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Post by DMScotty on Nov 19, 2015 0:50:29 GMT
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Post by bluecloud2k2 on Nov 19, 2015 5:56:16 GMT
Watching this made me nostalgic for Diablo 2...
Still can't wait to see how you kept the foamcore from Warping... did you start with black and then sponge paint onto the paper?
Exalt, btw.
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Post by skunkape on Nov 19, 2015 18:22:49 GMT
This is a good idea Scotty!
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Post by DnDPaladin on Nov 19, 2015 22:13:00 GMT
too good an idea, you're making me switch from 2.5D next to Tilescape. and i am one of those who didnT like tiles to begin with.
but there is one question im not getting into right now... how the hell are you gonna make those cavern tiles ?
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Post by bluecloud2k2 on Nov 20, 2015 6:28:35 GMT
Probably the same way he did his original Cave Tiles, only without the 2.5d wall... Which has the added benefit of you can stack them up to creative multi-level rooms much like these:
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Post by DnDPaladin on Nov 20, 2015 7:18:24 GMT
i doubt that, but thanks for the shameless plug. i think these are too big and scotty seems to look for ways to keep it to a minimum. like me, it has to fit into a small box. hence why he removed the walls and eventually the tiles. now tilescape is different because you can quite easily stack a whole lot of tiles without having to tetris pile them.
my guess is that he's gonna create the tiles again, the same way... cork... but without the square edges. just a guess !
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Post by michka on Nov 20, 2015 8:31:13 GMT
I really, really like this new era of the DM's Craft. I've loved making the 2.5D tiles, but I miss having the more 3D elements of wargaming. Dungeon furniture went a long way towards bringing the tiles to life but I wanted something more. This is what I was looking for. And best of all, there's no reason standard 2.5D tiles, 2.5D Next elements and Tilescapes can't live together on the table. I'm certainly planning to use my old furniture and traps with these.
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Post by bluecloud2k2 on Nov 20, 2015 9:06:08 GMT
i doubt that, but thanks for the shameless plug. i think these are too big and scotty seems to look for ways to keep it to a minimum. like me, it has to fit into a small box. hence why he removed the walls and eventually the tiles. now tilescape is different because you can quite easily stack a whole lot of tiles without having to tetris pile them. my guess is that he's gonna create the tiles again, the same way... cork... but without the square edges. just a guess ! I meant cardboard tiles... Just without a wall. Which would allow them to be stacked like Black Magic Craft's Styrofoam tiles. But yeah, probably made from cork and not cardboard. Oh, and that wasn't intended to be a plug. Just didn't have a pic to show what I was talking about.
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Post by michka on Nov 20, 2015 11:28:23 GMT
i doubt that, but thanks for the shameless plug. i think these are too big and scotty seems to look for ways to keep it to a minimum. like me, it has to fit into a small box. hence why he removed the walls and eventually the tiles. now tilescape is different because you can quite easily stack a whole lot of tiles without having to tetris pile them. my guess is that he's gonna create the tiles again, the same way... cork... but without the square edges. just a guess ! I meant cardboard tiles... Just without a wall. Which would allow them to be stacked like Black Magic Craft's Styrofoam tiles. But yeah, probably made from cork and not cardboard. Oh, and that wasn't intended to be a plug. Just didn't have a pic to show what I was talking about. Not a bad plug though. I subscribed to that channel after watching that video. Still more excited to see what DM Scotty does with the Tilescapes. Now if I can just get autocorrect to recognize the word 'Tilescapes'. Time to watch video number two.
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Post by wilmanric on Nov 20, 2015 14:50:04 GMT
I agree about the flat tiles. I've been using those for years now. The walls interfered with my sandbox-y DM style. Too hard to make all the necessary pieces when you don't know where the PCs are going. Plus the added bonus of storage. dmscraft.proboards.com/thread/3457/wilmanrics-tile-systemI like the facade's very much, but I'd probably only make a few key ones -- campaign tavern, castle, cave entrance, megadungeon entrance, temple entrance, etc.
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Post by DMScotty on Nov 20, 2015 15:47:00 GMT
Glad you all find them interesting...more vids on the way.
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Post by ogrestamp on Nov 24, 2015 9:06:46 GMT
Very cool idea. I've been thinking about this for awhile now. DM Scotty just put the finalized idea on vid and had an ah-ha moment.
I agree with Wilmanric, this is probably something you don't want to do with every single room or passageway, the overkill would destroy the intent. For me, the intent of this method is two-fold. It is to highlight the missing part of the dungeon (the walls) which can add to the aesthetic of the dungeon. It also creates the idea of the wall without actually creating the wall and I love that idea. One of my favorite things to do is to go up to Oregon for the Shakespeare Festival in Ashland. I love how the stage director can, with a few well placed lights and a hint of a prop in the background, create a city street, or country garden. They add the suggestion that your brain sees and then fills in the missing details. Adding a window here and a book case there, and you've created the idea of the wall in a dungeon without creating the wall. Very cool, indeed.
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Post by beenithia on Jun 19, 2022 15:54:27 GMT
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