Post by DM Michael on Sept 10, 2017 20:41:54 GMT
This weekend I was preparing to run part three of Lost Mine of Phandelver.
When I prepare a written adventure, I make what I call "battle sheets". The Idea originates from when I was playing Warhammer, where you would have your army lists with all the pertinent information on. And you can write notes on it, such as damage, disabled traps, loot taken etc.
So I went through the random encounter table, rolled up how many opponents there would be in each encounter, rolled their Hit points and loot. Then I copy the stat block from the Monster manual. In certain situations I will also swap out some equipment, and give the villains names. I will even roll the initial stealth checks.
When I came to the goblin entry I rolled nine goblins. Then it occurred to me, that's enough for a small goblin lair, - I'll make one. So I went through all the terrain I already made and threw this one together. I think it came out rather well. I took the liberty of substituting two goblins with three giant rats locked in a cage in the main chamber.
The normal entrance is through a big hollow tree on a hill top. But when the players come walking the ground disappears under their feet, and they find themselves in the high chamber, after taking a 20 feet fall, surprising a goblin cook who runs off screaming.
Two sentries are stationed in the tree, return to the main chamber. Here the boss is feeding the giant rats. Three goblins are sleeping in the barracks. The goblin boss will unleash the giant rats, and somebody will wake the sleeping goblins.
Now the players will hear goblin screeches from all directions (just like in Lord of the Rings). The players will also notice that there are only room for about ten goblins at the table, so they will know it is a small lair.
What happens next, I don't know I'll have to see how my players react? They could try to climb up, barricade the room, loot the treasure chest behind the throne, kick over the cauldron and fill the corridors with smoke, run out of the room, hide...
When I prepare a written adventure, I make what I call "battle sheets". The Idea originates from when I was playing Warhammer, where you would have your army lists with all the pertinent information on. And you can write notes on it, such as damage, disabled traps, loot taken etc.
So I went through the random encounter table, rolled up how many opponents there would be in each encounter, rolled their Hit points and loot. Then I copy the stat block from the Monster manual. In certain situations I will also swap out some equipment, and give the villains names. I will even roll the initial stealth checks.
When I came to the goblin entry I rolled nine goblins. Then it occurred to me, that's enough for a small goblin lair, - I'll make one. So I went through all the terrain I already made and threw this one together. I think it came out rather well. I took the liberty of substituting two goblins with three giant rats locked in a cage in the main chamber.
The normal entrance is through a big hollow tree on a hill top. But when the players come walking the ground disappears under their feet, and they find themselves in the high chamber, after taking a 20 feet fall, surprising a goblin cook who runs off screaming.
Two sentries are stationed in the tree, return to the main chamber. Here the boss is feeding the giant rats. Three goblins are sleeping in the barracks. The goblin boss will unleash the giant rats, and somebody will wake the sleeping goblins.
Now the players will hear goblin screeches from all directions (just like in Lord of the Rings). The players will also notice that there are only room for about ten goblins at the table, so they will know it is a small lair.
What happens next, I don't know I'll have to see how my players react? They could try to climb up, barricade the room, loot the treasure chest behind the throne, kick over the cauldron and fill the corridors with smoke, run out of the room, hide...