows the states and provinces of the country. cities that are 6000+ habitants shows off. Region Maps - Shows the state itself with everything drawn.
those scales are detailed in 5e dungeons masters guide in the drawing it out section.
all that said, i understand the need for a world map detailed with everything. but as i drew my own world map for my world. it was getting cluttered a lot and most of the stuff i ended up removing because well. its too small to be noticed so why did i put it there.
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Post by DnDPaladin on Feb 21, 2017 20:05:31 GMT
Just for your informations. there is no teeth, there is no eyes, there is no mouth per say. a shambling mound is just that, a mound of plant life that eats the nutrients of anything stuck in it.
it doesn't see, but use blind sights to feel the creatures life. it is not sentient in the way it thinks, it only wants to eat and eat. swallowing anything that dare stand in its way. basically its a gelatinous cube except its round and made out of plant matters.
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Post by DnDPaladin on Feb 21, 2017 19:59:40 GMT
There are quite a number of monsters who people thought we're just too stupid to be used. mainly the wolf in sheep clothing, the raggamuffyns, the evil squirrels who steals your soul to put them in nuts. there isn't just a bunch of good monsters that came out, but very bad ones as well. though i like th efunny part of such monsters. what i hate is that they drive the players crazy paranoids after that and paranoia is something you really dont want in players.
exemple: a player who just shoot eldritch blast in eevery dim lighted or dark corners. searching every nook and crannies and basically making sure hes never ever surprised by anything. deciding that his charcaters should always be evil cause good characters just die to stupid surprise attacks. that kind of player would just shoot the stump and the old man before asking question just because he knows the DM would surprise them.
i have seen that kind of players. and the only reason we see them is because of monsters like these. you could say then dont play with that player., but reality is... we made that player think that way because we just liked to fuck with them too much.
anyway... back to the monster, had i seen those too... i would of definitely made the monster, not sur the tentacles are great though. perhaps have them be magnetised so they can be removed and added before and in the middle of the fight.
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Post by DnDPaladin on Feb 18, 2017 6:16:44 GMT
Meph, you are mistaken, im not comparing your life to mine. tell me, where did i ever say your life was equal to mine. all i am saying is that if you get a burn out because of D&D then something must be done, because clearly thats not what D&D is all about. the only way i see for someone to have a burn out of D&D is to actually D&D for like 100 hours per weeks. now by your own sayings, its not D&D who makes you having a burn out, seems to me you just have too much on your plate. and like me and the others are trying to say to you. if your friends dont understand that much. then something must be done for them to understand it.
by the way... i have a friend who has 6 childs. all ranges from 2-16, 2 jobs and yet he still had time to pass 2 hours a day in front of the computer to play with friends. not saying its good for health but still. if he could find time, so can anyone else. but again, there is a such a thing as too much on ones plate. seems to be your case there.
so again... Life > Game, take some time off and fuck your friends if they dont understand that.
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