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Post by DnDPaladin on Apr 21, 2015 4:42:48 GMT
can't bare to watch the hands... if it was me, they wouldn'T even be worth showing !!!
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Post by dragon722 on Apr 21, 2015 4:45:26 GMT
Super Awesomeness... I am interested in your figure line and accessories when they are up and running
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Post by tauster on Apr 21, 2015 20:02:20 GMT
wow, your skills are not only getting better and better - they seem to advance faster and faster. Love it!
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Post by curufin on Apr 22, 2015 23:25:48 GMT
Thanks, guys!
I was talking with my dad last night and I mentioned that it takes a long time to sculpt a miniature because of all the small layers that have to cure before you can work on the next one. He, of course, said 'why don't you work on several minis at once.' So I whipped up a few more armature stands. This time I put magnets in the bottom of each stand so I could keep the mini safe in a pickle jar, Tom Mason style. I don't think I could ever work on more than 3 minis at once, so I have 2 extra stands if anyone would like to give sculpting a try. I also thought I would show a couple of the other sculpting tools I've made.
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Post by curufin on Apr 30, 2015 19:33:11 GMT
I finally got around to doing the face, hair, and hands. Although, now that I have done them, I'm on the fence if I like them or not. The head seems large to me and the facial features didn't come out the way I had hoped. Maybe I've just been staring that him for far too long. I will try to make a hat tonight so I can call this sucker "done".
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Post by tauster on Apr 30, 2015 20:01:46 GMT
The finished figure is awesome, and so is your 'magnetized stand in a jar' - idea!
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Post by michka on May 1, 2015 15:11:40 GMT
The mini looks great. I don't think the head is too large at all. Once you put some paint on that thing will really sing.
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Post by Achilles on May 2, 2015 2:54:45 GMT
I'll preface my thoughts by first stating that if I were to take a crack at making a miniature, it would come to life and beg me to kill it. That being said, your sculpts are amazing. What I mean is, amazing. The pictures don't do them justice, because what you've done is painstakingly created a recognizable image out of something the size of my thumb... That, is amazing. Now, I don't agree that there is something wrong with the head, and I think its facial features are insanely awesome considering most miniatures I've ever seen, have at best a distinguishable nose. And that's assuming a nose without nostrils is still a nose. I do understand why you feel the proportions may have come out wrong, but I don't think they're wrong at all. What I think is skewing how the proportions appear is how the doublet sits. The chest (from the seam that connects the sleeves to the body of the doublet) is rather narrow, which gives the illusion that his shoulders are only as far apart as his cheeks. This causes his head to look large and his chest to be small. The bottom of the sleeves, or the armpit, also hangs very low which can play into the proportional illusion. The current look of your sculpt is amazing (have I said it's amazing yet?). If you're looking for a suggestion, than here's mine. You may have success with redefining the chest-panel of the doublet by extending the it into the sleeves a tad and reshape where the sleeves meet the chest. You could also lift the bottom of the sleeve, at least the right sleeve, a hair. I've attempted to put a picture of your sculpt, indicating where I'm talking about, in this comment and I expect it to not work. So... fingers crossed!
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Post by dragon722 on May 2, 2015 4:47:49 GMT
Maybe he shoulda lessened his dwarven Spirits intake at 3. Then he might of not smashed his face into the support beam lol . I still love the figure though simply outstanding sir!!!
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Post by DnDPaladin on May 2, 2015 5:25:37 GMT
agreed with dmzack, if the sleeve is a tad smaller. it makes the figure much better. aside from that yeah the face looks like a PUGs face. but that is still a face right ? which is better then no face at all.
so yeah very nice figure there. i'd definitely call it playable on my table and im the type that usually dont like faults in stuff.
