Post by tauster on Feb 23, 2016 21:03:51 GMT
I'm not sure yet. Great Mashaaf will be an avatar, or first servant, something similar to that, of Torog, The King That Crawls (see WotC's 4E Underdark book). Who in turn is something like a god. So this thing will be epic, and will come quite late in our underdark campaign.
The party is now around level 12 (we started in 2000 or 2001 at level 1, although for years now we manage to bring the groupg together only once or twice per year...) and should be at level 20 when it ends. They had battles with avatars (Baaghtru, Turaglas, Blipdoolpoolp) before, but always with heavy divine help. Cleric spells may suck in 2nd edition when compared to arcane wizardry, but when it comes to the really powerful enemies, it's the clerics the party turns to for bringing the heavy cavallery.
My plan is to bring it shortly before the party goes into the final battle against the city of the Aboleth. They will need all kinds of help: Camouflage (against an enemy that is mentally so far beyond them that they can't even begin to imagine what intel and defences they'll be running on against), physical and mental armour (against the most powerful psionic race in the whole game, plus hordes of enslaved servants) and some kind of superweapon that will blast the eldritch city to pieces.
I figure that they will have to kill, or at least hurt this Mashaaf ...thing enough so that it flees - or even better: It surrenders and gives them one of the abovementioned boons.
To be honest, I'm not sure I'll even stat this thing up beyond some absolute basics. Sometimes it is best to pretend checking off the HP and making saving throws, while all you do as DM is to do what's best for the drama of the encounter. Of course the players mustn't realize that...