|
Post by wilmanric on Dec 15, 2015 14:12:39 GMT
One idea I had would be to try and make a stirge without the base and add some wire underneath it, simulating limbs. Once a stirge attaches itself to a character, you could "pin" that stirge onto said mini. Great idea!
|
|
|
Post by DnDPaladin on Dec 15, 2015 18:21:49 GMT
Ogre, stirges have so much life, that a single slap on it kills it. in 3.5 1d4 was enough to kill them. in 5E a slap is 1+str modifier. and thats mostly enough to kill it considering it has about 4-5 life point. stirges are just annoying they weren't made to be a big encounter. and just to know... i wouldn't be afraid of that barbarian... because his chances of missing are next to nothing. he'd shop that stirge in half without even touching my arm.
|
|
|
Post by michka on Dec 16, 2015 16:22:01 GMT
I don't care what system you're playing, if I'm DMing and a barbarian takes a swing at a stirge on the character's arm, the character is gonna take some damage. He might not loose the arm, but he's gonna be plenty pissed at Conan the Exterminator.
|
|
|
Post by DnDPaladin on Dec 16, 2015 20:53:28 GMT
so reguardless of the system, when a dragon breath you just ignore the saving system ? if a guy drinks a poison, of course hes gonna be poisoned regaurdless of his system. so basically everytimes a shooter shoots an arrow int he enemy, it will hit his friends close by, because well characters moves around right.
yeah, i had fun with those for years... but it was much less epic !
|
|
|
Post by themadengineer on Dec 17, 2015 18:42:51 GMT
so reguardless of the system, when a dragon breath you just ignore the saving system ? if a guy drinks a poison, of course hes gonna be poisoned regaurdless of his system. so basically everytimes a shooter shoots an arrow int he enemy, it will hit his friends close by, because well characters moves around right. yeah, i had fun with those for years... but it was much less epic ! 1. I do if the circumstances mean that the character can't dodge out of the way i.e trapped in a tiny alcove 2. That is something you could debate for something like cyanide - minor poisons found in dungeons or secreted by vermin only make your characters feel ill, the con save is to determine if they can power through the effects... 3. That's not the point. The stirge is on his arm - i.e occupying the same square, for you gridded players out there. If a creature is in the same area of influence, its a different situation than just being in proximity. I'd even argue that being on the player is even more of an issue - honestly at that point its up to DM discretion.
The rules are there as a guide only, creating a semi-realistic simulation of the game world reality. It functions for most situations a group of adventurers find themselves in, but it doesn't mean that it covers every situation.
When I DM and there's an argument like this, I challenge the player to explain exactly how they dodged the wall of fire, how they managed to chug arsenic and shrug it off, how the barbarian managed to destroy the stirge without hitting the arm. If they can do that (for instance, if the barbarian claims he's swinging in a way that doesn't strike the arm -> which would then need higher roll than usual to succeed), then fine, but the "its in the rules" argument does not trump how reality works.
But that's just, like, my opinion or something >.>
|
|
|
Post by DnDPaladin on Dec 18, 2015 6:59:36 GMT
let's say your player makes a ranger or an archer, hes dedicated and could hit the mark at a thousand feet... you'd still give him the possibility of hitting his friends ?
to me too much realism like this makes the game much less enjoyable. at least to me.
|
|
|
Post by themadengineer on Dec 18, 2015 13:14:42 GMT
Fair enough, as I said, at that point its up to your discretion as a DM. I would however suggest upping the DC on hitting something if its in a tricky location, i.e. attached to a player. I think its more enjoyable if the players have challenge, if they have to really think about the consequences on whether or not they do something - it also depends on the level of the archer, 1st level characters are gonna be fretting about hitting their friends way more than a seasoned 8th level adventurer.
|
|
|
Post by DnDPaladin on Dec 18, 2015 18:22:42 GMT
in 5E players can die on a single hit by whatever they meet. i think they have enough of a challenge as it is. i get the point and i do think about it when i can but its more for critical hits and critical misses. also challenges are good yes, but challenged players all night will hope to be challenged at all times and it puts too much pressures on your players. i preffer to have fun and remove pressures. but to each its own.
|
|