Having just laid out a mat that I felt I needed a grid to simulate a wide turn of a ship trying to get a broadside, putting the grid on the Mat takes longer than any other part of the craft. It's tedious and annoying. The main reason I'm gridless every where else In my game.
Red Baron, a WW I aeroplane game, uses Turn Arcs, labeled A-H, marked off in inches of curved movement. They make movement on an arc, super-easy to do. If needed, I can scan them, and post it as a PDF for you (or I can e-mail it, as well).
I've got quite a collection of Dragon models, and I hope to use them in mass battle games, or even a modified version of Red Baron, replacing planes with smaller Dragon models (from Grenadier's old, long OOP, Dragon aerial combat game). The killer is the very-limited range on their breath weapons; clinching in mid-air for tooth-and-claw combat means both are falling. Thought it would be a simple mod to game rules, at first... Cheers!
See ships turn in two different patterns per ship based on weather under full sail or half sail. This is the ship basic statistics
Speed is shown as two numbers the first is how fast the ship moves at full sail and the second is half sail.
Drift represents two things the first is how far after a ships turn ends it will drift in the direction if the wind. And second during a turn a ship must move forward the drift number and side ways the same to make any turn up to the turn degree stat. A frigate has a turn of 90 degrees and a drift of 2/1 so going full sail the ship will move forward 2 and 2 to it port side to turn only 90 degrees that rround. Alternately a sloop has a turn of 135 degrees and a drift of 1/0 which means in one turn a sloop can turn almost completely around going only 1 forward and 1 to its port side. At half sail the drift is roughly halved and a frigate can make its 90 degree turn in 1x1 and the sloop turns it's 135 degrees in 0 which means it will turn in the same spot it's on
This is a example of two different ships at full sail starting a turn at the same line a sloop and a frigate.
Last Edit: Mar 20, 2014 14:07:56 GMT by dmj: Long post I know just trying to explain the turning in it
Though I toyed with the idea of a t square marked in inches it would work the same as long as the player can decently estimate the degrees turned. Which shouldn't be hard given the way they are setup on the 8 basic points of a compass.
in the books i have, they say a ship takes a certain number of 11 degrees to turn. something like 32 clicks they say where one click would be 11 degrees. i found that correct. so maybe you could use that. thats for boats and some of them can turn faster then others of course. its not like the book i read was offical.
i agree that grids have been the main reason why i was avoiding tiles alltogether. but now that i have done some and all. its a real pain to do them.
i also gone gridless since then for my games. my players feels it more. at least do not care. i can safely say it didn't change anything for them. they still calculates thru the sticks. the only difference for them is how easier it is to check for line of sight. not that we didn't do that in the first place. i seriously dont see any real differences except that it is easier for me to lay out the content of the room, i just pull the stuff up and lay them down. the sizes do themselves up.
druid:"Do you need healing ?"
knight:"i still have half of my health, so im fine."
DM:"the boss, crits, max damage which does 20 damage !"
erho: Too many minis, not enough time... Am I right?
Oct 29, 2019 21:28:01 GMT
sgtslag: If we could just do away with this whole "work" thing, and supporting ourselves, financially, and otherwise... Life always seems to get in the way of gaming. AHHH!!!...
Nov 6, 2019 18:32:16 GMT
erho: I will once again rise above Lurker status if I ever get back to painting, Real life work transitions... Adulting
Jan 31, 2020 16:23:29 GMT
factoriatabletop: sgtslag...oh man! you are right about it...
Mar 3, 2020 10:13:15 GMT
Draklith: Hey everyone just a quick stop by to see if anyone is still here, hope everyone is doing ok
May 26, 2020 18:27:20 GMT
sgtslag: This forum seems to be slowing down. I hope everyone is still crafting, safely! I will be here until they turn off the power... Cheers!
May 27, 2020 13:46:43 GMT
factoriatabletop: maybe we should try to make a contest here, between us
Jun 2, 2020 8:40:08 GMT
factoriatabletop: no prizes, just proud....dont know, anyone else?
Jun 2, 2020 8:40:40 GMT
sgtslag: Still unpacking after moving in October... Too much stuff, crafting materials are mostly still in boxes. Weekends are busy with life, so little progress made. Getting the urge to push through, though, soon. I have several projects waiting...
Jun 2, 2020 20:14:39 GMT
erho: Yeah I'm down for a painting contect
Jun 8, 2020 14:28:59 GMT
sgtslag: Started working on making hills, which match my Tee-Time carpet I use for my "grass mat," on my gaming table, for big battles. Got two long chunks of open-cell foam, from a friend. Used my Proxxon Hot Wire Cutter to make terrain hills out of them.
Jul 26, 2020 20:12:40 GMT
sgtslag: Came up with around 80 hills. Covering them with the same carpet, from scraps. They will match the tabletop, perfectly. Contact Cement, is my friend. Will post on it, when I get the pictures uploaded. Some prototypes done, as proof-of-concept...
Jul 26, 2020 20:14:06 GMT
randywest: does anyone know more manufacturers for 1/72 fantasy minis besides Dark Alliance, Caesar and Elhiem?
Sept 14, 2020 14:16:19 GMT
sgtslag: 50 Hills completed, 24 left to cover the sides on. Hoping to finish this project within the week. Then I'll post a build description. For war gaming, but it can cross over to RPG sessions... They match the ground 'cloth', perfectly.
Sept 19, 2020 19:03:09 GMT
sgtslag: Sorry, randywest, the listed makers are the only ones I know.
Sept 19, 2020 19:03:34 GMT
sgtslag: Ran out of Hot Glue, with only five hills left to add a skirt to the sides of. Wal-Mart closes at 8:00 PM, thanks to COVID. GRRRrrr! Another 30 minutes of work, and I would have been done: ~77 hills, modular, perfectly matching my table's ground cloth!
Sept 23, 2020 2:50:39 GMT
sgtslag: Will post a write-up soon, or after next week's vacation. Cheers!
Sept 23, 2020 2:51:57 GMT