dmzook
Cardboard Collector
Posts: 45
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Post by dmzook on Dec 17, 2013 0:00:45 GMT
I'd been working on these for awhile. I thought the 2D D&D brand tiles were cool, but wanted more from them. I think Hirst Arts molds are amazing, but I'm not ready to go down the plaster rabbit hole. I read some people said the plaster molds can still get jostled on a table and shift out of place. One guy on YouTube came up with a clever solution using non-slip rubber matting on the bottom. The interlocking/modular cardboard tiles from the D&D Adventure System board games seemed like a viable option. Attachment DeletedAttachment DeletedAttachment Deleted
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Post by thefiend on Dec 17, 2013 0:17:20 GMT
I really like it when someone is able to bring together two different mediums into a single, well-executed idea that really shows that crafting isn't just about cardboard. Thanks for sharing and inspiring.
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Post by Deleted on Dec 17, 2013 0:19:32 GMT
Wow.. got to 7.40 on the video and then my eyes popped out of my head. NICE! That is a great system you have there, looks like it would be a blast to play.
I am very impressed, and thank you for sharing.
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Post by DMScotty on Dec 17, 2013 0:42:32 GMT
Interesting idea but to me it has all the problems of 3D dungeons that I have discussed before. I also feel that your choice of materials could limit what you can construct. Thanks for sharing though as others may like this style.
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Post by monkeywithtacos on Dec 17, 2013 7:06:22 GMT
Very cool idea... as I have 2 of the 3 boxed "games" (Legend of Drizzt, and Castle Ravenloft) that I basically bought only for the miniatures, I had been mulling over a similar idea myself. Very well done sir, very well done!
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Post by thefiend on Dec 17, 2013 7:10:13 GMT
Interesting idea but to me it has all the problems of 3D dungeons that I have discussed before. I also feel that your choice of materials could limit what you can construct. Thanks for sharing though as others may like this style. Yeah, it's 3D terrain, HOWEVER, it's a modular system. To me, this is fantastic for its intended use. The things that will make something like this pop will be the bells and whistles. The doors, the shelves, the rubble piles, the treasure chests, etc. This sort of modular system will be amazing with the set pieces. This is the cheaper (and quicker?) version of Hirst Arts blocks. He could still go with 2.5D terrain when he's not in a dungeon setting and wouldn't miss a beat. The tight views and spaces add to the feel and ambiance of dungeoneering and will serve to heighten the realism that we in the terrain building community strive for. This also makes the 2.5D tiles he would use in concert feel even more open.
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Post by monkeywithtacos on Dec 17, 2013 7:32:12 GMT
This style could also be done with a 2.75D feel to it as well. Just by shortening the walls slightly, one could still get the desired effect without some of the hindrances some people experience.
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Post by thedmg on Dec 17, 2013 10:55:06 GMT
The 2.5G method is to use chopped up kebab skewers stuck into the corrugation to hold them together on a felt like surface. Problem solved
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Post by monkeywithtacos on Dec 17, 2013 22:23:49 GMT
The 2.5G method is to use chopped up kebab skewers stuck into the corrugation to hold them together on a felt like surface. Problem solved I hope I am missing the tongue in cheek here, and on a few other posts lately.... We have some people coming here with a great plethora of ideas and meeting negativity....that's not the DMs Craft community I joined...... Edit: Apologies if my post came off cranky....sometimes forget that we often read our own tone and emotion into others posts, and that can lead us to misconstrue what they are actually meaning to convey...
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Post by skunkape on Dec 18, 2013 4:50:54 GMT
Great idea dmzook, glad you posted a video on it too! I like the idea of interlocking tiles and I think your approach is great!
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Post by adamantinedragon on Dec 18, 2013 5:18:03 GMT
Zook, not only is this a great idea that has been beautifully executed, but your explanation and demonstration of the technique, the guidance on where and how to get the materials and the "how to" approach is really worthy of praise all around. I hope to see more of your posts.
As far as 2D vs 2.5D vs 2.75D vs 3D vs whatever is concerned, I feel pretty confident that there is room in this hobby for all of those techniques and more, and that mixing and matching them is not only fine, but can allow for some real opportunity to bring players' focus to specific areas when the GM desires.
I used to do all of my gaming on a projected digital map that was probably the most flexible and easy to use system I've ever used. But eventually I got the terrain bug which led me to more and more realistic gaming elements. While I greatly appreciate the value of the 2.5D approach, I definitely still love the use of my 3D Hirst blocks as well.
