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Post by DnDPaladin on Nov 25, 2014 21:04:33 GMT
scales are scales, the reason you dont find real maths behind them is that they can be whatever you want them to be.
if i create a world map and i want my scale to be 1/50,000 then i just can. the reason they are using 1 = 5 in d&d is that 5 is an easy math calculator, the same way they often tend to use 10 as well, they are easy calculator and as such there is no real math behind them. basically whatever scale you decide to take, it will work as your real size of the car, figures or anything else is always the same. all you really have to remember is that the hgher you go in number, the smaller it becomes.the smaller it becomes, the more precise it become. the smaller it becomes, the less detail you will have.
thats really all there is to it. all you really need to know is the size of the original thing. to create a system, you need to give your original piece a generalised size, taking my world map as an exemple... i know my world will be like 20k miles. so i'd take that as the 1:1 ratio. and now i'll just split it until i get what i want. which could end up being 1:500 or 1:250 or whatever else i really want.
so to know which size the miniatures truly need, all you really need to know, is which size is 1:1 ?!! and that can easily be found if you know what size is your miniature by using a ruler, and what is the base mini size. like 25mm or 28mm. you would only need to multiply your base by the size of the miniature. i'd say a human body is usually anywhere between 5.5 and 6. so they probably took an easy number, like 6. and created minis as they wished.
but yeah, scales can be whateer you want them to be, thats why there is no real chart for them.
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sotf
Advice Guru
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Post by sotf on Dec 23, 2014 2:31:22 GMT
While they may cost a bit more, it might be worth it to people, for purposes of scale checks, to get one of the "ornament headed" minis from hero forge scaled properly for 28mm. Attach it to a keychain or something and you'll have something for scale checks.
If you're doing something modern, well, 1/35 tends to be the best looking next to the 28mm ranged (Normally, 28mm games that don't use a single origin for minis very from 25-32mm via scale creep and different lines while the mix actually tends to work well for natural human[oid] variation), but having a mini with you, even if you just carry one of your own in a pocket or purse tends to work well at craft stores and similar to judge sizes.
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Post by ashrothedm on Dec 23, 2014 13:03:15 GMT
scales are scales, the reason you dont find real maths behind them is that they can be whatever you want them to be. My post in this thread from back in March has the math: dmscraft.proboards.com/post/9577/threadMath is critical for scale and there is not a lot of math that you need to support it. While you can select the scale that you want to work in, once you are in a scale, it's generally better to stick with it. If you want to be accurate, you need the math. There are numerous reasons where scale is important; architectural models for instance. In a game, token representation is less rigid, but many prefer the look of proper scale, and we don't like chairs being chest-high next to the people intended to sit in them. The 1 inch is 5 ft came entirely from the scale of miniatures that they intended to use. See the other post for the math. I prefer scale, but not at the expense of playability.
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Post by DnDPaladin on Dec 24, 2014 0:51:53 GMT
ashro, maths is involvced in pretty much everything... what i meant by no real math involved, is that scales can be whatever you want them to be. because th ebase you will take, is the size of the original value. which means it can be anything you want it to be. there is no x=5 while y=10, the variables can be whatever you want them to be. and as such its up to the each person into making their own scales. what size would you use for a general person height ?
one could say the general height of a person is 5'5 and so base his whole scale on that. but then that other person scaling from 6'0 would not get the same results. which means as long as you have a base to start from, the scale can be whatever you want it to be. because the base can be whatever you want it to be. aside from that, its quite easy to just do the triangle thing to find the size you want to end up with.
taking RC cars for exemple... funny how 1/24 scale for RC cars, is not the same 1/24 for DIY models. somehow their DIY models ends up a bit smaller then the RC cars. another company created a 1/16 model of an RC car, yet if i compare it to my cousins RC car. his looks bigger !
