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Post by The Brave on Oct 5, 2018 17:35:29 GMT
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Post by The Brave on Aug 27, 2018 20:54:18 GMT
They look ready to class.
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Post by The Brave on Aug 26, 2018 7:51:10 GMT
Little progress in these weeks, it's summer after all. Here some color on the halfling characters, made only with GW parts. No toys, wow.
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Post by The Brave on Aug 14, 2018 0:12:45 GMT
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Post by The Brave on Aug 10, 2018 8:42:26 GMT
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Post by The Brave on Aug 7, 2018 10:17:37 GMT
I found some random parts and I tried another fimir. Again a cheap dinosaur toy and a gormiti minifigure for the upper tors and arms. To tell the truth I think the first one was a little better. And I went lazy with the base. More at toy-hammer.blogspot.com/2018/08/another-fimir.html
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Post by The Brave on Aug 1, 2018 13:49:43 GMT
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Post by The Brave on Jul 31, 2018 22:06:51 GMT
The base is a beer coaster.
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Post by The Brave on Jul 31, 2018 17:05:21 GMT
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Post by The Brave on Jul 29, 2018 19:45:53 GMT
Very cool cube.
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Post by The Brave on Jul 23, 2018 11:59:35 GMT
Another aberration (or they are monstrosities now?), the ettercap. Spider-men without responsibilities. Probably a cursed cult of spider-druids, the ettercaps are a low/middle level encounter for unfortunate heroes in the woods. Because if you are afraid of spiders, now they have an (almost) intelligent boss too. Cave fisher ettercap This ettercap lives in caves underground and it preys fishes and other small animals. It has the magical ability to walk on water like a water skipper and to catch underwater preys with the long, double-jointed limbs. The most powerful ones have some control over water and can breathe underwater. They use their webbing only to build nests and store foods, they also make nets to catch fishes. They are more pacific then the standard ettercap, but they are known to drown unfortunate adventures when hungry. Stats: as standard ettercaps but no low light vision dark vision light sensibility permanent water walking as magical ability breath underwater as magical ability (3/day) no trap making swim reach thanks the long arms Bloodcap Also known as redcap, mosquito ettercap, tick ettercap or stirge ettercap, this variant lives mostly in marshes. It's the most strange variant, it's origin is unknown, but most think blood magic or vampirism are involved. The natural form of a bloodcap is of a small, childlike version of the standard redcap, but bloody red in color. They attack in swarm, their bite lacks venom, but, thanks to a retractile sharp tongue, they can pierce the enemy and drink their blood. They can convert blood into mass, growing large and stronger for each killed enemy. Some adventures report of ogre-size bloodcap killing lizardmen in a blood-blind frenzy. They lack the usual affinity with spiders, bu they have some link with stirges, used sometimes like living blood-bags. Old bloodcap can develop blood related spells and abilities, and affinity for necromancy. They can also expel the sucked blood in a blinding splash of putrid blood. Stats: as the standard ettercap but small size no venom no webs no spider connection blood drain bite: for each point of constitution drain, they gain +1 strength for one hour, if they suck at least 4 points, they grew one size, for 8 more two sizes, and so on (until large size). affinity for stirges blood splash: they can expel the blood to blind the enemy rage Tarantula ettercap Big, hairy and savage. They are not very dissimilar to the standard ettercap except for the fact they lack webs of any sort. To compensate that they are stronger and jump the enemies with incredible leaps. The fur in their bodies allow them to live in cold regions, but they prefer forests where they can jump from tree to tree. Stats: as standard ettercap but no webs +4 strenght leap ability no trap making Brood mother ettercap This is not a true subspecies, but more of a class for ettercap. Some ettercaps become living nest for their spiders, letting them live under the skin. They can host several swarm of spiders on them and they act as weapon and armour. Stats: like standard ettercap but more natural armour less agility spider swarm connection
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Post by The Brave on Jul 12, 2018 16:36:18 GMT
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Post by The Brave on Jun 26, 2018 22:43:36 GMT
