Mortal Knight
Paint Manipulator
Current Game: Return to Serenity (Custom Campaign)
Posts: 194
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Post by Mortal Knight on Jul 23, 2015 2:56:15 GMT
This isn't a crafting video more of a how to in Pathfinder.
Game Talks EP. 001: Encounter Building
Feel free to tell me what you think.
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Post by DnDPaladin on Jul 23, 2015 8:39:14 GMT
informational video, good one ! its good to mention two things though... 1 - the characters have abilities that overclass monsters more often then not. so the CR players can take go up as they level up. meaning what was medium encounter back in level 3-4, is now way too easy at level 15. they have so much abilities that monsters of same CR have problem keeping up. which makes encounters easier then they should be. in 3.5 players had around 2 levels in CR more then monsters after level 4. and they kept that advance even in the later levels. in 5e im seeing the same thing, except its a single CR of advance, not 2. but overall as the characters levels, they can dish out much more and thus can take higher challenges even for their levels.
2 - CR do not calculate variables into the equation... surprise rounds. light sources. everything that can toy around an encounter can make said encounter easier or harder then the actual CR. which in th eend makes CR much biased and not really helping. still a good gauge to make encounters. but it sure as hell do not make an encounter easy or not.
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Mortal Knight
Paint Manipulator
Current Game: Return to Serenity (Custom Campaign)
Posts: 194
|
Post by Mortal Knight on Jul 23, 2015 15:40:53 GMT
Good points to make but this video was just to run over the official way Paizo has set up for pathfinder rpg. This information can be found on pg. 319 in the Core Rulebook all of those things will be gone over in a later video for adventure building as a whole. Thanks for the reminder for those videos tho I will definitely make it a point to speak on these things thanks for the insight.
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