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Post by runningwolf on Mar 4, 2014 19:42:24 GMT
Seems to get no real answer when I google about what 1'' will equal in a 28mm scale. Seems like most of the stuff for D&D, Savage World, Ect are the same. GURPS (my preferred system) uses a 1'' hex to be 3' across. What is the rough scale for the dungeon tiles? 1'' = 5'. Right now I will be using tokens or paper standups, but am eventually working on getting some minis. It doesn't really make a difference once you know that a 4'' x 4'' room is A' x A'. I'm just wanting a rough guesstimate as I am getting antsy and might run out to Wally World tonight to get me some paint and brushes. I'd like an idea of the scale so I can see how much table space I need to build some modular stuff for the space ships Tis better to ask a question out of ignorance than to proceed out of ignorance and have it all FUBAR in the end
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Post by ashrothedm on Mar 4, 2014 19:46:04 GMT
theminiaturespage.com/lib/def.mv?id=scale28mm = 5.28215 feet Edit: The answer was too brief. An average man is 1610 mm tall, so the 28 mm scale is representing roughly 5 feet as 28mm. That's just over an inch for 28mm, so roughly an inch = 63 inches, just over 5 feet. So, x/28mm = 60in/63in x = (28mm * 60in)/(63in) x = (1680mmin)/(63in) x = 26.66mm 26.66mm = 1.04984252in That's basically how you get the 28mm heroic scale is equivalent to 1in = 5ft in gaming scale.
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Post by runningwolf on Mar 4, 2014 19:49:59 GMT
Thank you kindly. Not sure if I am going to round up/down/ or just fudge and say 1'' = 5''.... I like the KISS (Keep It Simple Stupid) combat philosophy. Makes teh game go quicker if you measure 5 inches out and say 25ft for range instead of taking the calculator out
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Post by ashrothedm on Mar 4, 2014 19:52:50 GMT
I updated with the math for those interested without going into the longer scale link.
In short, 1" = 5'
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Post by runningwolf on Mar 4, 2014 20:28:17 GMT
*lol* Us old folks forget how to do that stuff when it's been almost 30 years since I took a math class. Hopefully will have some pics to show later on tonight or tomorrow.
Sucks when I am off a week from work (money wise) but at least I can get some personal stuff done.
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Post by sgtslag on Mar 11, 2014 13:14:49 GMT
Regardless of figure scale (20mm - 30mm), the 1" = 5 feet, seems to work. The fudge factor allows for it, and the eye/brain seeing it, doesn't really notice that it might be just a bit off. I believe Gygax recommended 1" = 5 feet, for use with miniatures, back in 1979, when he wrote the 1st Ed. AD&D Dungeon Master's Guide book -- 35 years later, it still works. Cheers!
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Post by thedmg on Mar 11, 2014 13:21:40 GMT
What is " and ' hanging around with mm for?
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Post by DMScotty on Mar 11, 2014 13:52:43 GMT
1"=5' works well for us non-mathies.
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Post by runningwolf on Mar 11, 2014 13:56:24 GMT
I picked up some Heroclix, scale is slightly off from the 28mm metal mini, but still close enough for my tastes. I think I saw a post here about putting a washer on the base of the std 28mm minis to make up for the height. That works good for me and offers a ton more options (mixing the 28mm and 28mm heroic scale minis). Also keeping the Heroclix base gives the option of learning and playing another game Hehehe 2.5d tiles would work well for them too
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Post by DMScotty on Mar 11, 2014 13:58:34 GMT
Some Mage Knight Minis can be a bit off in scale.
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Post by skunkape on Mar 11, 2014 14:06:21 GMT
It's a personal preference as far as I'm concerned. I've been using 1 inch equals 1 yard/3 feet lately. I know most everyone else goes with 1 inch equals 5 feet, but I'm using the Basic Role-Playing rules which measures things in meters, so 1 inch equals 1 meter, which to me works out fine for 1 inch equals 1 yard!
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Post by runningwolf on Mar 11, 2014 14:17:08 GMT
It's a personal preference as far as I'm concerned. I've been using 1 inch equals 1 yard/3 feet lately. I know most everyone else goes with 1 inch equals 5 feet, but I'm using the Basic Role-Playing rules which measures things in meters, so 1 inch equals 1 meter, which to me works out fine for 1 inch equals 1 yard! That's going to be an issue when I get my campaign up and running. Sci Fi I think of the metric system. I think the only metric most Americans know is a 2 liter bottle of soda. Only conversion I have problems with is temperature. For the most part I have been following the inch = 5 ft... If I am drawing out something on graphic paper I tend to do a square being 10ft.
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Post by onethatwas on Mar 11, 2014 18:10:32 GMT
I'd strongly use the KISS philosophy here (Not the Rock and Roll all night one...good in theory but not kind to your body/system).
1 inch= 5 feet is really simple and easy, but muddles up room scales. To get a decent scale for a room based on your miniature, you need at least two 1 inch squares (2x2 square rooms). Otherwise the room is cramped and small appearing. You can only fit 1 mini in a 5 foot section (assuming its not an ogre).
