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Post by thedmg on Nov 20, 2013 22:32:30 GMT
Hire underlings...
I always find producing all the required bits first and then mass assembling eveything works best.
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Post by thedmg on Nov 18, 2013 21:41:53 GMT
I'm the DM. It's my way or the old cobblestone path to the dark castle. There are no short comings as there are no grids under my feet at the moment and I am perfectly capable of functioning. The rules merely standardise mode of play so that everything moves along... like laws in society... keeps us in line. The only people who are resistant to gridless are the same people who resist change in general, but don't realise everything is always in flux all the time. If a year ago you told me I'd be cutting cardboard on YouTube with a couple of cats, I'd have laughed at you. Things change... we're going gridless baby!
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Post by thedmg on Nov 18, 2013 13:17:36 GMT
It's like seeing some sort of image of an unborn hybrid!
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Post by thedmg on Nov 17, 2013 21:44:50 GMT
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Post by thedmg on Nov 17, 2013 13:02:32 GMT
Also a note on dungeon design... I do not make sprawling dungeons with long corridors to rooms, this is enormously wasteful from a construction perspective. If you watch my video DMG#010 you will see that the dungeon layout is compact. This aids in better utilising table space and is more realistic in terms of how a structure would actually be built.
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Post by thedmg on Nov 17, 2013 12:35:16 GMT
Hi If I may... Adding a grid is a problem because you are leaving space for the walls. The solution is to make the generic squares (the 6.5cm ones) 3" x 3" with 1/2" walls (a bit larger, but still works). However... you must have half squares on the edges so that when the tiles join they make full squares at the joins. So what you have is a 2" x 2" square with a 1/2" surrounding it. This 1/2" surround must be divided into half squares where there are no walls. When they connect to other tiles they will form whole squares, eliminating your problem. Use this as your standard square size and everything else in my videos will work exactly the same. This modular square system merely aids in making everything line up correctly across all your tiles. You should be able to apply any printed grid tiles to this so long as it adheres to this pattern. Enjoy DMG
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Post by thedmg on Nov 15, 2013 19:49:00 GMT
The key to sandbox freeform DM style is to never allow character downtime. Stuff never stops happening. There is always a knock at the door, a monster around the corner, a flood, a person with information who wants to leave, your money gets stolen, the head of the thieves' guild wants a chat... It all helps move things along, just like real life, the world does not stop just because you want to craft a wand of magic missile...
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Post by thedmg on Nov 15, 2013 19:31:19 GMT
That map rocks!
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Post by thedmg on Nov 15, 2013 19:08:19 GMT
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Post by thedmg on Nov 14, 2013 2:11:26 GMT
EXCELLENT
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Post by thedmg on Nov 14, 2013 2:00:43 GMT
Oh and Brad... there is a certain fountain missing from the torture chamber... just to scare the occupants
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Post by thedmg on Nov 14, 2013 1:59:31 GMT
Jumping ahead there Brad... the trap door video is shot, but I have not finished editing it yet...
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Post by thedmg on Nov 9, 2013 21:25:01 GMT
I wouldnt have done it if DMScotty hadnt put up his videos... so all thanks to Scotty
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Post by thedmg on Nov 8, 2013 13:59:43 GMT
The beard universe!
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Post by thedmg on Nov 8, 2013 13:57:37 GMT
How cool is that to play with
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Post by thedmg on Nov 8, 2013 13:54:43 GMT
To you accept bribes?
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