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Post by jennifer on Feb 21, 2016 4:13:24 GMT
Decided I'd create this thread to house all my Frostgrave related crafting. (There is a lot of Frostgrave crafting stuff in my other general crafting thread, but I want this one to be just Frostgrave specific. In addition to adding entirely new posts to this thread, I'll be copying photos of my best Frostgrave terrain from the other thread, with cross reference links.)
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Post by jennifer on Feb 21, 2016 4:23:07 GMT
Trees
After seeing photos of the gorgeous snow flocked pines/conifers that Meph shared here, I just had to get them. All 32 of them for $17.63 -- wow! (ebay search phrase: "32 multi scale model cedar trees with snow diorama train railway winter scenery".) I love the look of them. I don't know what it is about them, perhaps the contrast and sparse green flocking on the cool looking limbs. I know the seller calls them cedars but to me they look like really good pine trees. Pine trees are more sparse in needles than the bottle brush variety of conifers from what I have seen. They smell pretty bad pulling them out of the bag, so I am gonna take them all out of the bags and let them air in the garage for a couple days. Then I'll base them like Meph did. I might take some tweezers to a couple areas of the snow flocking -- but not much. After all that I'll spray with scenic cement (pva glue / water mixture) and let dry. And I'll repeat this process about 5 or 6 times. I find that this many coats really holds all the flock in place so no dust falls of them at all. Thanks again Meph for exposing me to these trees!
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Post by sgtslag on Feb 21, 2016 17:56:45 GMT
Gorgeous snow trees! Really like those -- a lot! To pull off a winter scene/mood, these would go a very long way. Not sure I have a real need for them, but they are very tempting... Cheers!
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Post by jennifer on Feb 23, 2016 13:02:48 GMT
3D Printed Genie v1.1. Changed the grey air/smoke to a blue gas. I like it better. Needs a couple small cleanups then I am gonna seal it. 40 cents to print out a giant-sized genie -- not bad!
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Post by TheZenGM on Feb 23, 2016 14:31:15 GMT
I don't know what Frostgrave is but given the amount of cool terrain posts I've been seeing about it lately I will have to investigate. jennifer (or anyone), what would you say you like best about the game?
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Post by jennifer on Feb 23, 2016 15:08:23 GMT
I don't know what Frostgrave is but given the amount of cool terrain posts I've been seeing about it lately I will have to investigate. jennifer (or anyone), what would you say you like best about the game? I guess the best thing I like about the game is that it has a very pretty manual I get to use as a wonderful guideline of what to craft terrain and miniature wise I have yet to play the game, but I can tell it would be loads of fun. I was going to go with Song of Blades and Heroes, but that is just really a rule system. It gave me no real goes as what to craft. With Frostgrave you get a setting, campaign even and also I like the spells. In Song of Blades and Heroes, the base set, the only spells are like root/immobilize/tangle type stuff. Frostgrave has an extensive and exciting spell system. Check out these youtube vid: You play a wizard and you get an apprentice and a warband of soldiers & thugs etc. The wizards have a long casting range and that's why you need a lot of terrain (mostly ruins) to take cover. Once your wizard dies, that's it. The soldiers can die but not your wizard, so you have to be careful. But I haven't played it yet soo.. Soon though! If I quit messing around with this dungeon stuff I can get back to the Frostgrave terrain and minis So me and my nephew can at least start to play Frostgrave this year
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pepebe
Paint Manipulator
Posts: 187
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Post by pepebe on Feb 23, 2016 15:31:28 GMT
I don't know what Frostgrave is but given the amount of cool terrain posts I've been seeing about it lately I will have to investigate. jennifer (or anyone), what would you say you like best about the game? From the top of my head... Brief description: In Frostgrave one or more Wizards and their followers compete against each other in a lethal hunt for treasures hidden in the ruins of a monster infested city. Why I like it more than others: - The rules are easy to understand. Most questions can be resolved within seconds, the rest of them in less than a minute. I believe you can play it with kids (age 10+) as well as complete newbies. No complicated math and a very straightforward terminology.
- It is fast. A typical game will last between 2 or 3 hours.
- You can play it with a very limited set of miniatures (each "Warband" has a maximum of 10 miniatures). Monsters encountered in Frostgrave are cheap. Most of them are most likely already in your drawer. For the rest of them just use some replacement miniature (it is encouraged to do so).
- You don't have to buy expensive miniatures with stat cards. Buy the book and you can get all necessary stats.
- Use whatever terrain pieces you have. In a pinch even a whiteboard and a grease pen will be ok.
