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Post by deafnala on Jan 4, 2020 23:51:11 GMT
They are SPLENDIDLY creepy characters. VERY IMAGINATIVE & VERY WELL DONE!
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Post by tauster on Jan 5, 2020 18:05:43 GMT
They are SPLENDIDLY creepy characters. VERY IMAGINATIVE & VERY WELL DONE!Thanks for the praise, Alan. It means a lot from the God of Mushrooms and the creator of the Spooky Woods folks! I did some groupd shots outside today, which should be the last shots you see of these critters for some time.
Team Turquoise Soldiers and guards, but neither as strong nor as dimwitted as their green siblings.
Team Blue The hit team with their ogre arms.
I'll make them a bit dimwitted but bigheaded, constantly using complicated words to show their intellect, without realising that they use them completely wrong. The king, or whatever title he likes. I absolutely love his 'scratching head' pose. The others are members of the ruling caste, constantly emphasising that all Oculants are equal, but leaving no boubt that they are more equal than the rest.
Some of the original batch.
They're cute, but I'm happy that the newer ones are clearly better.
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Post by jennifer on Jan 8, 2020 15:56:06 GMT
Those are adorable
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Post by tauster on Jan 10, 2020 22:33:22 GMT
Another new race was born today. Or rather, crystallised. And no, I can't resist bad puns. Inspired by Krakongames' Ferrus Testudines, I recycled some pink foam cut-offs that I could't throw away for months, always hoping to find some use even for small pieces. Well, seems like I just did. Here's what I started with: 20 minutes later. Making three creatures took about 30 minutes from there, give or take. I made mine a bit different from Krakon Games' version, adding a roper-like eye instead of a proper head. It felt better that way somehow. Or maybe I'm just a little too much influenced by deafnala 's critters.
And of course I couldn't resist adding tentacles. I have now used up my last good-looking tentacles in the box, so I'll have to break out my trusty tentacle maker asap. Crafting without having a supply of tentacles to add whenever I feel like just doesn't feel well. Btw: When you cut pink foam with a craft knife, do yourself a favour and use a fresh blade. I am a notorious not-changer, using my blade until it is dull, dull, dull. And no, l I can't justify that habit... Here's the difference between cutting with a dull and a new blade. The picture speaks for itself, I guess.
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Post by tauster on Jan 12, 2020 20:58:34 GMT
A little progress on the crystal critter, and a new batch started. This time: Fishes!
But first things first, I based the crystal critter two times with regular acrylic white. Most of the pink is covered up already, and the rest will hopefully be with the following layers of whatever strikes my fancy.
I'm thinking of a very watered-down blue/green wash, plus a pearlescent drybrush on top. Maybe I'll reverse that order on one of them, just to see the difference.
The leftmost got covered in crystal effect color; the color is still drying so I'll probably have to wait until the morning to see if that stuff really makes any effect (got it years ago in a set with other colors, hadn't tried this particular color out so far).
The right one belongs to my kid who, after seing mine, wanted his own. He decided against tentacles and opted for horns.
And here's the new sh*t: Fishes.
A whole school of colorful, harmless, happy fishes! Noticed how I sneaked the ' harmless' in?
I made molds from a plastic toys and cast a whole bunch, intending to use them below the waves of the Glimmersea. They didn't come out too well, many of them have casting defects, but that can be wounds (fresh and/or healed up). Live in an underdark ocean is dangerous, after all. And I am sure my players will not think of them as harmless for even one moment.
They know mee too well for that... So I need some unexpected powers for these little koy-like fishes. Poison is always an option, sure. But that isn't spectacular. They live in the vicinity of an Aboleth city, so psionic stuff would be nice. Any ideas?
When the basecolors are dry, I'll try some metallic drybrushes, plus some washes. I feel like making large swarms with 10 or more individual fishes on a single base, hopefully branching out into more squatic scatter terrain from here. Floating algae forests, plus some terrain pieces similar to what DMScotty did last summer ( here and here). So far I have some aquatic bases and a trio of zombie sharks. Not nearly enough, but a start.
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Post by tauster on Jan 22, 2020 20:13:04 GMT
This friday, the party will journey to one of the Faerie realms of Flibbertigibbet, a powerful fey lord. The goal is to get the soul of the Gnome Illusionist's familiar back, which was killed during an extraction mission ('Find the undead captain of the elven spelljammer ship. He had been added to the army ofseveral thousand undead, who are now 'parked' in the middle of the Jungle of Chult.'). Obviously, the mission didn't end in a complete success.
