Post by cuchulain23 on Dec 8, 2015 7:52:36 GMT
Hello all,
For my last game this past Sunday, I created a puzzle that I thought was pretty neat. I grabbed a bunch of small round mirrors, and glued them to some duct tape that I placed onto some walls I have. I then placed a few of the walls with the mirrors on them into place on the board. I tested out the actual placement of the walls, and mirrors with a LED (cat toy) laser.
The object of the puzzle was for the players to use the laser to shine the "lantern" light (laser) onto a spot on the far wall, thereby opening a door. They had a limited amount of time to do this or something was going to happen (I gave them 3 minutes of actual time). The picture here shows the actual solution to the first part of the puzzle.
www.flickr.com/photos/133877467@N02/23494323302/in/datetaken/
When I first set up the board, I had the walls rotated in different directions and told the players they could only spin the walls on the spot. They each had to have a figure near a wall so that that PC could move it. One PC had to stay by the "lantern".
I made the puzzle a two parter because it was a bit more of a challenge, but not significantly so. The PC's actually got the first part of the puzzle with about 10 seconds to spare. When the light was in the proper spot, it opened the second part of the puzzle. Once again the picture shows the solution as I forgot to take pictures during actual gameplay.
www.flickr.com/photos/133877467@N02/23576910856/in/datetaken/
I gave the players the same time limit (3 minutes again) and they solved the puzzle with only 4 seconds left on the clock. I had gong sound effect that went off every 30 seconds.
The players seemed to like this puzzle a lot, there were no skill rolls to be made, just them actually figuring out the puzzle. The gong sound gave them a sense of urgency because they had no idea what was going to happen if they did not solve it in time. For this game, not solving the puzzle meant they were going to be attack by a large monster that preyed on those who disturbed its rest.
Making it through they were rewarded with a decent amount of gold, which was of course guarded by other monsters. Let me know what you think of this puzzle. Or if you have any variations that would work.
Regards,
Cuchulain23
For my last game this past Sunday, I created a puzzle that I thought was pretty neat. I grabbed a bunch of small round mirrors, and glued them to some duct tape that I placed onto some walls I have. I then placed a few of the walls with the mirrors on them into place on the board. I tested out the actual placement of the walls, and mirrors with a LED (cat toy) laser.
The object of the puzzle was for the players to use the laser to shine the "lantern" light (laser) onto a spot on the far wall, thereby opening a door. They had a limited amount of time to do this or something was going to happen (I gave them 3 minutes of actual time). The picture here shows the actual solution to the first part of the puzzle.
www.flickr.com/photos/133877467@N02/23494323302/in/datetaken/
When I first set up the board, I had the walls rotated in different directions and told the players they could only spin the walls on the spot. They each had to have a figure near a wall so that that PC could move it. One PC had to stay by the "lantern".
I made the puzzle a two parter because it was a bit more of a challenge, but not significantly so. The PC's actually got the first part of the puzzle with about 10 seconds to spare. When the light was in the proper spot, it opened the second part of the puzzle. Once again the picture shows the solution as I forgot to take pictures during actual gameplay.
www.flickr.com/photos/133877467@N02/23576910856/in/datetaken/
I gave the players the same time limit (3 minutes again) and they solved the puzzle with only 4 seconds left on the clock. I had gong sound effect that went off every 30 seconds.
The players seemed to like this puzzle a lot, there were no skill rolls to be made, just them actually figuring out the puzzle. The gong sound gave them a sense of urgency because they had no idea what was going to happen if they did not solve it in time. For this game, not solving the puzzle meant they were going to be attack by a large monster that preyed on those who disturbed its rest.
Making it through they were rewarded with a decent amount of gold, which was of course guarded by other monsters. Let me know what you think of this puzzle. Or if you have any variations that would work.
Regards,
Cuchulain23