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Post by jennifer on Feb 18, 2016 1:57:42 GMT
Decided to create a thread to house all this stuff. Trying to cut down on the amount of new threads I am creating.
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Post by jennifer on Feb 18, 2016 2:01:12 GMT
Tavern 2 x 2 TileWorking on sculpting some wood in Blender to create a Tavern tile. I love Wyloch's approach w/ curufin's paint technique. But it looks like a ton of work and Wyloch warned me it was. So I am hoping to create some realistic wood tavern tiles I can print on my printer. I haven't seen anything on thingiverse and the like that give me a realistic look. I also am unimpressed with the Hirst wood floor casts or I probably would of just used those. Here's a start on it -- Blender screenshot. So I am totally new to 3D sculpting and this free Blender application is pretty awesome. Didn't take much work to get that wood grain effect. Aiming for a weathered wood. Well let me know what you think. I want to create something I can print off and take curufin's paint job very well and look gorgeous.. if possible.
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Post by SpielMeisterKev! on Feb 19, 2016 0:28:02 GMT
Howdy, So... could you squash these down by half? I think they might look good... Kev!
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Post by jennifer on Feb 19, 2016 1:29:28 GMT
Howdy, So... could you squash these down by half? I think they might look good... Kev! Yeah I can easily do any of that in Blender. Before (Blender Screen shot): After a minute of "grabs" with various brush sizes. I could do a much better job but just wanted to show yo how easy it was : A couple minutes goofing around lol. 1) open blender 2) import STL 3) select the frog "object" 4) change from "object mode" to "sculpt mode" 5) select "grab" brush 6) press F key to adjust size of brush and turn on /off axis symmetry as neeeded. 7) and grab grab grab And to think I can print the above silly creation hah. What I really want to learn next in Blender is how to splice the head of one creature onto another. Like I wanna put this frog's head on top of Naslfeshnee.
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Post by Sleepy Hollow Mike on Feb 19, 2016 6:02:34 GMT
Just awesome work! I understand it not but still even I can see the work involved!
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Post by jennifer on Feb 19, 2016 7:08:50 GMT
Tavern 2 x 2 TileWorking on sculpting some wood in Blender to create a Tavern tile. I love Wyloch's approach w/ curufin's paint technique. But it looks like a ton of work and Wyloch warned me it was. So I am hoping to create some realistic wood tavern tiles I can print on my printer. I haven't seen anything on thingiverse and the like that give me a realistic look. I also am unimpressed with the Hirst wood floor casts or I probably would of just used those. Here's a start on it -- Blender screenshot. So I am totally new to 3D sculpting and this free Blender application is pretty awesome. Didn't take much work to get that wood grain effect. Aiming for a weathered wood. Well let me know what you think. I want to create something I can print off and take curufin's paint job very well and look gorgeous.. if possible. Here is a test run of just one plank copied and pasted 8 times; working on perfecting the paint job. This isn't how the tile will look ultimately. It will have 12 uniquely sculpted planks configured like Wyloch does his tavern tiles. See this post about this paint job: dmscraft.proboards.com/post/50404/thread
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Post by jennifer on Feb 22, 2016 18:22:50 GMT
Tavern 2 x 2 TileWorking on sculpting some wood in Blender to create a Tavern tile. I love Wyloch's approach w/ curufin's paint technique. But it looks like a ton of work and Wyloch warned me it was. So I am hoping to create some realistic wood tavern tiles I can print on my printer. I haven't seen anything on thingiverse and the like that give me a realistic look. I also am unimpressed with the Hirst wood floor casts or I probably would of just used those. Here's a start on it -- Blender screenshot. So I am totally new to 3D sculpting and this free Blender application is pretty awesome. Didn't take much work to get that wood grain effect. Aiming for a weathered wood. Well let me know what you think. I want to create something I can print off and take curufin's paint job very well and look gorgeous.. if possible. Here's how far I got. I just used that single sculpted plank and rotated it 180 degrees between each other plank. Eventually, I'll have more uniquely sculpted planks in various arrangements (ideally 11 more uniquely designed planks). I printed it at .2 layers and tried to paint it as best I could using Curufin's method. But I need to work out the colors better. Here it is printed and painted: If you want to print and paint one of these (above), I just uploaded it to thingiverse. Here's the link: www.thingiverse.com/thing:1361743(I even uploaded the Blender file to thingiverse.) Anyways I like mine better (above) vs. than the one available on thingiverse right now: However I need to print it at .1 layers I think. Here is one I printed at .1 layers.. it isn't as grainy:
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Post by curufin on Feb 22, 2016 18:58:02 GMT
That is extraordinary work! The colors look just about spot on to me. You really have the Blender thing down. I tried it out after watched about 2 hours worth of tutorials and it still got a TKO on me in the first round. I'd love to design some stuff myself (I have a metic boat load of ideas floating around in my head), but the computer side of things has always been my kryptonite...