Yes, they found and rescued captain Oakenleaf and got out before the undead ripped them apart and/or assimilated them, but at the cost of two lives, one being said wizard's familiar. In all of our 20 years of roleplaying, we had only three characters who died and had to be brought back, these two included. The first PC resurrection (after a failed resurrection check against a chance of 97% - the player rolled a 98) had the rest of the party travelling several layers of Hell to get the soul of their friend back, so these sessions are something special among us.
The party's patron deity is the elven trickster god Erevan Ilesere, and Flibbertigibbet* is of like mind. A bit less powerful than a true god, but... more fey. The players recently got to chose whether they'd visit his realm or face the abovementioned giant undead army. After a quick description of Flibbertigibbet (creator of the gremlin race, fun-loving but a scatterbrained to the extreme (he played hide-and-seek with his mother and permanently forgot where he'd hidden her resulting in the dissappearance of a feaerie queen), unintentional destroyer of worlds, etc) they decided to face the undead. Half of the party has an extreme phobia against undead. That might tell you how much they fear the fey. I think I have portrayed the fey correctly. * I warmly recommend The Faerie Ring - Along the Twisting Way by Zombie Sky Press. Even if you have just a passing interest on all things faerie, this is probably the best sourcebook on fey out there. Long story short, here's the blurb about the abovementioned faerie realm:
Somewhere there they hope to find the sould of the wizard's familiar, but they will have to earn it. The party is around level 8 (ADND 2nd edition rules), with a shapeshifter fighter, a gnome illusionist and a drow thief/psion. Plus the Decimator, an intelligent flying sword (my 7 yr old son's temporary character).
They'll be break in the icy waters of a frozen pond, barely make it out of the freezing waters, somehow need to get warm and dry again, which wil be interrupted by aggressive snowmen they'll have to fight in a blizzard (reskinned Weeping Angles, so don't blink! ...don't blink my ass - try that in a blizzard!). The ruckus of the battle will lure in other creatures like a pair of ice drakes, a married couple of ice trolls and their pet giant ice weasle (at least those will help them), and others. And when they think it can't get any worse, the first giant wooden chicken appears: 6m of massive wood, claws as long a a grown-up human, an aura of chill and terror surrounding it, plus a very... fowl temper. Unfortunately that pun doesn't work in German. Long story short (yes, I do realize I've broken that promise already), that's the rough plan for friday night. Let's see how much survives contact with my players. Not much usually does. In any case, I need giant wooden chickens and have two nights time to make them.
Some WIP pics of the chicken follow, and as always I'm thankful for any input, craft-wise or encounter-wise. You can find paper maché chicken online for 2€ (see here). They don't come with legs, so I bent some wire and drilled holes in the body to glue them in. The legs and feet were covered & textured with hotglue. The cavity is filled with crumpled tin foil (cat food containers that have been used as color palettes)...
...then the whole opening got covered with PVA-soaked paper, to hide the seams:
I decided to leave the third chick untouched, as two are enough for the encounter and I want to have a spare one for future ideas.
And that's where we are. The PVA glue will be dry in the morning, so I can prime them black before going to work, finishing the painting in the evening & night. I hope they'll look like proper wood...
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Post by tauster on Jan 25, 2020 12:42:28 GMT
I managed to finish the Giant Carnivorous Wooden Chicken just in time for yesterday's game night, which was glorious in several aspects. story-wise
- we got the wizard's familiar back from the dead, i.e. returned her sould from the faerie world it went to after dying
- the other PC, Gulug the hamster (former human, former frog) is alive again, sort of. More on that later.
gameplay-wise - the encounters were very athmospheric, nailing the intended mood exactly
- it was one of the rare sessions where my plan for the night survived during game, story-wise as well as playing through all the stuff I had prepared for the night. We landed exactly where I had wanted to go for the evening. Honestly I can't remember having met the planned point before, ever. This was the first time I put much of my winter-themed terrain and monsters in front of my players, who loved the stuff. Very satisfying! The party were supported by a friendly allied faerie, who knew a fey portal to Flibbertigibbet's realm, where she had determined Neha's soul went. The portal is oneway* and only active during a certain moon phase, which ended unfortunately one day before. The faerie's solution was a small gul-de-sac in one of the city's run-down harbor quarter, which was known to a very few people as 'Backwards Alley': If you walkit in a certain order of steps, you can time-travel, in a limited and 'it's too complicated to explain to you' way.
