|
Post by curufin on Jun 26, 2014 19:54:39 GMT
|
|
|
Post by adamantinedragon on Jun 26, 2014 19:57:49 GMT
Your 2.5d builds look more 3D and professional than my 3D Hirst Arts builds...
|
|
|
Post by dragon722 on Jun 26, 2014 20:03:52 GMT
This is some proper crafting dude! Love how it all came together and your setup is sick. I hope my tiles come out awesome as yours Did u craft the bull headed throne/
|
|
|
Post by bloodchoke on Jun 26, 2014 20:08:05 GMT
Wow, excellence again sir. It's really impressive that you can make that many tiles at this quality. Very clean, professional look.
|
|
|
Post by adamantinedragon on Jun 26, 2014 20:18:22 GMT
As much as I am in awe of curufin's tiles, I am totally blown away by the little details like the doors, the coffins and the piles of rubble. I rarely resort to hyperbolic verbage, but in this case I'll make an exception. This is exquisite work.
|
|
|
Post by curufin on Jun 26, 2014 20:57:29 GMT
Did u craft the bull headed throne/ Dragon, that throne I got from MegaMiniatures for a buck or two before they folded last year. They may still have an ebay store...I haven't checked in a while. They had amazing cheap dungeon furnishings.
|
|
|
Post by curufin on Jun 26, 2014 21:12:42 GMT
As much as I am in awe of curufin's tiles, I am totally blown away by the little details like the doors, the coffins and the piles of rubble. I rarely resort to hyperbolic verbage, but in this case I'll make an exception. This is exquisite work. Thanks for the encouraging words. This was a difficult dungeon for me. Since I am creating 2.5D tiles from published adventures, it creates all kind of unique challenges: How do I make a waterfall? How do I make stairs that go up or down on a single thickness of cardboard? Published modules have no wall thickness on the dungeon map but my walls are 3/8" thick. Do I slice up large tiles for field of view? Every time is sat down to solve a problem, I discovered two more. Somehow I muddled through it. And now I have begun work on my third dungeon... B7: Rahasia.
|
|
|
Post by sgtslag on Jun 26, 2014 21:34:42 GMT
Wow!... Incredible work. Need to go get the mop to clean up the drool mess...
Rahasia! Now that will prove interesting... How will you handle the teleportation doorways? Will you have additional rooms tacked on to make it look larger than it really is (to hide the teleportation doorways), to prevent your players from figuring it out, or will you just let them learn the easy way that they went through a teleportation doorway? It's a fantastic module, well written, really screws with players' minds figuring out the teleportation doorways. One of Douglas Niles' best works.
Against the Cult of the Reptile God (another Douglas Niles product, aimed at novice DM's and players) is superb, also, if the players don't skip the detective work, as my last (experienced) group did: they headed almost straight to the temple, charmed the lady priestess, and that short-circuited the entire detective work scheme of things in very short order. It was quite interesting after having played out the shoe-leather approach with three prior groups, all taking a couple of game weeks to research the village, then the temple, and finally finding their way to the dungeon in the swamp, where the boss was. Cheers!
|
|
|
Post by dungeonmistress on Jun 26, 2014 22:04:33 GMT
|
|
|
Post by curufin on Jun 26, 2014 22:08:50 GMT
Slag, Rahasia is a Tracy and Laura Hickman adventure. I got to talk with them at Origins this year about B7. They had great stories about writing it.
About those darn teleporting hallways.... luckily it always teleports you to a level above or below where you started so I should be able to just use the tiles as if it were one long hallway. I ran it once before with cut-paper hallways and it worked okay...but that might have been shear luck as to how the players moved around.
I have AtCotRG one my shelf. You are right that is an awesome adventure.... but I have a plan and it is already beyond what I can probably do...
Scourge of the Howling Horde (done) Barrow of the Forgotten King (done) Rahasia (done) The Lost City Ghost Tower of Inverness Expedition to the Ruins of Greyhawk Return to the Tomb of Horrors
|
|
|
Post by dragon722 on Jun 26, 2014 22:23:34 GMT
Slag, Rahasia is a Tracy and Laura Hickman adventure. I got to talk with them at Origins this year about B7. They had great stories about writing it. About those darn teleporting hallways.... luckily it always teleports you to a level above or below where you started so I should be able to just use the tiles as if it were one long hallway. I ran it once before with cut-paper hallways and it worked okay...but that might have been shear luck as to how the players moved around. I have AtCotRG one my shelf. You are right that is an awesome adventure.... but I have a plan and it is already beyond what I can probably do... Scourge of the Howling Horde (done) Barrow of the Forgotten King (done) Rahasia (started) The Lost City Ghost Tower of Inverness Expedition to the Ruins of Greyhawk Return to the Tomb of Horrors Rahasia and Palace of the silver Princess were both my favorite module adventures that I ever ran through and still use both on occasion ingames that I run with the years of Homebrew flares thrown in through the years as things change and outcomes came about in both that was different from the last time and added to the new.
|
|
|
Post by thedmg on Jun 26, 2014 22:25:47 GMT
It is very beautiful work
|
|
|
Post by Jason on Jun 26, 2014 22:42:40 GMT
Hey Undermountain isn't on that list! Haha. Great looking dungeon.
|
|
|
Post by dragon722 on Jun 26, 2014 23:54:28 GMT
Hey Undermountain isn't on that list! Haha. Great looking dungeon. Oh shit...Undermountain...think i wanna another kender to run through it....now where did those box sets and book go....keep on the Borderlands...nope Dragon Mountain.............Nope Thunder rift....................Nope
|
|
|
Post by The Brave on Jun 27, 2014 11:45:49 GMT
Amazing work!
|
|
|
Post by sgtslag on Jun 27, 2014 13:16:26 GMT
My bad... Apologies to the Hickmans. No insult intended towards them. It is a great module, and it was a lot of fun to run.
What are your plans for the Cult module? Do you plan on building the entire Village, including the Temple, as well as the entire swamp dungeon? That would be epic!!! Whatever you build, please share pictures. It would be such a hoot to share them with my players who have adventured through it -- some went through it twice, even, to help me with new players (I believe I have run that module four times, possibly five, with mostly different groups... It is different every time, but it has always been a blast, no matter what happened!). Inquiring minds want to know!
|
|
|
Post by spidereyes on Jul 1, 2014 3:40:19 GMT
A truly beautiful work of interactive art. Kudos.
|
|
|
Post by gallant on Jul 1, 2014 12:19:29 GMT
Really beautiful dungeon! How did you do the arched bridge?
|
|
|
Post by curufin on Jul 1, 2014 12:40:06 GMT
Really beautiful dungeon! How did you do the arched bridge? The bridge is just a strip of cardboard 1" wide and about 2 1/4" long. I gave it a pre-curl and then hot glued it in the 2" opening. Then I filled in the edges with hot glue. Super simple.
|
|
|
Post by ashrothedm on Jul 1, 2014 13:04:32 GMT
The drainage grate is a subtle addition to the tile and it really makes the water feature fit well. That small detail is a great way to incorporate water into modular tiles which would not require a great deal of explanation of where the water goes to, or why it suddenly stops in a room/dungeon. I'm going to use that so that I can add more modular water features. Thanks!
|
|