No miniatures or terrain today, but some pictures. Don't worry, still made by me. The hook horror is a classic D&D monster from the Underdark. It's an ogre-sizes bird-cockroach beast with hook for arms. It's pretty cool looking, but in the end it's nothing special, there are lot of better monsters to fight. Still, I think it's a well design monster with a lot of potential, it's a shame it only lives underground. I mostly play d&d 3.5 and Pathfinder, but here some flavour and some suggestions if you want to give some real stats to these guys. The first design is the classic hook horror, but I think it can also works for: Ice hook: this hook horror specie lives on top of mountains and glaciers. It's bigger then the usual hook horrors and adapted to live in cold enviroments. Unlike the most common Underdark species, this variant does not feel any pain from sunlight. The chitin of and Ice Hook is strong as steel and, unlike the other species, it is exclusively carnivorous. Variation to the stats. As standard Hook Horror but: - no light sensitivity - cold subtype - bonus to hide in cold enviroments instead of underdark areas Wood hook: also known as needle horror, this specie is a little smaller then a man, but its vicious claws can strike enemies from distance with amazing speed. The needle horror lives in dense forests and rarely touches the ground. It's the most pacific of the known species, but it is very territorial. It is extremely adapted to the enviroment, possessing unique traits from the other species; it lacks a strong beak, but it posses a long prensile tongue, the vestigial arms on the sides actually are used to scrape wood in search for insects and fruits. The long feather-like fibers help the creature camoufage in the foliage and they actually change colors during seasons. Variation to the stats. As standard Hook Horror but: - no light sensitivity - no blindsight - low-light vision - medium size (and related changes to the stats: +2 dex, -4 for, +1 CA) - talents more suited to hit a lot and disarm instead of breaking stuff - no bite attack - a tongue attack - reach - bonus to hide in forest enviroments instead of underdark areas - they speak Sylvan (or at least understand it) instead of Undercommon Sea hook: also know as fish hooks, crab horror and boat ripper, this specie lacks the climbing abilities of its cousins in exchange for powerful webbed feet and the ability to hold breath for almost two hours. It's the bigger variant of hook horror and it is built to only a purpouse: crush. Shells, bones, boats: nothing can resist its pincher or the powerful beak. Still, its diet is almost all made of mollusks. Variation to the stats. As standard Hook Horror but: - no climbing speed - swimming speed - amphibious subtype - they speak Aquan (or at least understand it) instead of Undercommon What do you think, do you want to see some more stuff like this in the future? I should color them? Let me know.
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Post by The Brave on Jun 24, 2018 22:44:40 GMT
You should make molds of all these creatures. That is something that I have no experience doing. A couple of Fellows on two different fora have offered & attempted too make molds, but, thus far no success...or molds. I think molds & mushrooms just don't mix. Then 3d scan.
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Post by The Brave on Jun 24, 2018 7:21:02 GMT
You should make molds of all these creatures.
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Post by The Brave on Jun 21, 2018 14:34:21 GMT
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Post by The Brave on Jun 15, 2018 17:21:21 GMT
Hello guys, I'm still working on the paintjob of the big monster for my Nurgle Proxies, but I wanted to take a break from all that purple, so I finished an old project. A stormcaster conversion. As many of you know, I don't like Age of Sigmar. It's too dark and serious. I liked a lot more the old warhammer, when the models and the world were sillier and funnier. And I hate the grimdark tone of the 40k, in particular the space marines. I'm not the first one to jump on this train, but i think the Stormcasters are one of the ugliest things ever made by GW, only because that doll-like head. And space marine proportions. Still, I got 3 of them for free, so let's see what I can do. At the moment I converted only 2, one with a simple chaos warrior head swap, the other one with various Bretonnia bits. I have no idea about the last one, maybe an undead knight, or I simply paint him as a statue. More at toy-hammer.blogspot.com/2018/06/stormcaster-conversions.html
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Post by The Brave on Jun 6, 2018 22:02:57 GMT
I think I finally got the appeal of Chaos. It's very easy to recycle things. You can pick random parts from your bit box and make a mutant in no time. And even works with toys. Nurgle is the best, mostly because is the most monstruos army you can make. So if it looks like s**t is a plus. Here a small band of horrors that can be used as a proxy Blood Bowl team if you really need one. More at toy-hammer.blogspot.com/2018/06/nurgle-proxies.html
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Post by The Brave on Jun 4, 2018 18:43:13 GMT
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Post by The Brave on May 10, 2018 21:11:47 GMT
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