* The return trip was done via magic beans, also provided by the faerie, that each player had to eat.
So the faerie guided them to Backwards Ally, hummed a melody that the party immediately forgot even while hearing it and danced a weird dance. In the dead end of the ally was a decrepit wooden ladder dissappearing in the dark above, which they had to climb. The farie explained that the remaining link between the wizard and his familiar would ensure that they arrived somewhat 'near' the familiar. She had to stay back to make sure they can return, which was all accepted by the players as part of the faerie magic.
Actually, this was one of the few sessions where magic really felt mysterious to us. A nice change after over 20 years of roleplaying!
They climbed for several minutes through complete darkness and rising winds, while the temperature dropped with each rung and the wind grew into a veritable snow storm (it was summer in the city where they started). At that point I started this on the TV in the back of the room, and left it playing for the whole night. I dimmed the lights and put the terrain pieces on the table. They arrived on a very small flying rock, barely large enough to hold them all, less than 1m wide and about 1.5m long. There was nothing to be see around them, only another flying rock about 2m in front of them, and the edge of another beyond that, dissappearing in the blizzard. Only clouds above and around them, and if there was any ground below, it was obsuced by the dense fog and whirling snow. It was about -10°C, and they hadn't prepared for winter. They immediately got their sleeping blankets out of the backpakcks, protecting them against some of the cold but negating any DEX bonuses they might have for future checks. The party's shapeshifter shifted into an eagle and braved the storm (one DEX and STR check for each rock isle, plus a WIS check to time the next step/jump to one of the very brief relatively calm moments (providing a +2 bonus for the other two checks). He had to make 6 rock hops until he found a rock with a wooden ladder going down. The party's psion then established a sight link to the eagle, and while seing the target area, was able to open a psionic dimension door to get the party through. Again, they had to climb down for minutes, which was difficult considering the iced-over rungs. The wind sounded different, hinting at the ground being near. Which was furtunate because the ladder broke off and all of them tumbled to the unseen ground below. I had them roll a D12 to determine the drop's height (2m - they were lucky), switched the room's lights off completely and put Glazier's Heart on the table. Much aaah!'s and oooh!'s ensued. The party landed in the center of a frozen pond. I can't stress enough how athmospheric the mood was. The LED lights provided just enough light to see the immediate surroundings, even though it was hard to read the character sheets and dice.
The ice held for a few moments, but when the magical rolling chair of the NPC mage hit the ice and knocked one PC off his feet, the whole ice surface broke into sheets. I switched the pond and got another round of praise. The eagle shifted back in human form. They had a hard time getting off the ice because dice results were very dramatic during the whole night (we call them drama dice), but eventually made it to the shore... where they encountered their first snow man (a small one, without any arms). It took them only a few moments to realize that it wasn't a regular snow man, as it had suddenly grew arms and moved towards them when nobody looked it's way. More snow men appeared from the fog between the trees, and the fight was on.
The Decimator, or 'Bert the intelligent flying sword' (my son's temporary character) got gripped by a snow man and used as a weapon against his friends. (months back, I had a snow man arm using the same type of sword I used for Bert's miniature, which was pure luck). His STR checks failed for almost the complete battle, so he could free himself and help only in the very last stages of the battle. The farie had given each of them a magic bean (and a tiny pot with earth for each bean). When you throw it, a random magic effect (chosen from a D100 table) happens, for better or worse, or entertaining. They rolled up a very angry and aggressive ogre that immediately stormed towards the PC who had thrown the bean, axe high and roaring, knocking one of the smaller snow man out of her way.
So the fight had suddenly become more interesting... after two more rounds of battle with more snow men incoming, the ogre threw herself on the PC, buring her under her bulk. Just in time to pretect her from the frost breath of the small dragon who made a fly-by attack from out of the storm and dissappearing back into the white fog and snow flurry. Now she seemed to be on their side suddenly... the whole situation got from 'more interesting' to 'downright confusing'.