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Post by jennifer on Feb 22, 2016 19:00:50 GMT
That is extraordinary work! The colors look just about spot on to me. You really have the Blender thing down. I tried it out after watched about 2 hours worth of tutorials and it still got a TKO on me in the first round. I'd love to design some stuff myself (I have a metic boat load of ideas floating around in my head), but the computer side of things has always been my kryptonite... Did you watch that guy's tutorial on making that brick wall? He shows you step by step. Yeah there is lots more to learn. I only know about 1% of what I need to learn. I want to be able to take the head off one miniature and put it on the body of another.. SHould be easy to do.. but yet I still don't know how.
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Post by jennifer on Feb 22, 2016 19:12:09 GMT
Updated my thread I just posted above about the tavern file. There is a link to both the STL and Blender file for this tavern tile. Again, I suggest printing at .1 instead of .2 if you don't mind the extra time. I still want to find a program that will print the first layers at .2 and say the last 20% at .1 -- that'd be awesome!
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Post by jennifer on Feb 22, 2016 19:13:28 GMT
That is extraordinary work! The colors look just about spot on to me. You really have the Blender thing down. I tried it out after watched about 2 hours worth of tutorials and it still got a TKO on me in the first round. I'd love to design some stuff myself (I have a metic boat load of ideas floating around in my head), but the computer side of things has always been my kryptonite... Hey if you have some ideas, shoot them my way.. wanting to learn more Blender and maybe I could have a goal to accomplish i.e. other than cutting and pasting the head of one mini onto another lol.
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Post by jennifer on Feb 22, 2016 19:28:18 GMT
Another photo at a low side lighting to exxagerate surface detail. Again, this is printed at .2 I'll print another at .1 and share all these photos again after I paint that one. EDIT: I just noticed the settings were for .2 layers but using ABS instead of PLA.. maybe this is why I have been having a few problems! Also changed temp to 215C from 220C... we'll see how this prints now at .1 with mentioned corrections.
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Post by l7arkness on Feb 22, 2016 21:51:10 GMT
Seeing as you seem to enjoy a good mix of printed and crafted terrain may i make a suggestion for a handey tool project, Texture rollers are awesome for large rooms and thanks to 3d printers very easy to make ( Roller)
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Post by jennifer on Feb 22, 2016 22:07:30 GMT
Seeing as you seem to enjoy a good mix of printed and crafted terrain may i make a suggestion for a handey tool project, Texture rollers are awesome for large rooms and thanks to 3d printers very easy to make ( Roller) Yeah I looked into that yesterday. Printing a texture roller. I found that one on thingiverse you linked. I didn't care for the pattern and tried to make my own.. I even printed it thinking it would be succssfull.. and ran into problems. lol.. I'll try it again What I did was take a freely downloadable cobblestone blender texture (not on thingiverse) and I got the inverse of it using some simple tools in blender. And then I mounted it on a block in blender.. and printed it out.. but for some reason it filled in all the holes that shouldn't of been filled. It looked right in blender! I definitely want to make some and share with you guys.
