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Post by sgtslag on Nov 15, 2018 19:02:58 GMT
He covers a gamut of gaming issues, which may/may not be of interest, but these particular videos, are relevant to members here. The first, is how he makes Dungeon Doors (superb method, I must say):
His video on making cheap (cheap!!!) floor tiles (which are double-sided!), is also quite excellent. He demonstrates a couple of new techniques, such as using a soldering iron to texture foam with. Color me impressed! Here is his tile video, which utilizes inexpensive, vinyl, peel-n-stick floor tiles (I've gotten them for $0.39/square foot tile, in the past; one of my personal favorite crafting materials...), making his tiles double-sided, performing double-duty:
And his techniques for making hallways, similar to his room techniques, but slightly different for painting techniques (he uses natural sponges):
Cheers!
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Post by erho on Nov 15, 2018 21:00:38 GMT
Great work from this channel!
Clock hands...for iron hinges on doors. Genius!
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Post by sgtslag on Nov 16, 2018 0:53:09 GMT
He has a lot of interesting crafting videos, but he also has some interesting videos on gaming topics, particularly on how to speed up combat. I don't care to use all of his approaches, but they gave me food for thought. He us es simplified PC Record Sheets, which I immediately wondered if he had gotten some of his ideas from Tracy Hickmann's book, XDM: X-treme Dungeon Mastering (in a later video, he mentions this book, as well has having it in plain sight behind him). By the by, I highly recommend Mr. Hickmann's book. I learned much of what it espouses the hard way, over a period of three decades... Save yourself a lot of trouble, and buy this book: you don't have to adopt it wholesale, but it is worth the read. It makes me laugh out loud, every time I page through it. The humor is fantastic, and almost worth the cost of the book by itself! I play in a campaign run by one of my players. Combat IS boring (it's boring in my games, too...), in an Initiative-based system. I started, a few months ago, rolling my To Hit, and Damage rolls, long before the DM called on me. When he does, I state what I hit, how much damage, and he is done with me in less than 20 seconds... I wish everyone would pre-roll their attacks and damage, and be ready to rattle it off, but instead, they roll when it is their turn with the DM, and combat drags... We play 2e rules. I understand the Initiative system, and I actually like and enjoy it, but there are techniques to speed things up. One issue I see, however, is some players will re-roll bad die rolls, ignoring their misses, and poor damage rolls. It is one of the things that grates on my nerves with some of them. I see all arguments, for, and against, Initiative systems. I won't get rid of Initiative, nor will I simplify it, as the Dungeon Professor advises, but I will attempt to get my players to pre-roll each round, so we can streamline combat, somewhat. Cheers!
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Post by erho on Nov 16, 2018 15:29:10 GMT
I saw the one on speeding up combat and the alternate take on magic which I didnt care for(Might as well play Dungeon Crawl Classics, but thats another post...)
Having everyone go at the same time seemed confusing, maybe I didnt understand what he was getting at?
We do the dice rolls at once as well and this is the superior way IMO.
Having another player run initiative also helps and keeps one player busy and attentive simultaneously as the current player's turn.
We have attempted assigning a player to run minor enemies in combat, this usually devolves pretty quickly.
The crafting vids are spectacular, as you can see all his minis and terrain match for a great set!
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Post by skunkape on Nov 19, 2018 14:14:42 GMT
I try and plan what I am going to do for my turn while playing, but our GMs rather we wait to make our rolls when they call for us, but what I do for my dice rolling is roll both the to hit and damage dice. I have enough different colors of dice that I can make two attack rolls at the same time. Since my current characters are not high enough level to make more than two attacks, I don't need more dice. Plus, I use a home made dice tower to make my rolls, so roll them all at once and then separate out the different dice to let the GM know what my results are. They also know ahead of time which dice are for my primary attack and which go with the secondary.
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Post by factoriatabletop on Nov 19, 2018 15:45:46 GMT
i subscribed to his channel few months ago, is very unique and the videos are so funny to watch! aaaah...If I had a teacher like that in school now everything would be different
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Post by Credo DM on Apr 2, 2019 0:51:42 GMT
I discovered the guy a few months ago, and while I'm intrigued by his crafting techniques, I didn't see anything extraordinary. Just my humble thoughts. Don't get me wrong, he has excellent crafting skills, much better than mine... Certain specifics like using various trinkets or doodads for object details (like the clock hands for door hinges, as erho points out) are interesting, but nothing overly stupendous.
I also don't care for his alternate DM style. That's fine if he wants to do it that way and his players enjoy it, but I've been a part of sessions run by a DM or two with similar style as him. They were all very loosey-goosey, not much plot, purpose, or substance, and didn't really feel like playing a game at all, much less D&D. We might as well just been playing charades or practicing improv-acting that included some dice rolls here and there. The best experience I can relate from these sessions is that there was one time where the session kind of, sort of, almost reached the edges of being like a Choose-Your-Own-Adventure book. But, that isn't saying much...
Also, I get that this guy's look-down-at-you-with-his-nose, condescending persona is a shtick (brands himself as a "professor"), much like DMG's embedded & nuanced humor. However, where DMG pulls off his own shtick very well (professional quality, even), this other guy's shtick just doesn't come across very well to me.
Now, the actual quality of his videos are well done. He's definitely got skills at being a Youtuber. His intros, flow of video content, etc are done pretty well. It's just the content itself is not my cup of tea - or, at least, most of it.
I will say that he has a series of horror story episodes that he put out last October (2018), Poe's The Tell-Tale Heart. He used fully 3D miniature dioramas to tell the story. It was well done - great narrating, great voice-over work, great dramatic shots of the dioramas. I also check his channel from time to time for his take on how to run whodunit or horror type of adventures, but that's it.
But, take everything I said with a grain of salt.
Pax ✌️
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Post by factoriatabletop on Apr 12, 2019 11:09:12 GMT
credo dm, i think you have express your opinion in a very good way, even i am not agree 100 %. i never thought this kinds of things you said until i read your post...makes me think a lot! very interesting point of view!
have a nice day, take care!
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