- It's fun to create new terrain pieces for your frostgrave sessions. If you don't have an excuse to build something new, Frostgrave will be the answer. This game was made for Crafters!
- You can play each scenario on it's own or as part of an epic campaign.
- Compared to other skirmish games it is extremely cheap to play it (less than 18 USD on amazon.com, the kindle version is even cheaper: www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=frostgrave).
You can find a lot of frostgrave battlereports on youtube:
www.youtube.com/results?search_query=Frostgrave+battlereport
Regarding Warbands:
Though the book only lists human soldiers, there is nothing to stop you from sending other races to their frosty graves. I daresay that nobody will complain to play against "savage" orcs or "noble" elves. At the end of the days all thats counts is the ability to survive...
You can buy the official miniatures. They are awesome and I believe they are well worth the price (6 GBP for a Wizard+Apprentice set, 20GBP for 20 soldiers and a whole lot of useful bits):
nstarmagazine.com/FROSTGRAVE.htm www.northstarfigures.com/list.php?man=195&page=1
Proxies:
If you want to find miniatures that fit very well into the frostgrave setting, have a look at these 28mm minis:
Ebay is your friend...
Cheers,
Patrick
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Post by TheZenGM on Feb 24, 2016 5:11:57 GMT
Sounds pretty cool. I have had my eye on Super Dungeon Explore for a while. I will have to check out more about Frostgrave too. One of them will end up on the table at some point. I don't do much gaming these days, honestly. Still build the hell out of terrain though. Haha.
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Post by jennifer on Feb 24, 2016 8:09:10 GMT
Sounds pretty cool. I have had my eye on Super Dungeon Explore for a while. I will have to check out more about Frostgrave too. One of them will end up on the table at some point. I don't do much gaming these days, honestly. Still build the hell out of terrain though. Haha. Go on about Super Dungeon Explore -- you got my complete attention. The name of it sounds great!
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Post by TheZenGM on Feb 25, 2016 5:04:29 GMT
Well I don't really know much about it. As much as I love D&D, I also love the idea of an alternative game with less plot and less prep (not that I've ever really thought that was much of a problem). I also love DMing but the idea of taking turns being the referee sounds cool. It seems empowering to be able to share that role. GMing most games is not for everyone. Like I said, I don't own it yet. I probably will get it this year though. Or Frostgrave
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Post by DnDPaladin on Feb 25, 2016 17:10:43 GMT
thats a trope i dislike... GMing is for everybody... people think there is so much to learn first, but thats not true. the only thing stopping you is how you see the world of a GM.
things that are false belief... - GM must know all rules by heart this is false, a gm doesn't need to know all the rules, he can just make them as he goes and check later on if need be. or if he doesn't a player will tell him. thus ending the need for the knowledge to begin with. mistakes are normal.
- GM mustn't make mistakes. mistakes happens even to the best of us all. the only important thing is to not let it bring your game down.
- GM must be all creatives and originals. not at all, if anything most of us all takes our inspiration in other movies, games or even books we've read. its not because we change names of npc and characters that we are originals about it.
- GM have to do it all, voice overs, imitations, etc... that cannot be more false... not everyone is perfect and able to role play. i for one cannot do voices right. imitations always ends up coming back to the same, yet i can keep my players motivated. this is the most common source of problem for people wanting to be DMs, they think they need to be perfect... thats bullshit, nobody is.
- GM have to be pros at creating on the fly. totally false, while that helps a lot, it is not something we have talent for at birth, it is something that comes up on its own as you practice it. being a GM enforces that and practices that. if you never GM you will never become better at it.
overall, being a GM doesn't require you to do more then what the players does.
i had two of my players DMing a game once or twice. they feared it a lot. but after that one session they were like, so easy to do. just need the courage to go over the tropes and tell yourself, you can do it.
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Post by TheZenGM on Feb 26, 2016 5:01:15 GMT
GMing can be for everyone. My thoughts exactly.
What I meant is that not everyone wants to take it on. Many will just want to play a character and face challenges of the in-game variety. Sometimes it can be hard enough to get people to commit to showing up regularly to play.
GMing is more than some (if not many) people want to take on, in my limited experience. Which is exactly why I am seeking ways to facilitate that. Also the challenges of rotating GMs within a campaign is something I don't know much about. So I am hoping one of these games makes that a little smoother too. Time will tell.
