The Begynneres Tayle: Cavern Fangspire
Nov 20, 2013 14:21:43 GMT
monkeywithtacos and drathirbarrastudios like this
Post by dmdubbledee on Nov 20, 2013 14:21:43 GMT
Hi Everyone,
I discovered DMScotty's stuff about a month ago while searching for ways to improve the immersion of my game, and have been chronically addicted to carfting ever since. Last weekend was my first use of tiles and other pieces in a game. My players knew nothing of what I was planning, and they were completely blown away by it. I'd like to show the members here what it is possible for a rank beginner with no experience and zero artistic talent to do--I'll never reach the levels of most of the posters here, but I still think the stuff looks great for the players, and it vastly improved the game. I have a group of 5 adults and 4 kids--it's pretty chaotic--and one thing I'll say is that the tiles kept their attention on the table in a way I'd never seen. To it then--constructive criticism welcome!
This is a 1e AD&D version of Castle Amber (many liberties have I taken . . .)--the players have just made it to Averoigne when a beaten and bloodied elf named Salathiel stumbles into their camp telling them of the capture of Moriamis:
Tents, trees, and shrubs thanks to dmscotty, using his gnarled dead tree method to make live trees.
The party proceeds to the cavern entrance where Moriamis was taken by a band of ogres (in fact, she permitted herself to be taken, but that's part of the big picture--I'll skip it).
And a close up of the arch:
Made this using the gnarled tree method with a folded over paper towel roll, then went nuts with the glue gun (crafting has helped me come up with very cool homebrew creatures, this one a variation on the Roper, except its tentacles cause projectile vomiting when they hit, and explode with pus when hit. . .)
Well, the party survived the Arch of Pain, but how did they fare against the Pool of Hate??
This sucker shoots acid that will melt anything that isn't +3 or better (I'd been a little too generous with the +1 and +2 plate mail over the last year or so--the pool of hate took care of this problem nicely . I used a straw and glue gun wisps; the articulated part of the straw really evokes a worm nicely.
But they live, and finally make it to Cavern Fangspire (not a great picture I'm afraid):
It is little known lore that while dmscotty may be one of history's foremost proponents of the noble glue gun, they were the hill giants who first invented it in order to attach prisoners to stalagmites. The angle is off here, but rest assured, Moriamis is firmly attached about half way up this cavern's namesake. dmscotty's stalagmite method, of course.
We had to end mid-battle, so the fate of the hapless party still hangs in the balance. But thanks largely to the use of tiles, in my view, the players want to play again this weekend--the first time since we started playing over 3 years ago that we'll manage back to back weekend sessions. Good times.
Hope you enjoyed this stuff. More to come, without doubt, as the story unfolds. . .
dmdubbledee
I discovered DMScotty's stuff about a month ago while searching for ways to improve the immersion of my game, and have been chronically addicted to carfting ever since. Last weekend was my first use of tiles and other pieces in a game. My players knew nothing of what I was planning, and they were completely blown away by it. I'd like to show the members here what it is possible for a rank beginner with no experience and zero artistic talent to do--I'll never reach the levels of most of the posters here, but I still think the stuff looks great for the players, and it vastly improved the game. I have a group of 5 adults and 4 kids--it's pretty chaotic--and one thing I'll say is that the tiles kept their attention on the table in a way I'd never seen. To it then--constructive criticism welcome!
This is a 1e AD&D version of Castle Amber (many liberties have I taken . . .)--the players have just made it to Averoigne when a beaten and bloodied elf named Salathiel stumbles into their camp telling them of the capture of Moriamis:
Tents, trees, and shrubs thanks to dmscotty, using his gnarled dead tree method to make live trees.
The party proceeds to the cavern entrance where Moriamis was taken by a band of ogres (in fact, she permitted herself to be taken, but that's part of the big picture--I'll skip it).
And a close up of the arch:
Made this using the gnarled tree method with a folded over paper towel roll, then went nuts with the glue gun (crafting has helped me come up with very cool homebrew creatures, this one a variation on the Roper, except its tentacles cause projectile vomiting when they hit, and explode with pus when hit. . .)
Well, the party survived the Arch of Pain, but how did they fare against the Pool of Hate??
This sucker shoots acid that will melt anything that isn't +3 or better (I'd been a little too generous with the +1 and +2 plate mail over the last year or so--the pool of hate took care of this problem nicely . I used a straw and glue gun wisps; the articulated part of the straw really evokes a worm nicely.
But they live, and finally make it to Cavern Fangspire (not a great picture I'm afraid):
It is little known lore that while dmscotty may be one of history's foremost proponents of the noble glue gun, they were the hill giants who first invented it in order to attach prisoners to stalagmites. The angle is off here, but rest assured, Moriamis is firmly attached about half way up this cavern's namesake. dmscotty's stalagmite method, of course.
We had to end mid-battle, so the fate of the hapless party still hangs in the balance. But thanks largely to the use of tiles, in my view, the players want to play again this weekend--the first time since we started playing over 3 years ago that we'll manage back to back weekend sessions. Good times.
Hope you enjoyed this stuff. More to come, without doubt, as the story unfolds. . .
dmdubbledee