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Post by jennifer on Feb 22, 2016 22:11:54 GMT
Wow, on Thingiverse, I already got 9 likes and 7 people that added my Tavern Tile to their collections Looks like it's successful -- just put it up there an hour ago. 9 downloads of STL and 7 downloads of Blender file. EDIT: what's interesting is, I see all the collections people are adding this tile to. And I am looking in those collections now and I'm blown away by the amount of terrain in them to print.. they've hand picked all the best ones Here is a link to my Tavern Tile Collections page so you can see these collections for yourself www.thingiverse.com/thing:1361743/#collectionsAnd to think, a week ago, I"ve never really sculpted anything before in real life let alone Blender I'm starting to get excited bout the possiblites of Blender! And maybe I'll improve my artistic skills? To be honest I am not very artistic lol. I can't even draw a straight line, circle or even a stick figure well. Well it's obvious how bad I am, after looking at my paitn jobs on my minis lol.
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Post by jennifer on Feb 23, 2016 2:19:11 GMT
I am going to be printing these at .1 layer height. They look significantly better -- up close at least. Ignore the color variation -- still working out what shades I want. I like the one on the bottom better -- less green.
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Post by Meph on Feb 23, 2016 11:22:53 GMT
Jennifer, your wood tiles look awesome. I have one question though and please don't take this the wrong way. You and I have discussed at length the fact that Dwarven Forge and Open Forge tiles are 50mm and not 50.8mm. They are not exactly 2" squares and that bothers you. So if you want your tiles to be compatible with Dwarven Forge and Open Forge, why would you release them at 50.8mm. I am willing to bet that some people are going to pass only because they don't want the hassle or rescaling anything they download from you to match their other "industry standard sized" tiles.
My suggestion to you if you want to maximize your audience then do the work yourself up front and release both sizes in your zip file. Resizing them isn't a big deal but for myself I am printing non-stop batches of 4 tiles per print. A lot of times I will download a new Open Forge tile, throw it into makerbot, place out 4 of them and print. If I had to rescale every tile I downloaded it would be an annoyance.
Just my suggestion. You mention in your thingiverse upload that you made it to be compatible with Opeforge/Dwarven Forge yet in the same sentence you mention it's a different scale. I think when all other tiles are running at 50mm, you personally are going to be the minority wanting your tiles at 50.8mm. I would at least give people the option of printing either size rather than making them rescale all of your tiles.
Either way keep up the good work. Your wood floor tile blows away the Openforge one.
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Post by jennifer on Feb 23, 2016 11:51:55 GMT
It's all good, you know I like you Well, I say they are compatible with Openforge in the same sentence because the other part of the sentence is how they exactly are. I think it's pretty straightforward and easy for someone to scale it to 50mm. A matter of a couple seconds in MakerBot Desktop. Notice I did *not* mention OpenForge in the title of my Tile. The target audience isn't OpenForge, but it will work with it, that is why I mentioned how it does -- i.e. rescaling.. It would be unfair to say they are OpenForge compatible, without in the same sentence mentioning how. I even explained why I scaled them to 2x2 inches in the following sentence: "My tiles are exactly 2x2 inches so this is why I went with 50.8mm x 50.8mm. " In the title of my Tile I say it is 2" x 2". People that print OpenForge tiles should already know their tiles aren't 2" x2" but .8mm x .8mm smaller. So they should know they aren't the audience. I apologize for the confusion. Although I am getting tons of people downloading it already. So they must not have too much of a problem with it. Maybe there are many others like me who use Hirst tiles (2x2" exactly) or make their own and want a nice tavern tile. But I think it's nice that I mention how they can get it to be OpenForge compatible. I guess my ideal audience is someone who likes my dungeon tile system But enjoy it when others can make it work with their's. I'll work on adding another file with "scaled for openforge" in the name. Good idea thanks.
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Post by curufin on Feb 23, 2016 12:46:59 GMT
That's it. That's the one. Dont touch a thing. Apparently .1mm was was the key.
I concur with Meph, if you add a 50mm version to the download file you will draw in a lot more gamers at very little work for yourself. Congrat, you now have the most beautiful wood tile on thingiverse. I'll be interested to see if you get some remixed tudors....
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Post by jennifer on Feb 23, 2016 12:57:32 GMT
I'll be interested to see if you get some remixed tudors.... That's why I uploaded the blender file as well. To make it easy on them if they wanted to use it. At least I was thoughtful enough about that. v1.1 of the tile is coming soon and it'll be even better Thanks for the complements.
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