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Post by curufin on May 2, 2015 20:56:08 GMT
I'll preface my thoughts by first stating that if I were to take a crack at making a miniature, it would come to life and beg me to kill it. That being said, your sculpts are amazing. What I mean is, amazing. The pictures don't do them justice, because what you've done is painstakingly created a recognizable image out of something the size of my thumb... That, is amazing. Now, I don't agree that there is something wrong with the head, and I think its facial features are insanely awesome considering most miniatures I've ever seen, have at best a distinguishable nose. And that's assuming a nose without nostrils is still a nose. I do understand why you feel the proportions may have come out wrong, but I don't think they're wrong at all. What I think is skewing how the proportions appear is how the doublet sits. The chest (from the seam that connects the sleeves to the body of the doublet) is rather narrow, which gives the illusion that his shoulders are only as far apart as his cheeks. This causes his head to look large and his chest to be small. The bottom of the sleeves, or the armpit, also hangs very low which can play into the proportional illusion. The current look of your sculpt is amazing (have I said it's amazing yet?). If you're looking for a suggestion, than here's mine. You may have success with redefining the chest-panel of the doublet by extending the it into the sleeves a tad and reshape where the sleeves meet the chest. You could also lift the bottom of the sleeve, at least the right sleeve, a hair. I've attempted to put a picture of your sculpt, indicating where I'm talking about, in this comment and I expect it to not work. So... fingers crossed! Thanks for the example! And thank you for taking the time to illustrate it. Being able to 'see' it helps tremendously! You hit the nail on the head. That is exactly what I should have done. I appreciate all of the comments and feed back from everyone! I'm still going to make a hat for this figure... though now I might put it in his out stretched hand. I have already begun work on another npc. Im not sure if people are interested in seeing all the process pics, or just the finished product.
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Post by tauster on May 2, 2015 22:08:23 GMT
I love that face. The broken/smashed-in nose, the dour look of his mouth, heck, he's even got eyebrows! I'd say roleplay him like he's got a very bad day or like he actually is permanently a dour guy.
Coming to think about it, it's too god to be used as a merchant who's in your game only when the party is in town. This should be a PC mini! I'd take that as the mini for my PC anytime and be totally happy with it.
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Post by curufin on May 2, 2015 23:43:01 GMT
I love that face. The broken/smashed-in nose, the dour look of his mouth, heck, he's even got eyebrows! I'd say roleplay him like he's got a very bad day or like he actually is permanently a dour guy. Coming to think about it, it's too god to be used as a merchant who's in your game only when the party is in town. This should be a PC mini! I'd take that as the mini for my PC anytime and be totally happy with it. Thanks, Buddy! That just made my day!
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Post by tauster on May 3, 2015 6:22:50 GMT
Thanks, Buddy! That just made my day! That's fine, but my intention wasn't to make your day but to get you make yourself a 'dour merchant' PC. Or show that mini to someone from your gaming group and convince them to go that way. *grin*
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Post by michka on May 4, 2015 13:01:07 GMT
Please take progress shots of all your sculpting as you go along. I learned at least as much from your progress shots as I did from the Tom Mason videos. I also look forward to seeing the seeing this guy painted up. I think you'll find that once he's painted you'll be pretty pleased with the results.
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Post by curufin on May 8, 2015 1:04:13 GMT
Well, even though I still want to add a few things to the merchant mini, I decided to cast a couple of him to make different alterations there by creating "different" minis from one sculpt. I made a mold and cast him in pewter. Unfortunately, the mold came out terrible. Most of the detail was washed out. After 20 pours, this was the best one: The sculpt I made had lots of under cuts and other "don't do that if you plan of casting" issues. I just used a gravity pour and that just doesn't have the force to push the metal where it needs to go. But instead of melting it back down, I turned him from a merchant to a tavern prestidigitator! Just watch how he makes the pipe tobacco and ale disappear! I will probably give the casting another shot with a new mold, but in the mean time I can always use another tavern patron.
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Post by curufin on May 12, 2015 17:28:56 GMT
Starting a new sculpt. And maybe a third...
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Post by lordmorbius on May 17, 2015 5:48:57 GMT
Wow!
I am totally impressed.
You've inspired me to try my own hand at this.
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Post by curufin on Jul 13, 2015 13:16:03 GMT
Well, I have been working on a lot of crafts that have been cutting into my sculpting time.... I noticed that this month's MiniWar is Trolls. I using this as an excuse to knock out some more sculpting. I am going to enter in this months MiniWar (after all, I still need a win in this category) with a war troll. The wire armature. (I started doing the green stuff skin before I realize I didn't have a picture of just the armature) Green Stuff skin. Super Sculpey Firm skin over the green stuff. Add definition to upper body. More sculpting. I also started working on the sword for this fellow. Lots more to do...but not bad for a lazy Sunday.
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Post by Sleepy Hollow Mike on Jul 13, 2015 15:15:54 GMT
Nice work!
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