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Post by eternaldream on Aug 20, 2018 23:20:11 GMT
Hey everyone! So I happened upon Wyloch's youtube page for cardboard dungeon tiles. That got me looking at all the other related youtube channels for ideas. I decided to jump in and bought myself some materials. Here is where I am at right now.
I bought all the materials I needed already. I have that chipboard he mentioned, which is definitely sturdy stuff. Then I got the Dollar Tree foamboard where the paper rips off easily. Other than that, an assortment of rulers, blades, and glue. My goal is to recreate the tiles from Descent Journeys in the Dark 2nd edition.
The actual game tiles are double sided, with one being outdoors and the other inside a dungeon. I thought about maybe being super creative and making my own tiles double sided. After a few attempts though, I don't think it will work out. I feel it will be too fiddly and awkward. I am also wondering if they would line up exactly right.
I'm at the point where I have all the chipboard cut out, so next up I am doing the foam. It's a slow process, but I feel as if I'm making progress. I'm most excited for the modeling and painting part, as I feel that's my specialty.
Has anyone else tried doing this for Descent? The most I've seen are Hirstarts tiles, but that's been for the 1st edition of the game. Any other tips you want to give me before I go ape?
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Post by margaret on Aug 23, 2018 2:08:40 GMT
Welcome to the forum!
Just one suggestion: as was mentioned recently by someone else [sorry, I don't remember which post now]if you want fairly uniform color on your tile set, make a batch of tiles then paint them all together, layer by layer. If you make one and paint it then make another and paint it and so forth, the colors will never be quite the same. Even if you carefully track which paint colors you used.
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Post by DnDPaladin on Aug 23, 2018 18:44:32 GMT
Making a double tile is entirely possible. but it entirely depends on your tileing itself.
i made 2 types of tiles, not for Descent but for D&D and honestly thats pretty much the same thing. with scotty's tilescape it is easy and definitely made for double tiles, my own have three separates region. half the tiles are Dungeons and houses, the other half is dungeons and outdoors. i have lots of dungeon tiles cause im more that type of guy. but the rest is easily done. but that's tilescape, its already much like the tiles from descent to begin with. just a flat tile.
when it comes to 2,5D tiles its a bit trickier to do, you need to have a uniform border and a height that is the same on both sides. my attempt at it was way too much work and i was too lazy to go on, but it worked. as mentionned there is no problem with double edged tiles as long as they have the same height all together. on one side i had a dungeon with a wall made out of double corrugated cardboard. and on the other side the same thing but for a tavern floor made out of wood. It worked like a charm, i had a reversible tile. but there was two problems with it... the first, it was heavy because of the wood used on one side. the other problem was size, a few tiles like that and transport would become a problem.
as for designs of tiles... as i said, its entirely possible as long as the height of your tiles is the same on all tiles. otherwise you'll have disparity between tiles. another thing that enters into play... is the stuff that are on the descent tiles. like barrels and the likes which are drawn on the tiles themselves... here in these project, we dont have those in tiles. we separate the floor from the furnitures. thus we keep the tiles to a minimum. i think your problem is that you try to add the furnitures in-tile, which is a huge problem and thats why nobody has done it. not even in 3D printings.
so... TLDR... - keep tiles to a minimum, separate furnitures. - Tile heights must exactly all be the same.
if you do this, it should definitely work.
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Post by SpielMeisterKev! on Aug 23, 2018 20:56:44 GMT
Howdy,
I know one guy did the sunken wagon tile with water effects. incredible! I don't have a link though...
Kev!
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