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Post by bloodchoke on Nov 8, 2013 2:18:50 GMT
Copied from old forum to here. This guy started out as just an experiment, inspired by DM Scotty's purple worm video. I made his body from model magic, just playing around, then decided I liked it. I used a large paperclip inserted end to end for support, then smaller ones tentacles, tipped with cardstock and covered in hot glue. I painted it brown at first and then layered on a couple lighter tan shades, going off the picture in the 2nd edition MM. But then I read in the 2e MM that it's actually green. I wasn't quite happy with the tan anyway, so I decided to try to make it green. That's a lot of paint... Could have done a better job, sculpting and painting, but it works. I need another one, so may try again. This one is also larger than the 9 feet listed in the MM, so may try to reign it in a bit if I make a second one.
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Post by bloodchoke on Nov 8, 2013 2:19:33 GMT
For a first go, that is absolutely awesome! I'd use it at my table any time!!!
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Post by bloodchoke on Nov 8, 2013 2:20:21 GMT
That is really cool. You may have inspired me to try that one out!
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Post by bloodchoke on Nov 8, 2013 2:21:20 GMT
I think it looks fantastic!
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Post by bloodchoke on Nov 8, 2013 2:21:56 GMT
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Post by bloodchoke on Nov 8, 2013 2:22:39 GMT
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Post by bloodchoke on Nov 8, 2013 2:23:27 GMT
Fantastic critter! What I love:- Natural looking color scheme: Fotos can be deceiving (depending on the lighting), but especially in pic 2, the green-brown combination looks great. - Very dynamic posture - it looks like its jumping forward at it's prey. - Balance & center of gravity: Compared with how much this creature leans forward, the base still looks relatively small. You did a fantastic job at deceiving the eyes: The tentacles don't add much mass and thus don't really move the center of gravity beyond the base, but optically they belong to the creature. My first thought when seeing your pictures was ' why the heck doesn't it tip over?' What I would try to improve with the next model (a.k.a. 'constructive criticism' )- There's still some folds in the clay visible. In some places, especially in the lower body, these folds/cracks look really great, but I would try to avoid those that really look like folded clay - like the one on the snout - because they distract and make it harder for everyone to suspend their disbelief and getting immersed in the situation (i.e. pretending it's not a clay model but the real thing). I always try to aim at a result where you don't immediately see how it was created. - Sculpting the snout: Maybe I'm wrong as the sides of the mouth are visible only in the first picture, but it looks like it is laughing. On the other side, I don't really know how I would model the snout, and many pictures that come up in the google search also show a laughting carrion crawler... Maybe like in the 2nd pic on this page? Long story short: Hats off. I'll try to do one of these asap; your post has put them near the top of my to-do list.
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Post by bloodchoke on Nov 8, 2013 2:24:04 GMT
Very cool, coincidentally I started making an Otyugh yesterday. Still waiting for the clay to harden, pics to come.
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Post by bloodchoke on Nov 8, 2013 2:25:12 GMT
I definitely like it, and it's one of those creatures where the commercial sculpts are too small. Bigger miniatures are better! Some creatures need to be colossal compared to the adventurers.
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Post by bloodchoke on Nov 8, 2013 2:26:44 GMT
Thanks for the kind words everyone. Tauster, I completely agree about the snout. Once I started painting it the wrinkle across the face really bothered me. I remember with regular clay you can mix some small pieces with water to smooth out the surface, so maybe that could work with the model magic too. Of course, wrinkles like the one on the snout could be avoided with just more careful sculpting. I was also not sure how I wanted to do the mouth. I was really going off the 2e MM pic which doesn't show a mount at all, so I just made a small slit there and didn't worry about teeth or anything. It does kinda look like it's smiling though. This might give you a better view. I'm also not entirely happy with the eyes. I think I'll try to blend them to the snout with some hot glue and see if that helps. Anyway, thanks again. I look forward to seeing what you come up with Tauster, and to seeing your Otyugh, Brad.
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Post by pedrodevaca on Dec 21, 2013 18:09:57 GMT
At the risk of revitalizing a dead thread, bloodchoke this is so awesome! You tauster and others are inspiring me to build some monster models of my own.
