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Post by runningwolf on Jun 13, 2015 12:41:15 GMT
When working on a modern/future build you're not limited to a stone or wood texture. Asking the hive mind here of their POV.
I've mentioned I am working on a truck stop to use tonight. It's a truck stop, and by reputation an out of the way truck stop is a bit dingy. I did the normal prime my tiles, and the paint I use usually has some bleed through of the primer on the first coat. I'm half way thinking of leaving it it that and doing some stippeling of a darker or lighter color. Think dinged up linoleum or cheap tile being worm down. I haven't really decided one way or another yet.
Instead of painting the men's and women's rooms a white (like tile) or some institutional color (remember the high school hallways?), I went with pink and blue. I'm pretty sure the arguments for and against will fall into the same camps. That it distracts from the realism or that it is good because you can tell it from a distance. Have I sinned against the Craft?
I'll wait till tonight to take pictures (when it is in actual use). The build is only semi-modular, I might be able to use it and pieces from in a warehouse type adventure. The various rooms are a donut shop, convenience store, lobby, bathrooms, and store rooms. I could have gone the easy route and painted everything the same color but to me that would look a bit bland. So I separated the different shops with a different color floor paint.
Also when I post pics please have some mercy on me. This is the project I sliced my finger up on. I would have finished up the edges a bit better if I hadn't have spent about an hour trying to stop the blood and being gimped by a bandage.
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Post by curufin on Jun 13, 2015 15:27:37 GMT
I would say leave it blue and pink. There is nothing that says bathrooms need to be a certain color. This will be far more memorable than the standard cookie-cutter white that you always see.
Locations in a campaign are characters too. They should differ from the previous ones and they should have strengths and weaknesses, traits and flaws, and should be memorable. What does blue and pink bathrooms suggest about a truck stop that would differ from white ones? For one thing, no one would even notice white bathrooms. But blue and pink ones add visual interest.
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Post by Deleted on Jun 13, 2015 17:11:21 GMT
also for that dirty look, don't forget you can water down (a lot) some brown/black paint. I like to slap it on and rub off most of it with a cloth or coton swab method myself.
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Post by Erasmas on Jun 13, 2015 17:17:42 GMT
Why don't you do something like stiple your white/gray color and your dingy wash over the tops of the blue and pink. If you're worried about it, this should help to "tie them together" a bit more or tone down the possible drasticness of the colors.
Stipling could make it look like the flooring had "chips" or " flecks" of the colors that were floating in otherwise normal tile. I've seen this kind of thing a lot in my high school and malls (though both have, admittedly, been some time ago).
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Post by michka on Jun 14, 2015 3:54:21 GMT
I really want to see the photos before I say yes or no, but I'd have to guess it's going to look cool. Having different colored tile flooring will be memorable, as curufin says. We had green and black tiles in my high school and I still remember those floors. I couldn't tell you what the floors were in any other school, but I remember those green and black ones almost three decades later. (Cue the 80's music.)
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Post by daveyjones on Jun 14, 2015 4:01:11 GMT
i think there is something to say for symbolic aesthetics instead of realistic. we are after all trying to engage the players imagination. so what matters i think is what a scene looks and feels like. does it give players the feeling of being at a truck stop? and i think using pink and blue for the bathrooms could be a really good way of engaging the imagination by triggering associations and forcing the imagination to fill in the rest. the brightness or flatness of the colour could suggest what kind of state it is in. just the combined association of bathrooms + faded colour will make people imagine the breeze blowing trough the cracks in it, a dirty looking wash will make them imagine the mouldy content of the bowl i think ultimately what we are trying to do with these things is manipulate the players emotions, particularly to achieve deeper levels of immersion. realism is not necessarily the best way of achieving that. symbolism can be a powerful tool, after all it is the native language of our subconscious.
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Post by onethatwas on Jun 14, 2015 16:30:50 GMT
I'd suggest, perhaps, a partial medium ofusing checkerboard patterns, with white (or a light tone gray perhaps) to offset the pink/blue. Then, as has been suggested, find ways to give the impression of use, age, or decay (a wash with a brown color, the using a paper towel to soak it up after a second, does wonders, and will really show along the edges where dirt and mold will collect.)
But it depends on the effect you want. I'd avoid being TOO stark in contrast, because after the initial effect of "ah, that's cool how you added the bathrooms" wears off, the players may be distracted by a solid pink/blue colour.
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Post by runningwolf on Jun 14, 2015 17:07:04 GMT
I was going to to a wash and some stippeling but was running around yesterday. Trying to decide what to do for the next adventure (we're off next week, Father's Day and a bunch of us are going to a friend's son's graduation party ). looking a bit bare, I was expecting this week to our first week playing, was expecting to get the characters made two two weeks away so the tiles were made but none of the props for tables and such (used clip art and cardstock for 2d markers) Horror campaign and trying to think what IO want to do next. I liked the prototype of the subway tunnel (was thinking of something funky in the subway) with HP Lovecraft type ghouls being a neutral party caught in the middle. Having them appear as horrors to start with but actually being the enemy of our enemy They are still horrific flesh eaters but they hunt the criminals instead of innocent people..... .... other idea I saw as an adventure seed. Less monster horror than human horror. A freak in an ice cream truck going through small towns killing children for some f'd up mental adoration. Thinks it keeps him young and strong when he skins the kids alive and makes masks out of it. Not all the horrors in the campaign will actually be monster or cultist related.
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Post by daveyjones on Jun 14, 2015 17:20:01 GMT
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Post by Sam on Jun 14, 2015 22:20:08 GMT
Hi, had a idea for the 'throne' in your pink and blue rooms. The blue base is one I use, cut from thin plastic, but cardstock should work. The bowl and tank are cut from thick foam from a meat tray from meat market. The seat is a pull tab from a soda can. Rear view. No pud intended. I crushed the foam in the bowl after it was glued together, then painted the 'ring' brown and the rest white.
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Post by runningwolf on Jun 14, 2015 23:59:24 GMT
That is awesome. I should be on my way to making more modern tiles & props. Thing I love is the 2.5 approach works for so much and to change genre just change the paint schemes. Also might be picking up two more players in our little group Was at a birthday party for a friend of ours (all these Geminis!) and started talking about the game last night with two guys who said they wanted in on the horror game
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