|
Post by thedmg on Nov 30, 2013 13:49:43 GMT
I would have loved to have done stuff with corks from wine bottles, but now they are all plastic... and therefore hard to find. Oh well... Or you could buy more expensive wine lol. Yeah, my problem is that I am a teetotaler (always have been always will be). I never buy wine at any price. I used to work in Horse Racing in a large tote lounge and on large race days used to acquire a significant amount of corks. But that was more than 10 years ago and on the other side of the world... I have a strange CV
|
|
|
Post by thedmg on Nov 30, 2013 13:45:21 GMT
Double layer cardboard all the way. You can insert kebab skewers into the bottom layer to prevent the bending, plus having the second layer adds strength and durability.
|
|
|
Post by thedmg on Nov 30, 2013 10:21:57 GMT
I buy VERY cheap popsicle sticks, then any scissors will do.
|
|
|
Post by thedmg on Nov 27, 2013 21:57:26 GMT
We play an 8 hour session once a fortnight. In that we can often nock over 12-15 encounters of varying sizes in a level. My prep time is the 10-20 minutes before we play. I lay out the dungeon as you see in my videos and on Facebook. Write down the stuff in the rooms (Just point form). There is a meta plot that runs through everything and a session specific plot, but the rest is all made up and randomly generated as we play. We've been doing it this way for 10 years. Many characters have died, been corrupted or lost... and sometimes abandonned. The game world is pretty well fleshed out and everyone knows the areas, politics and major players. I think the key is creating systems to streamline play. I also insist that players determine their next move prior to their turn. Otherwise they waste time thinking during their turn. Levelling is now a 5 minute pause as players predeterminen what they want. I am also thinking of having players screens similar to DM screens with all the processes laid out. I have a characeter generation and levelling book I put together to streamline character and NPC generation as well as what happens at each level for each class (3.5e) as the PHB and DMG (no relation) are laid out like a dogs breakfast.
|
|
|
Post by thedmg on Nov 26, 2013 21:43:03 GMT
When taking the photo, try tapping the point you wish to focus on so that the camera adjusts itself. Also try resting your arms on the back of a chair or something to prevent shake. The arcane machine look AMAZING so far...
|
|
|
Post by thedmg on Nov 26, 2013 21:37:14 GMT
My Magical Artifact machine contains tree decorations...
|
|
|
Post by thedmg on Nov 26, 2013 13:03:20 GMT
I am having a Mel Brook's History of the World Part 1 flash back...
|
|
|
Post by thedmg on Nov 25, 2013 21:12:29 GMT
I would have loved to have done stuff with corks from wine bottles, but now they are all plastic... and therefore hard to find. Oh well...
|
|
|
Post by thedmg on Nov 24, 2013 13:51:13 GMT
Agreed! Since going off the grid, many a time I have found myself saying "What are you rolling a dice for? That is so awesome, it has to happen". Example, a player character (kobold monk) leaps onto a passing Stirge, rides it across a chasm, flips off it, and lands on a rope, in combat range of a giant spider. I am 90% sure that would not have happened if I had just drawn that scene on a white board grid. I'm 90% sure that wouldn't have happened if you weren't drinking the Dragons Breath at the local tavern...
|
|
|
Post by thedmg on Nov 24, 2013 12:40:48 GMT
Here are two prototype modular squares representing how Grids can be done on the modular system using preprinted tiles...
|
|
|
Post by thedmg on Nov 23, 2013 21:09:27 GMT
The secret to cleaning up polystyrene is spray it with a mist of water, discharges the static cling. I think if you wet it before you cut it, that works as well.
|
|
|
Post by thedmg on Nov 23, 2013 15:11:27 GMT
Bring food, sacrifice gummy worms to the DM!
|
|
|
Post by thedmg on Nov 23, 2013 8:22:46 GMT
There was never tension between Scotty and myself. I had unknowingly caused a disturbance in the D&d community - it was not immediately obvious that there was a difference as I did not make it clear enough in the beginning - hence there were a few dislikes on my first few videos (I assume). Scotty and I discussed it and we have always been comrades in glue guns for the greater good of 2.5D. I was just glad to see a thread like this where the distinction is clear enough to even have this sort of discussion. I am a Huge fan of DMScotty's videos and the fact that he mentioned my channel and references it is like opening birthday presents. There are differences, but both styles are compatible and interchangeable.
|
|
|
Post by thedmg on Nov 22, 2013 21:16:56 GMT
It's real now, Google will make it so...
|
|
|
Post by thedmg on Nov 22, 2013 21:12:19 GMT
Hey, look at my skin palor... I'd rather be in Norway!
|
|
|
Post by thedmg on Nov 22, 2013 21:10:40 GMT
I dub thee WireMan. That is an excellent idea.
|
|
|
Post by thedmg on Nov 22, 2013 21:08:26 GMT
Imagine now doing it by hand!
|
|
|
Post by thedmg on Nov 22, 2013 15:11:05 GMT
People seemed to enjoy the "sort of" bed challenge DMScotty unwittingly started. How about CraftWar (yes a play on warcraft). Someone lays down a challenge and everyone gets in on the act. 1 a month...? Then AJ sets up a poll to determine the people's choice... oh and AJ here's a small envelope filled with cash under the table with your name on it...
|
|
|
Post by thedmg on Nov 22, 2013 15:00:09 GMT
Excellent. I am glad to have inspired this with my prototype. Great tutorial. When I do my barrel video I will introduce my secret method I use and am busy perfecting
|
|
|
Post by thedmg on Nov 22, 2013 14:45:16 GMT
As pointed out by Ashrothedm, modular tiles using a grid layout (not playing) system (let's call it 2.5G) allows for tiles of any style, but will all interconnect. What you see on my channel is merely the smallest part of what is possible, there is a very long way to go and I can probably never run out of content. The "generic grey" dungeon is just one themed set which has so far been shown, I am keeping with this theme until a point when I show my other stuff... Desert Crypts Ice halls Jungle ruins Underwater structures Caves Forests and Jungles Plains Mountains Swamps Hamlets and Towns Cities Sewers Astral Etc...
As far as unique tiles go I tend to make interesting corridors and rooms which fit into the modular system.
When it comes to players seeing a tile they have seen before, they are not played the same way. I always try to keep the players guessing as to what, if anything, is going to happen this time. I reuse scenic tiles all the time and each time the players approach it as a new challenge. Sometimes it is very easy, sometimes very hard, but each time the rules, difficulty and challenges change.
We live in a very modular, manufactured world, but look at what we are able to achieve in it. Even our alphabet has 26 characters and yet the words they create form infinite possibilities.
DMScotty's "set piece" modularity is indicative of his play style and love of crafting new things. I enjoy his style, but wanted it to be more like a dungeon crawl or Warhammer Quest.
I would also like to say that there was initially some friction in the community when my channel started as people saw my videos as a straight "copy" of DMScotty's work (which was never my intention). This thread further shows how there are two different styles at work for the greater 2.5D good and I am pleased that the distinction is now glaringly obvious (as it was not so in the early stages).
One style is not better than the other, but both are compatible and have their advantages and disadvantages.
In the end it is about what ever you enjoy doing. There are no rules.
Go Forth And Craft! (or carft if you are that way inclined)
|
|