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Post by Deleted on Dec 16, 2013 12:26:21 GMT
Under the Ziggurat, there are caverns.. A chamber they enter from above, there is a broken path above a lake of magma... Then over a suspended bridge of rope and what seems to be bone or spines.. below, a deep chasm, nearby a pool of water bubbles with slime..This all connects, so from this area they move onto the final scene, which features a lake of necrotic slime, a platform and a hideous thing they must somehow destroy, fighting their way past some serious opposition through each of the areas, a big boss battle, then, in classic adventure fashion.. the place starts to fall apart as they run for the exit, making their way out from deep beneath the city. As always, I'll keep you posted.
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Post by Deleted on Dec 17, 2013 5:22:04 GMT
The full cavern crawl is complete. The last part of the cavern joins an entrance to a completely new dungeon the players will have no time to explore. The lake of necrotic slime oozes from a vile alter, dedicated to unspeakable powers from the depths of the distant past.
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Post by monkeywithtacos on Dec 17, 2013 6:26:41 GMT
That, AJ, is so awesome!
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Post by skunkape on Dec 17, 2013 17:18:09 GMT
Nice looking terrain AJ!
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Post by kokigami on Dec 18, 2013 6:37:30 GMT
I have been using some paper models and floor tiles as well. Mostly Dave Graffam's metal floor tiles. I was also looking for a variety of smallish ships to use as a base for my airships. I came across this site: inkjetpaperscissors.blogspot.com/He had a few nice and simple ship models and he is trying to recreate Laketown from LotR. All his models are free. The ships and the building for Laketown are sized for 25mm-30mm. Though you might like the building models. He has more modern stuff too. Some Serenity stuff, autos from 30s, 40s and 50s. I just put together two Patrol boats and they look amazing.. Just printed, cut and glued paper. I think I need those, but I can't find them on that site.
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Post by Deleted on Dec 18, 2013 9:38:01 GMT
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Post by sgtslag on Dec 18, 2013 15:28:17 GMT
How did you make the translucent, necrotic slime? Awesome dungeon terrain! That is a lot of work cutting, scoring, folding, and gluing... Gorgeous!
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Post by Deleted on Dec 18, 2013 20:09:55 GMT
The slime is just hot glue over printed paper, the weird 'rock' is a re-recycled smurf mushroom house from some candy I bought (I eat a lot of sugar and kids candy packaging is a great crafting resource).. that slimy Troglodyte breeding pond with the sacred fertility rock must be pretty convincing, because one of my players sniffed it suspiciously. Well, they made their way across the magma lake by cleverly using a stone sarcophagus lid as a make shift stone ramp, and we ended the game as they confronted the same green dragon they managed to run away from in the myconic cavern.. this green dragon simply swooped up out of the chasm below and landed on the end of the bridge, before fixing them with a hungry glare.
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Post by monkeywithtacos on Dec 19, 2013 5:48:32 GMT
Ooh a recurring villain fight!! I love those!
That's an awfully big party you have there....henchmen? or that many players?
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neil
Paint Manipulator
Posts: 134
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Post by neil on Dec 19, 2013 6:03:10 GMT
Wow AJ amazing stuff. Or as they say in some places "That is DOPE! YO".
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Post by Deleted on Dec 19, 2013 12:38:05 GMT
The party consists of four players, one controls a Human Cleric of Evolo (god of trade and commerce), another controls a Minotaur Rune Priest (who hates gods and all they stand for, and is generally an angry bastard) who also controls a Warforged Paladin (newly minted, see below), another controls a Half Elven Druid and her Blink Dog companion, she also directs the tactics of a Dwarven leader, two dwarven clerics and two dwarven warriors (all NPCs), another player controls a Gnome Psion and a Warforged Warden (also newly minted).. and finally, there is a Human Priestess of Ishtar (fertility goddess) who is an NPC. The warforged were found in these pods which were buried in the rock around the ziggurat, when touched, they activated, scanned the nearest player character, imprinted that character's basic personality on their memory core and then assumed service as defenders of the group.
Why so many characters? Well, because the story evolved and they just accumulated, and although I am rather brutal toward NPCs (there is nothing that emphasises the danger like slicing, frying or otherwise executing an NPC) the players tend to look after them.. or at least manage to kill the bad guys before they wipe out the NPC meat shields. Also, they are facing threats that are just a bit beyond the scope of a normal party of their level, so I do a lot of adjustment and balancing, and the players get to face off against some rather serious opposition.. when the party of level 8 adventurers manage to take out a level 12, elite monster, they feel pretty good about it, and they also realise that sometimes, its better to cut and run.
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Post by monkeywithtacos on Dec 19, 2013 13:59:06 GMT
Very cool..... I once played in a game where the other players where constantly hiring NPC mercs and hirelings and then using them as meatshields to be sacrificed. I always viewed this as anti-heroic, but with age, I am starting to rethink some of that, especially when it can become part of telling a good story....
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Post by skunkape on Dec 19, 2013 17:42:55 GMT
I never picked up his patrol boat, I'll have to make sure I get it!
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Post by Deleted on Dec 20, 2013 5:57:39 GMT
I would suggest, if using the patrol boat with standard 28mm miniatures, that you print the boat as large as you can, for best fit on your card stock paper, and perhaps even make the mast and sails removable, for ease of game play and shipboard combats.
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Post by skunkape on Dec 20, 2013 15:27:06 GMT
I would suggest, if using the patrol boat with standard 28mm miniatures, that you print the boat as large as you can, for best fit on your card stock paper, and perhaps even make the mast and sails removable, for ease of game play and shipboard combats. Yeah, I've found that some of his models to be just a little bit smallish when it comes to 28 mm figures, even though he states that's the scale they're made for.
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robagd
Paint Manipulator
Posts: 137
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Post by robagd on Dec 20, 2013 16:22:19 GMT
Why so many characters? Well, because the story evolved and they just accumulated, and although I am rather brutal toward NPCs (there is nothing that emphasises the danger like slicing, frying or otherwise executing an NPC) the players tend to look after them.. or at least manage to kill the bad guys before they wipe out the NPC meat shields. Also, they are facing threats that are just a bit beyond the scope of a normal party of their level, so I do a lot of adjustment and balancing, and the players get to face off against some rather serious opposition.. when the party of level 8 adventurers manage to take out a level 12, elite monster, they feel pretty good about it, and they also realise that sometimes, its better to cut and run. LOL, I am not sure my group understand the meaning of cut and run. they can be rather blunt objects at times.
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Bael
Room Planner
Posts: 288
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Post by Bael on Dec 20, 2013 18:23:41 GMT
Those boats are really nice.
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