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Post by jennifer on Feb 26, 2016 6:32:25 GMT
GMing can be for everyone. My thoughts exactly. What I meant is that not everyone wants to take it on. Many will just want to play a character and face challenges of the in-game variety. Sometimes it can be hard enough to get people to commit to showing up regularly to play. GMing is more than some (if not many) people want to take on, in my limited experience. Which is exactly why I am seeking ways to facilitate that. Also the challenges of rotating GMs within a campaign is something I don't know much about. So I am hoping one of these games makes that a little smoother too. Time will tell. Yeah I know what you meant. The prospect of sharing GM responsibilities sounds good to me. What would be really cool is a game where 2 players could take on an adventure together, both playing characters and both sharing GM reponsibilies at the same time, if somehow possible. Perhaps with the assistance of a very well written android/ios app.
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Post by jennifer on Feb 26, 2016 10:34:38 GMT
A portal for the Frostgrave table. I still have to add the swirly clear portal part in the middle, which will be LED light for effect--coming soon. (Should I dry brush on some metallic gold on the face, horns & door frame?) Printed a portal on my 3D printer. The back face and front face were printed separately and glued together; the base was also printed separately. I printed at .2 layer height and 10% infill (or was it 15% I forget). I did a couple extra thick coats of base paint just over the brick area (not including the space between bricks) to try and help fill in the print lines. They are slightly noticeable even now but not that bad really. Not bad for under $1 though in filament! I downloaded the 3D model from www.thingiverse.com/thing:932785The base of the one I printed -- default at 100% -- is about 3 1/2 inches wide. If you want a larger portal I suggest printing it at maybe 130-160% if it will fit on your print bed.
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Post by Meph on Feb 26, 2016 10:48:47 GMT
A portal for the Frostgrave table. I still have to add the swirly clear portal part in the middle, which will be LED light for effect--coming soon. Printed a portal on my 3D printer. The back face and front face were printed separately and glued together; the base was also printed separately. I printed at .2 layer height and 10% infill (or was it 15% I forget). I did a couple extra thick coats of base paint just over the brick area (not including the space between bricks) to try and help fill in the print lines. They are slightly noticeable even now but not that bad really. Not bad for under $1 though in filament! I downloaded the 3D model from www.thingiverse.com/thing:932785The base of the one I printed -- default at 100% -- is about 3 1/2 inches wide. If you want a larger portal I suggest printing it at maybe 130-160% if it will fit on your print bed. It looks great. I kept meaning to get around to printing that portal since my campaign centers around a portal but figured I would get to it. Now they are wrapping up this dungeon next week and will be running into this portal again and I don't have a printer. That's what I get for procrastinating. I will get it printed before I need it again in a couple months. Lol Yours came out great though. Nice job.
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Post by jennifer on Feb 26, 2016 10:53:10 GMT
I'll pull the door frame off the base (hot glued on) and stuff it in an envelope and mail to you tomorrow. You should have it for your game by next week. Hopefully I can get that glue off.
I printed this portal at 100% .. I noticed after I already had started printing it that the guy suggested perhaps up to 166% for 28mm (he does a lot of 18mm stuff). But he also said it's a big door for 28mm. Well I am happy with it.. it's big enough for a mini to easily pass through .. it's like the width of a dungeon door but much taller.
Dunno if you want it or not but I'd be glad to help you out.
I don't have the transparrent PLA yet, it's ordered and shipping I think. But you should be able to cut a piece of plastic and swirl on some hot glue? I dunno.
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Post by Meph on Feb 26, 2016 10:55:57 GMT
No don't do that. I really don't need it that bad. I will get mine done eventually and it really isn't that important. This has been an ongoing campaign to learn how to operate these portals located around the world. THey are just about to find the 2nd one this Sunday and it's not even operational. It's really not that important that I have one this week.
Besides, today is Friday. Highly unlikely it would arrive by tomorrow for Sunday's game anyways. Thanks for the offer though., I appreciate it.
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Post by Meph on Feb 26, 2016 10:58:44 GMT
Can you take a picture of it with a 28mm mini next to it so I can see if I want to scale it up or not?
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Post by jennifer on Feb 26, 2016 11:11:05 GMT
Can you take a picture of it with a 28mm mini next to it so I can see if I want to scale it up or not? This photo should give ya an idea if it's up to scale. It's a 6 x 6 room using 1" square tiles. dmscraft.proboards.com/post/51001/thread
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Post by DnDPaladin on Feb 26, 2016 21:04:58 GMT
GMing and Playing at the same time is an easy thing to do. as long as your other players have GMing experience in their ways.
switching GMs in the middle fo a campaign is really harsh though. next to impossible. a GM must finish a campaign first to let another go in. its just better to make smaller campaign and have lot sof adventures then have one big 15 year adventure. that way even if people can't stick around too long. they will have a sense of ending of their quest.
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