dmj
Paint Manipulator
Posts: 245
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Post by dmj on Jan 6, 2014 21:19:43 GMT
Two pits each with a diminsion door spell that teleports the character over the other pit.
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Two pits
Jan 6, 2014 21:28:18 GMT
via mobile
Post by onethatwas on Jan 6, 2014 21:28:18 GMT
You can have the trap triggered to deactivate after so many teleports. Then they take fall damage. You could also set the teleportation to activate about 10 feet from the floor. Which would be lined with spears...
So yeah, infinite teleport traps can be fun.
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Post by miltonmurphy on Jan 6, 2014 21:38:02 GMT
With antimagic fields positioned just above the point where the dimension door takes effect. No activating boots of levitation for you person-who-fell for it.
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slurpy
Paint Manipulator
Posts: 197
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Post by slurpy on Jan 6, 2014 23:16:29 GMT
Deactivate? Whatever. I'd rather see the PC starve to death after two weeks of falling endlessly.
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Post by kokigami on Jan 7, 2014 0:27:06 GMT
I kinda like the idea of putting one of these in a hall with some poor sap already in it.. players have to figure out how to get him out..
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Post by wilmanric on Jan 7, 2014 5:40:46 GMT
I kinda like the idea of putting one of these in a hall with some poor sap already in it.. players have to figure out how to get him out.. If he's already falling at terminal velocity, that could be a real trick...
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Post by onethatwas on Jan 7, 2014 5:54:06 GMT
Web spell might work...
Or a slow spell. Or feather fall cast with Ghost Hand
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dmj
Paint Manipulator
Posts: 245
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Post by dmj on Jan 7, 2014 10:47:25 GMT
Stages of fear once in this trap. At first the character falls and screams but eventually they'd realize they are not dying. Then try to do something to no avail, then boredom, then the real horror strike as they start to get hungry. Up until they start starving it could be a comedic moment.
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Post by wilmanric on Jan 7, 2014 13:59:54 GMT
Web spell might work... Or a slow spell. Or feather fall cast with Ghost Hand Yup. My mind went toward mundane solutions... Magic would be easier!
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Post by kokigami on Jan 7, 2014 23:55:06 GMT
magic is always easier. That is the problem with magic. make the spell magically unstable. Cast a spell, and he hits the ground..
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Post by onethatwas on Jan 8, 2014 2:49:08 GMT
Hmmm. This is like Saw: D&D edition. But yeah, without magic, you have to find something else.
I guess it depends on what is available to the players.
If I were cruel I would make the only available cushion to slow the fall a Gelatinous cube...
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dmj
Paint Manipulator
Posts: 245
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Two pits
Jan 8, 2014 4:13:29 GMT
via mobile
Post by dmj on Jan 8, 2014 4:13:29 GMT
Hmmm. This is like Saw: D&D edition. If I were cruel I would make the only available cushion to slow the fall a Gelatinous cube... we think alike lol
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Post by thedmg on Jan 9, 2014 12:45:25 GMT
Groundhog day free fall
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dmj
Paint Manipulator
Posts: 245
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Post by dmj on Jan 9, 2014 15:04:24 GMT
Imagine extending this out decades you would have skeletons caught in it just randomly appearing an falling back and forth.
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Post by onethatwas on Jan 9, 2014 19:15:54 GMT
It would actually be more like a mummified corpse. The constant fslling would make it hard for ground based bacteria to engage in any digestion of the rotting corpse. The corpse would likely dehydrate faster than be digested by any airborne bacteria.
You could also have a necromancer come in every year or so and animate the corpses in free fall. A) it adds to the terror, B) it keeps the whole thing from becoming a corpse pile, as the undead might thin out the corpses accrued through their natural activity of attacking living beings and attempting to consume them, and C) it sets the stage for the two persistent magical effects (teleportation and undead necromancy) to interact and breed a whole new undead type: Phase Zombies.
Imagine Zombies who can Dimension Door about...fun
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Post by thefiend on Jan 9, 2014 20:03:11 GMT
It would actually be more like a mummified corpse. The constant fslling would make it hard for ground based bacteria to engage in any digestion of the rotting corpse. The corpse would likely dehydrate faster than be digested by any airborne bacteria. You could also have a necromancer come in every year or so and animate the corpses in free fall. A) it adds to the terror, B) it keeps the whole thing from becoming a corpse pile, as the undead might thin out the corpses accrued through their natural activity of attacking living beings and attempting to consume them, and C) it sets the stage for the two persistent magical effects (teleportation and undead necromancy) to interact and breed a whole new undead type: Phase Zombies. Imagine Zombies who can Dimension Door about...fun Threads like these are why I love this forum. An interesting concept gets developed and turned into something awesome!
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Post by bloodchoke on Jan 20, 2014 1:15:19 GMT
This thread is all win. Already trying to figure out where to fit this in my campaign.
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Post by Sleepy Hollow Mike on Jan 22, 2014 4:17:28 GMT
Hmmm. This is like Saw: D&D edition. But yeah, without magic, you have to find something else. I guess it depends on what is available to the players. If I were cruel I would make the only available cushion to slow the fall a Gelatinous cube... That truly would be really cruel! A great trap but a mood killer for sure! Lol! I used to have lots of traps in my dungeons but over time as a GM I learned that quality was better than quanity. I only use them now at choke points along the dungeon route. My players have learned (much like real ppl) over time to recognise these areas!
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Bael
Room Planner
Posts: 288
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Post by Bael on Jan 23, 2014 18:30:16 GMT
Deactivate? Whatever. I'd rather see the PC starve to death after two weeks of falling endlessly. "Warrior needs food, badly"
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