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Post by DnDPaladin on Nov 27, 2014 3:21:59 GMT
I have started a high sea campaign with 2 friends and i am trying to get my feet wets on ships. i sucessfully did their ship. but now i need more. but i dont want to create several ships, i'd preffer to have a modular approach, so it occured to me that since we're doing modular sewers, wilderness and caves. not to mention dungeons...
why not create a modular ship system ! first goes the design, the overal boat size. i'm thinking of making different sized front, back and middle. those would be interchangeables. they'd of course have 2.5d walls. the next stop would be rooms, thats a bit more unfair. i'm thinking modular walls. and thats pretty much of what i thought of this. i'm thinking this is gonna be a hell of a project to realise, but it could serve so mnay purposes and while having a single ship is bad, the fact that each encountered ship could be diffferent with all the same pieces would make the thing far better.
so, lets brainstorm into how this could be done !
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Post by adamantinedragon on Nov 27, 2014 7:02:51 GMT
I don't know if I will ever have enough of a campaign set on ships to justify creating specific modular terrain for on-ship encounters, but if I did, I'd probably create tiles that could be arranged single, double and triple wide, with hallways between them, and different sized bows and sterns. Then I could make them as long as I wanted and just stick a bow in front and a stern in back. I'd also probably work on some way to identify different decks.
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Post by DnDPaladin on Nov 27, 2014 8:23:33 GMT
high sea adventures are good stuff seriously. you get to do underwater adventures, island exploration, ship warfare. even if its just a one shot escort that ship to its destination while you guys knows that 3 pirate ship wants the precious half dra... i mean gir..... cargo ! i think modular ships solves the actual problem of having multiple ships. you have one and it can be whatever you want it to be.
thats pretty much what i was thinking about. except the corridors and the likes, i dont understand what you mean ?
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Post by michka on Nov 27, 2014 10:37:05 GMT
The advantage of having two ships is you can have then lined up side by side. Good for boarding action style games. The good news is you already have that first ship, so the modular ship you're designing would be the second. I'd think a standardized bow and stern, with interchangeable midships would make for a good starting place. Once you have a good batch of pieces for that, "class" I guess you could call it, you could start working on the next size.
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sadric
Paint Manipulator
crafting not enough, not enough time. :-(
Posts: 199
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Post by sadric on Nov 27, 2014 11:30:29 GMT
You knew there are some papercraft ships available, for example worldworksgames and Fat Dragon games have different ships. The Maiden of the sea (WWG) have flexible walls/interiors, maybe usefull as inspiration.
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Post by DnDPaladin on Nov 28, 2014 7:26:04 GMT
definitely worth checking out, but buying paper ships... nah what would be the fun in not making it yourself !
Mishkla, i dont have a problem with having 2-5 ships... but spaces is my first priority in concernes, so modularity is always a plus for me. i do agree that i may not be able to make more then one size at a time.
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