dmgreg8
Cardboard Collector
Posts: 22
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Post by dmgreg8 on Jul 31, 2015 23:48:52 GMT
The Library trap I came up with a few ideas I took from things like movies and dungeoneer board game.
How it geos is the players enter the room, of course one of them uses detect trap but it reflects back as an automatic failure. Shortly the door closes and locks, the book selves all disappear. The walls become mirrors, and on the mirrors replicas of the players appear and attack them, as they soon find out attacking back is doing nothing, also what they don't know yet is that behind one of the walls in a room is the wizard himself controlling the trap. Also the players find out there is anti magic sphere surrounding the players as the magic users try to cast.
The room shifts twice while this is going on.
So how do you think my players solved this problem?
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Post by onethatwas on Aug 1, 2015 0:19:01 GMT
I would imagine breaking the mirrors would have some effect, if not totally banishing the replicas outright.
...there is a rules lawyer flaw that could be raised here...if the players are surrounded by an anti-magic sphere, and a wizard has to control the trap (implying it is magical in nature), then doesn't this render the players immune from attack from the replicas, or any other magical effect that could target the players?
Other than that, neat idea.
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dmgreg8
Cardboard Collector
Posts: 22
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Post by dmgreg8 on Aug 1, 2015 5:14:09 GMT
The anti magic sphere does not protect the players it only prevents them in using magic.
And yes breaking the mirrors does effect the trap, and also reveals the secret door leading to the room where the wizard is.
One broken mirror = one less replica
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