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Post by thedmg on Feb 23, 2015 11:47:03 GMT
You have been lured to the craft side of the force!
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Post by thedmg on Feb 18, 2015 12:16:28 GMT
Because if I showed you the tavern, then everyone would be demanding a tutorial... My above ground stuff will be quite... different
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Post by thedmg on Feb 18, 2015 12:13:52 GMT
You'll never leave
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Post by thedmg on Feb 14, 2015 22:15:41 GMT
First world problems
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Post by thedmg on Feb 14, 2015 22:09:48 GMT
Homemade dungeon tiles = game candy
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Post by thedmg on Feb 9, 2015 13:55:51 GMT
That airship is FANTASTIC! Thank you for joining and sharing your work
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Post by thedmg on Feb 8, 2015 22:06:48 GMT
Wow, this idea seems to get traction! *happy dance* Of course I'll contribute as well. For everything received, I'll send out three packages. I just crunched some numbers. Before you roll your eyes - I know, number crunching is never going to be as much fun as crafting - bear with me. It's only a few lines and some numbers. Won't hurt a bit. As per today, this community has 1.093 users. 663 of us sadly never made a single posts, leaving us with 430 active posters and 31.025 postings in total. 224 users have posted 10 times or less and 206 users contributed more than 10 times. The latter group made 30.233 postings, which means that a group of 19% is responsible for 97% of all postings.Now imagine what this community will become if we can get just the other 224 users who contributed up to 10 times to chime in more often. And I can't even begin to imagine what happens if we get the 'silent 60%' motivated! And then there are the 1%. That secret underground crafting guild only the highest posters can join where crafting materials flow like water, ideas shatter the very fabric of time and space and a crazy old man named sam live.
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Post by thedmg on Feb 6, 2015 3:24:42 GMT
900 square foot crafting dungeon! Good luck. I am glad you are enjoying the module
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Post by thedmg on Feb 3, 2015 8:15:51 GMT
In the Skype games I have run we use a clock face template for direction. The primary webcam is focused on the models and terrain. I am working on production values for eventual presentation on the web. As far as just straight gaming with no intention to share on the web Google Hangouts is a superior system. However, for a production focused game I find it lacking. As far as "downloading" unlisted recording of the hangouts game you can use the "Download YouTube Videos as MP4" addon for Firefox. This creates a download button below a YouTube video that just saves the video to your hard drive. This is far better than wasting time with screen capture as a 4 hour game would take 4 hours to capture.
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Post by thedmg on Jan 23, 2015 13:26:09 GMT
Like sticks through the hot glue gun, so are the days of our lives... welcome aboard!
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Post by thedmg on Jan 19, 2015 11:44:46 GMT
HERESY!
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Post by thedmg on Jan 19, 2015 6:06:48 GMT
Oh another thing, don't get discouraged. The first few tiles and such (like the purple worm) didn't turn out like how I wanted them. Most of us are our own worst critic. You make something and you know where all the little imperfections are. When that happens to me (I can't speak for anyone else but it must be true of others) the next project comes out better because the experience points but into the Crafting Skill. And the whole thing is.... when you put it on the gaming table.... no body else is going to be looking at teh imperfections only you can see. Everyone else will be blown away by the cool factor. Words to live by
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Post by thedmg on Jan 16, 2015 2:31:52 GMT
Thanks Jazhi The "Under the Tavern" videos will be continuing very soon all the way to level 5. The PDF will go on sale soon, about halfway through level 3. USD$0.99 Enjoy crafting and playing!
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Post by thedmg on Jan 9, 2015 23:04:55 GMT
Actually they are left with hit arcs. One would assume they cant strike behind
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Post by thedmg on Jan 9, 2015 9:39:47 GMT
Speed is an important factor. The faster you can move the story along, the better. A lot of games get bogged down. DnD gets bogged down when wizards have to start selecting spells or a player has to roll a new character... It is not about just being fast, but being efficient. 7DSystem is very DM light. It takes a huge amount of adjudication out of role-playing. It gives the DM more of an opportunity to focus on story and be more creative with monsters in combat.
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Post by thedmg on Jan 8, 2015 13:00:31 GMT
The way I built movement into 7DSystem is that you can move anywhere in the area you are in in any direction in a straight line. The moment you want to change direction your move ends. When you run, you get to move a second time and up to the limit of the next area. When you sprint you get to move a third time up to the limits of the third area. When you move through a table you have to check if you are able to vault over it. If you fail, you are stooped before the table. Areas are defined as within the room you are in, the corridor until it turns or changes. In open areas it is defined by instances of cover, trees, bushes, rocks etc. When people chase you you contest each other against physical skills. If the chaser fails they are left back just out of combat reach. The only real measuring is done for ranged weapon attacks to assess which range advantages to use. Even then it is basic. It speeds the game up immensely. Most of the time I just rule on range rather than it being precisely measured.
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Post by thedmg on Jan 4, 2015 13:42:04 GMT
This should be a good one Copyright is not a problem when you are using images for the purposes of review or educational purposes. It is considered fair use. The fact that you are essentially building a tutorial should be perfectly fine in terms of image use However it is always good to bare copyright in mind.
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Post by thedmg on Jan 2, 2015 21:03:06 GMT
As you may know I prefer tinfoil. I feel it has more detail. It holds the detail much better when painted as it is does not absorb any moisture.
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Post by thedmg on Dec 24, 2014 10:49:33 GMT
I used to do this way back in the day and converted to Genuine 2.5D Original Full Sugar Regular Flavour with a twist of DMG. The problems I had did not involve weight because the walls were made of actual stones. The issue was one of laying out the dungeon and people knocking the walls when grabbing things like dice (so grabby). I like a contrasting negative space between walls (this is a personal preference). To me it visually frames the play area. One thing I have not touched on in my tutorials are "Between Pieces". You can see some of them in the "Under the Tavern" layouts. Essentially "filler" tiles that go wherever there is a gap to add to the theme and feel of the place. Dirt, balustrades, water filled areas, darkness, etc. Part of this is because my dungeons are all compact in nature and when there is a gap I like to fill it with stuff. I also layout the entire level before we play (sometimes another level underneath for ease of transition), rather than put it down as we go (a compact dungeon works well for this). As always it comes down to your style of play and time.
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Post by thedmg on Dec 24, 2014 10:34:48 GMT
Great stuff. In future you may wish to line the riverbed with tinfoil to reduce the warping of the cardboard. It will also allow for texture
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