|
Post by brokentoy on Jan 4, 2014 9:55:36 GMT
Kickass indeed!This is perfect for caves and more organic terrain. The triangles are made by splitting a hex in three, right?
As for making more hexes, I'll leave you with two words: Double-sided.
|
|
|
Post by wilmanric on Jan 4, 2014 19:41:50 GMT
Kickass indeed!This is perfect for caves and more organic terrain. The triangles are made by splitting a hex in three, right? As for making more hexes, I'll leave you with two words: Double-sided. Yes. 3 of the diamonds make 1 hex. Doublesided is a cool idea, and it is doable, but it does present some problems. On tiles where the wall doesn't go all the way around, the tile won't lie flat. No biggie. You could shim it with a bit of cardboard. Once you go doublesided, you can't go back and/or you have to go all the way -- your non-doublesided tiles will be "too short" or the doublesiders will be "too tall" -- your pick. Also, the off-side has that rough corrugated texture (I have some of those because I screwed up) so you'll have to put up with that too...
|
|
|
Post by onethatwas on Jan 4, 2014 20:05:49 GMT
Whoa hold on...
If only some of the tiles are double sided, then you can create an elevation illusion effect...perhaps with a drop in "step" that hides the seam between the lower tile and the elevated tile...
Which can be pretty cool for an organic cavern feel.
|
|
|
Post by wilmanric on Jan 4, 2014 20:09:24 GMT
Whoa hold on... If only some of the tiles are double sided, then you can create an elevation illusion effect...perhaps with a drop in "step" that hides the seam between the lower tile and the elevated tile... Which can be pretty cool for an organic cavern feel. Great idea...
|
|
|
Post by kokigami on Jan 4, 2014 20:38:58 GMT
Yeah, those are nice. What dimensions for the full tiles?
|
|
|
Post by DM Misha on Jan 4, 2014 21:06:32 GMT
Well got froggy today after following this post for a little. This I think would go perfect in my little gaming world! So anyways, here it is... just the rough mock up! I am deciding to keep the "pillar" sections separate from the tile, as I think I am also going to experiment with some double sided tiles, or even placing one on top of another for a change in dimension! Plus this gives me the option to make the "pillars" a bit taller!
s1303.photobucket.com/user/cfdltsmith/media/20140104_143702_resized_zps36ef137e.jpg.html?sort=3&o=0
Now I just need to latex caulk all the edges, then paint!
wilmanric - I'd love to see that hex sheet you did for some room ideas!! I'm not sure how many I'm gonna make, but I do know I'd like them ALL to be able to tie together.
Need to make some of the smaller connector pieces too! But not bad for my first attempt!
|
|
|
Post by Tabletop Gaming with Juce on Jan 5, 2014 1:31:29 GMT
What is the purpose of making them a hexagon?
|
|
|
Post by onethatwas on Jan 5, 2014 1:41:54 GMT
It helps to make them align in an easily configured pattern, but offers enough variation in design for exit points that it helps make movement through them seem natural.
Where-as if you use, say, an octogon, you get more possible exits to choose from, but you have a harder time aligning them to a pattern.
A simple square could work, but feels less organic and its a little harder to universally align the exits, without it feeling dungeon-y and not cavern-y.
But its not like other shapes couldn't be considered. If you can get them to align conveniently, then go for it. But the hexagon is generally a good shape for the design. It is also a bit more flexible in terms of adapting with other tiles you may want to use.
|
|
dmj
Paint Manipulator
Posts: 245
|
Post by dmj on Jan 5, 2014 11:47:40 GMT
Combine that with tp paper mâché and turned out ok just takes longer to finish tiles.
|
|
|
Post by Tabletop Gaming with Juce on Jan 5, 2014 14:35:11 GMT
WOW!!! THOSE LOOK FANTASTIC!
|
|
|
Post by DM Misha on Jan 5, 2014 15:02:51 GMT
|
|
|
Post by kokigami on Jan 5, 2014 15:48:12 GMT
I avoided hexes because of the difficulty of making consistent tiles, but I am thinking it might be worth it.
|
|
javenspell
Paint Manipulator
Is this your Character sheet Larry?
Posts: 166
|
Post by javenspell on Jan 5, 2014 15:55:34 GMT
Wow great tips on making the hex's! Thanks for sharing...I definitely have this on my "to-do" list!
|
|
|
Post by DM Misha on Jan 5, 2014 19:10:38 GMT
kokigami - It's not hard at all! I used onethatwas's guide to create a trapezoid on cardstock. I then transferred that to a plastic comic book backer, and made 2 of them. So all I do now is trace my hexagon on cardboard and cut! Uniform tiles every time!
|
|
|
Post by SpielMeisterKev! on Sept 4, 2014 4:38:15 GMT
Howdy,
Kev! is a wargamer from way back and the hexes call to him!
Kev!
|
|
|
Post by dungeonmistress on Sept 4, 2014 6:15:07 GMT
Very clever. I like the hexes for modular caverns, gives them a more organic feel. I'll have to try these.
|
|