From the position of a complete clay noob, I have to disagree with tauster (clay genius) regarding the snout. In my mind that fold is what keeps the model looking like a realistic monster rather than a plush toy caterpillar. I'm not a monster manual xenobiologist so I'm not sure how accurate it is compared to published art work (really who cares because your model looks way better than the 2E monster manual art), but I always imagined Carrion Crawlers to be an arthropod of some sort and therefore have an exoskeleton. The snout looks very convincing as a segmented plate. If you look at other insects, praying mantis', for instance, they have similar looking segmented features right near their mandibles. I think the folded clay look works really well, and it makes me immediately think of a big millipede type thing (i.e. scary) rather than a big caterpillar (i.e. cuddly). If I was making this model I would try to replicate that effect on other sections of the model's anatomy, using pics of real world insects and arthropods as inspiration.
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Post by bloodchoke on Dec 21, 2013 20:41:33 GMT
Thanks a lot Pedro! He was a fun little project. Good idea to look at real-life insects for examples. Sculpting is definitely not my specialty, and I feel like this model magic clay isn't the best for details, but I do like the folded, segmented look it accomplished. I would like another shot at the head, mostly because I'm really not happy with the eyes, but I'm not sure I could do much better anyway.
Anyway, my games have been on a hiatus for a while, but hopefully this guy will be hitting the table soon and I'll post some pics of it in action. I did a bit more work on the tentacles, so it looks a little better now, I think. Thanks again, man.
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Post by thedmg on Dec 21, 2013 21:08:20 GMT
Excellent!
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Post by tauster on Dec 22, 2013 9:34:32 GMT
At the risk of revitalizing a dead thread, bloodchoke this is so awesome! You tauster and others are inspiring me to build some monster models of my own. From the position of a complete clay noob, I have to disagree with tauster (clay genius) regarding the snout. In my mind that fold is what keeps the model looking like a realistic monster rather than a plush toy caterpillar. I'm not a monster manual xenobiologist so I'm not sure how accurate it is compared to published art work (really who cares because your model looks way better than the 2E monster manual art), but I always imagined Carrion Crawlers to be an arthropod of some sort and therefore have an exoskeleton. The snout looks very convincing as a segmented plate. If you look at other insects, praying mantis', for instance, they have similar looking segmented features right near their mandibles. I think the folded clay look works really well, and it makes me immediately think of a big millipede type thing (i.e. scary) rather than a big caterpillar (i.e. cuddly). If I was making this model I would try to replicate that effect on other sections of the model's anatomy, using pics of real world insects and arthropods as inspiration. ...first things first: Thanks for the praise, but I am by no means a clay genius. I have found a few ways to get some nice textures with easy techniques, but genius,... nope. This title should go to Scotty and others, who are doing more complicated shapes with clay and other sculpting materials. You are right that the wrinkle over the snout looks like insect's segments - I've seen this only after you mentioned it. Adding segments or scales to a sculpture means lots of details, hence lots of work. But I am sure there are techniques out there that would make getting these easy and fast, such as my way of rlling bark over the clay to get a 'fleshy' texture, which otherwise would dake ages to sculpt with regular schulpting tools. So this is what I'm constantly looking for: fast & simply ways to get cool results (that look like someone was either a real artist and/or spent lots and lots of time on a piece).
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dmjonny
Paint Manipulator
Posts: 133
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Post by dmjonny on Dec 22, 2013 9:48:56 GMT
This is really cool!
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LandWhale
Cardboard Collector
Kharloar
Posts: 43
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Post by LandWhale on Dec 23, 2013 18:36:09 GMT
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Post by bloodchoke on Mar 11, 2014 23:01:04 GMT
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Post by DMScotty on Mar 12, 2014 14:07:22 GMT
Very cool
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Post by skunkape on Mar 12, 2014 16:03:21 GMT
Looks good!
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Post by voodoo on Apr 3, 2015 8:39:34 GMT
Huge!! great site for the PC's they will Shite themselves when you pop that bad boy on the table! wooo hoo.
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