However, using the smallest room in my house, I can easily fit two humans shoulder to shoulder without bumping against any walls, and it is *barely 5 ft wide. That means that I have two options in the 1 inch=t feet scale:
Craft this small room actually to scale, and have everyone look oddly at it on the table, and never be able to use it realistically (that is, make it 1 inch by 2 inches, which gives it the appearance of a tiny hall rather than a room).
OR
Craft it up a bit in scale to be 2 inches by4 inches. That makes my bathroom 10 feet by 20 feet. That's half of my living room for a toilet...
ALTERNATIVELY
Another scale that works is 1 inch =3 feet/1 meter.
This scale is alot more realistic for creating rooms that scale well with minis. Suddenly, using this scale, 2 inches by 4 inches to craft my bathroom equates to 6 feet by 12 feet. Still a bit off (especially in length) but not as bad as nefore, where a common bathroom suddenly makes it seem like I'm wealthy enough to own a huge bathroom based off the weird scale.
So, imho, 1 inch=3 feet/1 meter is perfect.
In essence the only time you use measurements are for combat and describing s room.
"You enter a 10 foot by 40 foot latrine with only one toilet. The smell in here is unholy..."
Vs
"you enter a latrine that is 1 meter/yard by 2 meters/yards. The stench of its last visitor makes you gag."
Potty humor aside, it's just numbers...nothing that needs to be ultra specific. It's an arbitrary set of rules that helps make the game run smoothly.
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Post by Deleted on Mar 12, 2014 12:41:23 GMT
OK, the people who fit into that small room were no doubt not holding long swords, shields, a staff, fully loaded back packs and a large sack of metal coins now were they? Because your average D&D character is going to need some room just to lug that around without denting the walls. Still, the basic point remains true.. you don't need to get into that much detail to run a game or represent it on the table.. the book says the spell is 5 squares or 25 feet, thats fine by me.
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Post by onethatwas on Mar 12, 2014 19:20:52 GMT
If they're hauling a large packrat pack on their shoulders, then I imagine a neg to attack rolls due to exceptional encumbrance, and yeah, they can't stand shoulder to shoulder in a 5x10 room.
But if it's simply armor and weapons, then it's not hard to imagine fighting back to back, which means that they could fit in a 5x10 room shoulder to shoulder.
But that's an argument over details that's largely unnecessary. Whether you use 5ft=1in or 3ft=1in, it really amounts to "1 Square=1 Square"
Extrapolating out the spatial meaning of what a square is amounts to personal preference more than anything. But if the average adventurer can move, say 6 squares...that's all you need to know.
That "square" can be represented by hexes, or notches on a measuring stick (ala DM Scotty's gridless), inches, or whatever. So long as movement can be resolved easily and universally agreed on, AND you are happy with your tile's appearance spatially and scale-wise...well, that's what you need. Have Fun and Enjoy.
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Post by skunkape on Mar 12, 2014 19:29:06 GMT
That "square" can be represented by hexes, or notches on a measuring stick (ala DM Scotty's gridless), inches, or whatever. So long as movement can be resolved easily and universally agreed on, AND you are happy with your tile's appearance spatially and scale-wise...well, that's what you need. Have Fun and Enjoy. I'm glad you mentioned the "square" as I'm moving from grids to non-grid as I'm really tired of the restriction that I feel when using the grid system of DnD/Pathfinder!
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Post by runningwolf on Mar 13, 2014 1:58:21 GMT
One of the things I was thinking about on the tiles and scale was not taking the wall thickness into account. For me 3/8th inch is what I have been going with, it gives enough but still has structural integrity. I wasn't taking my wall width into account on my tiles 3/8+3/8= 3/4 inch lost (almost a full 5ft in scale). I was going to re-make a bunch of the tiles I made before just because I wanted a different aesthetic.
The width of the wall pieces might not be that bad on a big room but when I'm making tiles for station corridors it might get a little crowded. Plus now having some minis to judge scale makes things easier.
The scale everyone agrees on being right in that gaming group is more important than say if I have a 1in = 5ft, and someone else has 1in = 3ft and someone else has 1in = 10ft. The whole in game scale would be different if you are using pennies to make a place on the tile, 28mm minis, or green plastic army men.... I know on the Car Wars forums there are people who have scaled up the game mechanics to use Hot Wheels cars.
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dmj
Paint Manipulator
Posts: 245
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Post by dmj on Mar 14, 2014 14:30:07 GMT
Scale of minis isn't exact i had that problem with crafting a ship the width had to be very large otherwise a cannon on either side and no minis could pass. So I've used 1'= 3ft method but still fudge it a bit if that affects playability.
Because of fixed poses and such even a true to scale mini will always take up more space than it's real life counterpart.
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Post by voodoo on Nov 24, 2014 22:19:16 GMT
I say use what works for the style of game play, house rules used and make sure everyone at the table is on the same page with how things are run. Communication!
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Post by Erasmas on Nov 25, 2014 3:01:05 GMT
The reason I always figured that a medium humanoid fills up a 5' space is that's about how much you'd need to be actively fighting -dodging, parrying, lunging, ducking, dodging, etc.
The rest is a willing suspension of disbelief. Works for me.
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