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Post by ashrothedm on Dec 25, 2014 14:26:14 GMT
Scale is a ratio. There is an x scale and a y scale, and a z scale for that matter, but like most people, you want each axis to scale the same. if you scale by 24, then each axis scales by 24, and ever 1 foot becomes 1/2 inch. While the scale number can be anything, when you scale something, everything else scales by the same integer value. If you have two cars differently sized at 1/24th scale, then one of them is wrong. There isn't any wiggle room when a scale is expressed as 1/x. It's either right or wrong. The only question then is "do you care that it is not accurate?"
In many cases, as with model cars, it is often that the model/rc car does not have a counterpart in reality. Even when scaled, it can be bigger or smaller than another car on a whim, solely because sometimes cars are bigger or smaller. The actual car may not exist. Furthermore, with RC, the body is often stretched or distorted in order to fit full size components. While the scale is not accurate, it's more of a "close enough." For most people that's fine.
Where height comes into play is with the mm scale. As in the previous post that I had made, 1610 mm is the height of a person that the scale is based off of. Math from there, 5 feet = 1 inch. 1610 mm is the height of a person that is used to calculate scale. It's the number required to express a scale in mm. Selecting scale can be arbitrary, but to express scale to another human being, it can't be. When I say 28mm scale, you need to know what that number means. If you vary even slightly in your expression of length, we are no longer in the same scale. While I agree that you could conceivably select any height for an average human, the problem is that unless you select a very specific 1610mm, no one will know what you are talking about. Your scale will not match if you express it as 28mm.
There is very much real math involved. It's not complicated, but it's the cornerstone of scale. Once you know the ratio, a little division is all that you need to calculate your length. There's no need to bother triangles, they have enough on their plate as it is.
So, to sum up: the original question was about the 28mm scale and how to size other objects, or figure where 28mm comes from. The "whatever you want it to be scale" number is actually around 57.5, and to work in a 28mm scale, you need to scale down 57.5. it is a 1/57.5 scale. Typically, this would be expressed as an integer, so 1/58th scale.
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Post by runningwolf on Dec 27, 2014 14:18:45 GMT
Math is involved in everything. True.
For gaming it can be a balance between math and consistency. Using figs they might be out of scale to the room (that Hobbit is 6 ft tall) but the spell being cast travels 3 inches (scale to the room).
If I were building a house I'd want the math to be there. For setting up some tiles and gaming the look, feel, and internal consistency is an important factor and the math/scale can be a little bit off for the sake of making things easy. Like the difference between the normal 28mm and 28mm heroic scales. It's not going to present that much of a difference.
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Post by voduchyld on Jan 22, 2015 14:22:46 GMT
In my Dragon Age Tabletop RPG game, the scale is 1" = 2 yards (6 feet).
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odo
Cardboard Collector
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Post by odo on Sept 2, 2015 23:00:36 GMT
Scale should be based on miniatures, in the old days, when true 25mm was standard the 1'=5" worked well, but since scale creep has become an issue with 28mm, Heroic 28mm, 30mm, and 32 mm are becoming more of that standard. I problems is there are such a variety out there, my 32mm Han Solo miniatures is "looks" fine against a WOTC Star Wars figure, but against a WEG true 25mm the difference of catastrophic, "for Me."
<a href="http://s119.photobucket.com/user/blacktemplar33/media/Sci-Fi%20Miniature%20Scales/5892b70d-0d29-487d-9b36-8c8039682bea.jpg.html" target="_blank"><img src="http://i119.photobucket.com/albums/o135/blacktemplar33/Sci-Fi%20Miniature%20Scales/th_5892b70d-0d29-487d-9b36-8c8039682bea.jpg" border="0" alt=" photo 5892b70d-0d29-487d-9b36-8c8039682bea.jpg" style=""></a>
Younger player might not have the variety of miniatures some of us old timers, so the issue is lest important, not to mention less neurotic like myself.
personally I'm torn, I like the easy math and the fact that every map, recognizes the 1to5 scale. Would I like 1'to 3" or a yard, yea kind of in a perfect world.
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