Thursday of this week I will be running my first session where I use 2.5D almost exclusively. I am doing it expressly as an experiment to compare the gaming experience of using the flatter, lighter, easier to move pieces and the larger, heavier and more difficult to maneuver pieces. I will let you all know what my game group has to say about the 2.5D experience.
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Post by DMScotty on Dec 18, 2013 5:34:31 GMT
Many people have different play styles and I always appreciate opposed options as long as those opinions are not personal attacks on anyone. I have no problem with anyone disagreeing with anything I or anybody else says on this forum as it is an open exchange of ideas.
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Post by earlteagrey on Dec 18, 2013 10:18:18 GMT
As far as 2D vs 2.5D vs 2.75D vs 3D vs whatever is concerned... Noooo! We are becoming just as fractured of a community as the D&D flavors people play!!! Haha J/K Zook, cool idea, bold move to remix your game pieces like that for how spendy the games are! But if you were kind of over the game, what a great way to make it useful again, which I feel is a huge part of the joy of crafting! Nice door work also! I may do some similar ones for my current layout. As for the controversy over feedback/styles, I joked earlier, as long as a system and style works for you and your players, it works! And even when things don't, for me I find that it was still a learning experience so truly nothing goes to waste.
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Post by thedmg on Dec 18, 2013 11:59:29 GMT
The 2.5G method is to use chopped up kebab skewers stuck into the corrugation to hold them together on a felt like surface. Problem solved I hope I am missing the tongue in cheek here, and on a few other posts lately.... We have some people coming here with a great plethora of ideas and meeting negativity....that's not the DMs Craft community I joined...... Edit: Apologies if my post came off cranky....sometimes forget that we often read our own tone and emotion into others posts, and that can lead us to misconstrue what they are actually meaning to convey... I am sorry if that somehow did come off negatively. Obviously this post is about holding tiles together and I would use kebab skewers to solve that problem. I did not mean it in any way other than that. DMZook has put a lot of effort into his unique tiles which are great and others have put a lot of effort into theirs. If they are having problems with tiles moving apart they can use kebab skewers or toothpicks pushed half into the cardboard corrugation to solve this problem as another option/alternative.
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dmzook
Cardboard Collector
Posts: 45
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Post by dmzook on Jan 26, 2014 16:03:39 GMT
Thanks for the comments, critiques and support. I was very glad to see our consensus was essentially "Any crafting is good crafting."
Go crafters go!
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slurpy
Paint Manipulator
Posts: 197
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Post by slurpy on Jan 26, 2014 21:56:49 GMT
As far as 2D vs 2.5D vs 2.75D vs 3D vs whatever is concerned... Noooo! We are becoming just as fractured of a community as the D&D flavors people play!!! Haha J/K I have decided to switch back to 1D gaming. This second dimension stuff is a joke.
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Post by wardenhammer on Jan 27, 2014 6:32:08 GMT
I am of the thought that if it works for you, that's great. My issue with 3d terrain (of which I have a goodly amount, still do Table Top Wargaming) is storage. The great thing I enjoy about DMScotty's method is I can neatly store the tiles away. As my gaming table is always covered in cloth I do not have an issue of tiles moving about. As I said, each to their own.
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Post by onethatwas on Jan 27, 2014 9:47:44 GMT
Noooo! We are becoming just as fractured of a community as the D&D flavors people play!!! Haha J/K I have decided to switch back to 1D gaming. This second dimension stuff is a joke. Just make sure that you avoid connecting the dots, and the 1D method should work pretty well. Of course if you're going the 1D route, you may want to spice up the gaming by insisting that everyone narrate their character in 2nd person POV But yes, the preferences for gaming in the 2nd thru 3rd dimensions isn't as important as having fun, both gaming and in crafting. Now, when we all start crafting in 4D or 5D, that will be interesting...
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Post by thedmg on Jan 27, 2014 10:30:30 GMT
Damn it. I just built a multidimensional hyper cube. There is something fishy about this glue gun.
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dmzook
Cardboard Collector
Posts: 45
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Post by dmzook on Jan 27, 2014 15:51:28 GMT
Damn it. I just built a multidimensional hyper cube. There is something fishy about this glue gun. Ha! Dibs on that glue gun when DMG ascends and becomes an omnipotent being of pure energy.
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