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Post by onethatwas on Dec 13, 2015 17:00:50 GMT
Fair enough, I'll grant that there may be misunderstanding somewhere in our discussion. I too will end it here, after having said two things:
Murphy's Law may apply, but not in every instance. So perhaps all the instances in which I can (and do) have Realism and Playability both work perfectly fine at my table, perhaps it happens that you can't manage it at your because you have very different players/circumstances.
It also is worth noting that Murphy's law works both ways: If it can happen that you can have Realism and Playabiliyy both be perfectly functional, then it will happen (and, as I said, it does at my table).
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Post by gnomezrule on Dec 14, 2015 3:49:50 GMT
If you play gridded, then scale is totally irrelevant. You are truly concerned with "spaces," not "feet." You don't actually care about 10 feet...you care about 2 spaces. It doesn't matter how large those spaces are - there just needs to be two of them. Well I see what you are saying but when I see my mini next to a table that is 2x3 squares other than board rooms how often is a table 10x15 feet?
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Post by Wyloch on Dec 14, 2015 12:34:51 GMT
If you play gridded, then scale is totally irrelevant. You are truly concerned with "spaces," not "feet." You don't actually care about 10 feet...you care about 2 spaces. It doesn't matter how large those spaces are - there just needs to be two of them. Well I see what you are saying but when I see my mini next to a table that is 2x3 squares other than board rooms how often is a table 10x15 feet? Ah, you're right. I had lost track of the original question in this thread, and answered a question that wasn't actually asked.
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Post by darkpath on May 5, 2016 1:39:36 GMT
Depends, I have some miniatures that are really small compared to my 28-30 mm minis, so I just classify them as subhuman races or even hobbit sized. Guess it's all in how you want Rplay it.
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Post by DnDPaladin on May 5, 2016 8:45:18 GMT
its much easier then that though... sizes are generic. meaning that a creature being medium sized. 1 inch base. is supposed to be between a certain range of height. but since most creatures have varied heights. its easy to have creatures bigger or smaller then others yet be the same type of person.
exemple of D&D: a medium sized creature measures between 5 feet and 8 feet tall. large creatures are between 8 feet and 12 feet tall, etc... thats why scale is not so important in the end. in any cases, the only way to really toy with scale is to either make the mini smaller or bigger or the platform on which it plays smaller or bigger. exemple of wyloch tiles. in the end they are better for scales because it actually makes the scale a tad bit smaller. couldn't reduce the mini so let's make the tiles bigger. his scale ends up much closer to 1 inch equal 3 feets then the real 1 inch = 5 feet. all it took him was to make the tiles bigger.
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Post by sgtslag on May 9, 2016 1:11:20 GMT
I've been playing historical miniature war games since the mid-90's. This discussion topic has made me chuckle a few times: D&D players have a very different attitude towards scales, compared to historical gamers. A lot of historical gamers refer to themselves as, "Rivet Counters", they actually want to know every historical detail of their subject, and any deviation from what is documented, or thought to be proper, is derided, and poo-poo'ed. They count the number of buttons on a uniform worn by a soldier in Napoleon's army, for every given year, every campaign, every unit's colors. They are stickler's for such details. Many will not mix the figures from different manufacturers because they are out of scale, and all must be of uniform height, and build...
What is right, is whatever you choose, for your table, and your game. Not criticizing, just commenting on how different folks take different stances on what they want for scale on their tables. I see the benefits of each approach -- and I choose my own path to follow, of course. We gamers are a very diverse group, with equally diverse views. I've very much enjoyed this discussion, as I have one foot in each camp, understanding full well the benefits of each approach. Cheers!
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Post by onethatwas on May 9, 2016 15:13:55 GMT
I've been playing historical miniature war games since the mid-90's. This discussion topic has made me chuckle a few times: D&D players have a very different attitude towards scales, compared to historical gamers. A lot of historical gamers refer to themselves as, "Rivet Counters", they actually want to know every historical detail of their subject, and any deviation from what is documented, or thought to be proper, is derided, and poo-poo'ed. They count the number of buttons on a uniform worn by a soldier in Napoleon's army, for every given year, every campaign, every unit's colors. They are stickler's for such details. Many will not mix the figures from different manufacturers because they are out of scale, and all must be of uniform height, and build... What is right, is whatever you choose, for your table, and your game. Not criticizing, just commenting on how different folks take different stances on what they want for scale on their tables. I see the benefits of each approach -- and I choose my own path to follow, of course. We gamers are a very diverse group, with equally diverse views. I've very much enjoyed this discussion, as I have one foot in each camp, understanding full well the benefits of each approach. Cheers! Either you are an octopus or a strange Cthulhu monster in real life, with that many feet... But yes, totally agree with this.
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Post by sgtslag on May 9, 2016 21:23:56 GMT
That comment will cost you Sanity... The more you know, the crazier you get! Unless you have never played CoC ( Call of Cthulhu) games, in which case my comments fell to the floor, dead. If you have played CoC... " Aghhhhhhhhhh!..." Cheers!
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Post by DnDPaladin on May 10, 2016 4:15:06 GMT
not going into such detail sas the number of buttons on ones uniform, but im also very about scale. i'm logical like that and so want that immersive action that having things on scale is important to me. but over the years i realised that going full blown "on scale" only makes things much much much worse seriously. there are many things that doesn't work. other things makes the minis not working that much. problems that if you start trying to solve. will only lead you into problems over problems all the times without any ends in sight. this is the loop i was stuck for about a year.
its just not possible to play RPGs and be "on scale" all the times. just look at a table full of "very realist people" and you'll automatically see problems on their tables even if they did try their best not to have any. you know what they say, perfection doesn't exists. but it shouldn't stop you from trying though. at least if its your thing.
so yeah like sgt i'm on both edges here. trying to balance between the two of them.
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