Jayzhee
Paint Manipulator
What should I work on today?...
Posts: 106
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Post by Jayzhee on Mar 28, 2015 23:29:12 GMT
Last night, an NPC told the PCs, "Sometimes the easiest path is the correct one."
Later they got to a room with nine statues. The way out was a heavy stone door. Each statue bore an inscription:
Look to the sun Look to the moon Look to the stars Look to the fire Look to the wind Look to the earth Look to the water Look to the gods Look to the heart
Upon inspection, the statues were found to rotate freely. Each time one was turned, it did 3d6 electrical damage to the one who turned it. They moved statues for about fifteen minutes before Akil the Magus checked the door, which pivoted easily.
Akil says to the dwarf, "Hey Jari! Look!" The dwarf replies, "Hold on! I think I've almost got it!" XD
I'll probably never be able to pull anything like that again, but it was great!
Has anyone else used a non-puzzle like this? If not, you should do it at least once!
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Post by Alexis on Mar 29, 2015 5:32:27 GMT
Haha that is great! I've not used something like that yet but I definitely will. I would love to see the looks on my friend's faces once they open the door. Sounds like fun :-)
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Jayzhee
Paint Manipulator
What should I work on today?...
Posts: 106
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Post by Jayzhee on Mar 29, 2015 14:18:32 GMT
The only problem I had was that the paladin had electric resistance. He stopped taking damage.
It might be fun to do ability damage, especially for a larger group.
I've also thought about making a real puzzle like this. If the Greek gods were a big part of your campaign, then the statue that says "look to the sun" would be pointed to the statue of Apollo.
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leolad72
Paint Manipulator
I am a DM; it isn't in my job description to "kid around"
Posts: 147
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Post by leolad72 on Apr 1, 2015 1:22:44 GMT
My mom did things like this regularly. HATED it.....lol. Puzzle rooms that weren't puzzles. Her philosophy was "Anticipation does more damage than the trap ever will."
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Jayzhee
Paint Manipulator
What should I work on today?...
Posts: 106
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Post by Jayzhee on Apr 4, 2015 4:56:17 GMT
If it were done regularly, I could see it getting annoying, leolad! I won't be doing it with this group again!
My kids' group however...
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Post by DnDPaladin on Apr 4, 2015 6:05:43 GMT
did it with my bottomless room ! my players tryed to bypass the pit which seemed bottomless since even the light wouldn't go down there. then when they tryed, one of them fell in, only to realise it was a 5 foot deep pit with a permanent darkness spell inside it. the fun of looking at them lose time trying to solve a mystery thats not even one.
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Jayzhee
Paint Manipulator
What should I work on today?...
Posts: 106
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Post by Jayzhee on Apr 4, 2015 13:10:19 GMT
That's a great trick, Pally! I might use it! I'd put something soft in the bottom. I have a player who has taken to casting a Light spell on a rock and dropping it down a hole. (a good idea) I'd need something to muffle the sound.
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Post by DnDPaladin on Apr 5, 2015 3:51:41 GMT
Someone in my thread answered with the zone of silence spell.
both zone of silence and darkness permananet on the hole would be perfect for you. beware, while light do not bypass darkness... daylight actually counters it.
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Post by voduchyld on Apr 13, 2015 14:58:28 GMT
The only problem I had was that the paladin had electric resistance. He stopped taking damage. It might be fun to do ability damage, especially for a larger group. I've also thought about making a real puzzle like this. If the Greek gods were a big part of your campaign, then the statue that says "look to the sun" would be pointed to the statue of Apollo. You probably mean Helios
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Post by lordmorbius on May 20, 2015 4:25:32 GMT
Upon inspection, the statues were found to rotate freely. Each time one was turned, it did 3d6 electrical damage to the one who turned it. They moved statues for about fifteen minutes before Akil the Magus checked the door, which pivoted easily. Akil says to the dwarf, "Hey Jari! Look!" The dwarf replies, "Hold on! I think I've almost got it!" XD I'll probably never be able to pull anything like that again, but it was great! Has anyone else used a non-puzzle like this? If not, you should do it at least once! I gave you karma for that one because it made me chuckle. *Thumbs up* =D
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Post by lordmorbius on May 20, 2015 4:48:13 GMT
A magic mouth appears on the rusty, iron doors, that are engraved with astrological symbols and glowing runes that spell out "Explosive Runes" (...but actually aren't the explosive runes spell. It is just normal writing, in common, that spells out "Explosive Runes", with a continual light spell making them glow). The magic mouth speaks in a deep, throaty voice that booms out "Death to the defilers of the tomb of the Lich Lord".
The door is wizard locked.
Just inside the door is a lightly triggered pressure plate that cause the lid of an ornately engraved sarcophagus to slide open with a rumbling, grinding, stoney sound.
The "Lich" rises from his sarcophagus (The "lich" is just an animated skeleton, dressed in rags of once fancy robes, with a black staff and a jeweled crown. The skeleton has a continual light cast inside its skull to make sure that shafts of bright light blaze out of its eye sockets and mouth [which looks really cool and alters its look to be more "lich-like" and less "animated skeleton-like". The staff and crown will radiate magic, if detected for...but good luck figuring out what they do...since the staff is just wood, with an invisibility spell cast on it [to radiate the magic] and then painted black so you can see it...the crown is fool's gold, with colored glass "gems" [...and a magic mouth spell triggered to give a raspberry if anyone ever recites every word of the dwarvish language in alphabetical order. This ensures that the magic mouth will most likely NEVER be triggered, but the crown will radiate magic if checked].
The skeleton has a magic mouth triggered to speak when the skeleton stands up, hissing the words "Sphere of Annihilation to seal your doom!" as it throws a rock at the party, that has a spherical continual darkness spell on it.
Not even really dangerous...but possibly clever enough to make players soil their armor. =D
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Post by DnDPaladin on May 20, 2015 10:33:13 GMT
im definitely trying that one out. gotta love making worthless stuff that incites their imaginations !
last session they found an obvious stairway down the altar of a shrine. the shrine ws at the entrance of the castle. nobody would hide stuff at the entrance right. so they find the easy to find lever. and start descending the stairway... boom, super happy fun slide when they step on the third step. so they all jump... as they reach the bottom, all they see is a wall in front of them... the first one embraces for impacts thiking im so dead. the second one tries to acrobatics for balance. and athletics for jump as to jump from the slide and then pull out a move to absorb the impact from the wall. third guy tries the same. first guy passes on thru the wall as if its not there at all. second one jumps in the air curl up into a ball and then passes thru the wall as extend for nothing his legs and falls on his butt. third one didn't try the jump, just the legs. and spins madly as he passes thru the wall. they all end up in a completely dark room with light not even doing a thing. soa fter a lot of searching with their hands... finds a door at the end. and a lever to actually cast daylight to render the darkness spell off... after trying to open the door... they finally figure its just bolted to the wall door. nothing to see nothing to get...
so they go back thru the first wall. find the lever to make the stairs go back to normal. then ups back up the first floor of the dungeon... only to forget that the third step is triggering the slide again. and as such they all slide back down again.
lots of fun for me, them not so much after the first slide and wall. so point taken... stupid traps still are stupid. but i'll so reuse that slide and illusory wall.
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Post by lordbryon on Jun 3, 2015 19:45:10 GMT
Great ideas. So going to be stealing these.
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