Post by wolf81 on Apr 1, 2015 1:00:30 GMT
I hope I posted this in the right place...
In my procrastination of field research, I decided to create a truly heinous creation. See, my usual gaming group had started a new D&D 5e campaign when the PHB hit the stores, and we've been winging it with the treasure piles that we have come across thanks to the lack of DMG at one point. Our characters have kind of gotten dirty rich. Like We've built towns, a mage school, and started a shipping empire. It kind of hit me when one of the PC's stated "It's okay, I'm still over 40K in gold" in one session. As a player who tends to be pretty poor, I thought maybe it was time to change it up a bit.
The same player, has a fear of Mimics. Like she will shoot a trunk or treasure chest to be on the safe side after coming across three of them in her adventures. We had just finished a mission that involved a bone golem that utilized piles of bones from a pretty nasty room to heal and recover hit points, and I had a twisted idea.
What if I made a few golems for our DM to use in game, to lower our purse count.
So I developed these babies. Treasure Golems start as treasure piles on the ground, but thanks to their magical nature, will form into a golem from the treasure piles around them and draw gold and treasure out of the inventory of the player characters. If they have any magical or masterpiece weapons that are not in hand, they can be drawn into the golem as well (as evidenced by the spines in the back of one of the golems). They would be weak to acid, and some from fire, but the damage felt would be at a price (hehehe). The gold, silver, copper and items would take damage and be rendered into junk. The players would be forced to find a solution on how to destroy it, but not end up broke. How much is their lives worth? What good does it do to go after the treasure, if at the end they have big blobs of melted gold and precious metal, if they have no way to use it as currency? They still haven't been seen by the players yet, so we expect some fun insanity.
I utilized DMScotty's treasure pile technique, and built up layers of glue on the smaller of the two. To build the larger one, I used a twist-tie armature that I built, and slowly added glue onto it, then stuck it in the freezer, than back to more layers of glue, and then finally a covering of white glue and glitter with rhinestones. The axe was from a lego set, painted black then drybrushed, and the spiny swords on the back of the bigger one is made from hors d'ourve sticks that are shaped as swords, cut to size and also blackened and drybrushed. The manacles of the big guy were two golden beads that were supposed to be made from sculptures. I hope you all like, and can't wait to show you my next project, and the touch ups on these guys. Sorry for the potato quality!
In my procrastination of field research, I decided to create a truly heinous creation. See, my usual gaming group had started a new D&D 5e campaign when the PHB hit the stores, and we've been winging it with the treasure piles that we have come across thanks to the lack of DMG at one point. Our characters have kind of gotten dirty rich. Like We've built towns, a mage school, and started a shipping empire. It kind of hit me when one of the PC's stated "It's okay, I'm still over 40K in gold" in one session. As a player who tends to be pretty poor, I thought maybe it was time to change it up a bit.
The same player, has a fear of Mimics. Like she will shoot a trunk or treasure chest to be on the safe side after coming across three of them in her adventures. We had just finished a mission that involved a bone golem that utilized piles of bones from a pretty nasty room to heal and recover hit points, and I had a twisted idea.
What if I made a few golems for our DM to use in game, to lower our purse count.
So I developed these babies. Treasure Golems start as treasure piles on the ground, but thanks to their magical nature, will form into a golem from the treasure piles around them and draw gold and treasure out of the inventory of the player characters. If they have any magical or masterpiece weapons that are not in hand, they can be drawn into the golem as well (as evidenced by the spines in the back of one of the golems). They would be weak to acid, and some from fire, but the damage felt would be at a price (hehehe). The gold, silver, copper and items would take damage and be rendered into junk. The players would be forced to find a solution on how to destroy it, but not end up broke. How much is their lives worth? What good does it do to go after the treasure, if at the end they have big blobs of melted gold and precious metal, if they have no way to use it as currency? They still haven't been seen by the players yet, so we expect some fun insanity.
I utilized DMScotty's treasure pile technique, and built up layers of glue on the smaller of the two. To build the larger one, I used a twist-tie armature that I built, and slowly added glue onto it, then stuck it in the freezer, than back to more layers of glue, and then finally a covering of white glue and glitter with rhinestones. The axe was from a lego set, painted black then drybrushed, and the spiny swords on the back of the bigger one is made from hors d'ourve sticks that are shaped as swords, cut to size and also blackened and drybrushed. The manacles of the big guy were two golden beads that were supposed to be made from sculptures. I hope you all like, and can't wait to show you my next project, and the touch ups on these guys. Sorry for the potato quality!