The players didn't have time for catching breath or conversing with the ogre/troll/ , as more screams came from the dark woods, and stomping from many feet. When the dragon attacked next time, they threw a glass sphere enchanted with a fireball it's way. It hit the dragon the exact moment it breathed frosty death their way, resulting an a strange mix of different magics: The ice breath seemed to freeze the exploding fireball, which hang in the air like, appearing like someone had hit hte PAUSE button on the remote while the TV showed an explosion. Rime had formed on the edge of the unmovong flames, and the dragon who should by all means have flewn through the explosion seemed to have been frozen to the flames. It screamed while being unable to remove itself from the flire, being suspended in the air and slowly burning to crisp. One more hint that magic works strange in the faerie realms... A giant eight-legged weasle(?) appeared between the trees, and a male ogre/troll/ followed behind. They didn't attack the party immediately, but the players attention got already drawn to the next threat: More stomping from the woods, louder and accompanied by the sounds of splintering and falling trees. Moments later, the newest abomonination apeared between the trees: A friggin' giant wooden chicken, with a blood-spattered beak and claws, came crashing through the trees!
Unbelieving stares among the players, followed by much amusement)
The ogres/trolls seemed to lure in the chicken from the other side of the pond, which seemed to work: The beast went into the shallow waters of the shore, but instead walking on sinking below the ice sheets, it jumped and flew to the other shoreline, landing in a splash of icy water and snow among the enemies (3D6 damage for all in 3m distance). A few rounds of thrown glass grenades (lightning and fireballs) another chicken crashed through the trees. Unfortunately the first one had just exploded into giant splinters (one player had aimed for the anus with a fireball grenade, and made the difficult roll). The second chick died faster, as dice luck was on the player's side this time (later the ogres/trolls would explain that those beasts are fiercely territorial, and killing the first one before the second arrived had made the battle actually harder).
The decimator was finally able to free istself from the snow man, reduced it to a heap of ice and snow and started chopping away at the second chick's legs. The ice dragon died finally, falling to the ground in a heap of charred bones. They harvested the skull (the allied mage had a handy portable hole on his flying wheel chair) and tried carefully conversing with the ogres/trolls, which was difficult because they didn't speak their language.
They had received a crash curse by 'their' faerie how to behave when among fey (be very polite but never say 'thank you' as it puts you in their debt, don't accept food or drink, etc). They weren't sure whether or not these creatures were fey... and one character offered them a bottle of strong beverage as a sign of piece and good will, which the female accepted and offered a giant mug in exchange. Before the other players could react, the mug was emptied... and only then the player realized his character had just drank something offered by a potential fey. Facepalming ensued. Long story short, they were invited in the ogre's hut (surprisingly civilized and cosy, no dirty felts and rotting food on the ground!) and offered a quarter for the night. It turned out that Neha, the wizard's familiar, had found her way to the hut and lived there ever since, which was many months ago. Time indeed seemed to move differently here! After a joint meal (where each ate their own stuff) and a night's sleep, the party 'not-thanked' the ogres/trolls and parted via the magic beans, arriving back in the city they started. During the one day in the faerie woods, almost one month had passed here. During this time, Gulug was brought back from the dead too: Gunther von Schwarzhügel (black hill), a good-aligned(?) necromance looking like an eight year old boy who had already helped them rescuing the soul of on of the characters from the plane of hell, had helped a team of mechanically inclined mages and priests to create a ersatz body for the missing lower half of the hamster (which was blown away in a unfortunate cascade of fireball and lightning glass grenades). I introduced Gulug the flying robo-hamster snake, sadly without the player of the character being present (she had agreed to getting her hamster changed that way beforehand). More facepalming and smiles.
The session was a great mix of what makes roleplaying great: difficult terrain, strange and interesting monsters, unexpected tweaks, interesting social encounters and more weirdness and fun than our usual lot. Add to that a mission the players have a real stake in, a happy end that actually means something, and a night that for once didn't end with a cliffhanger. We need to get together and talk between the players and me as DM (they DM their own campaigns, so all of them are DMs too) to determine how we reach that more often.
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Post by deafnala on Jan 27, 2020 14:22:05 GMT
OUTSTANDING STUFF! You have a WONDERFULLY rich imagination & a fine eye for useful objects to turn into FANTASTIC creations. Your players have a visual treat each game. The Chickens bring to mind the Trojan Chicken from Monty Pythons' Holy Grail.
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Post by tauster on Jan 27, 2020 16:33:13 GMT
OUTSTANDING STUFF! You have a WONDERFULLY rich imagination & a fine eye for useful objects to turn into FANTASTIC creations. Your players have a visual treat each game. The Chickens bring to mind the Trojan Chicken from Monty Pythons' Holy Grail.
Thanks for the praise, Alan. It is always appreciated!
When reading the realm's description, I initialy thought of making troyan chicken from little planks, but scrapped that plan when I realized how much work that would be. Also, the tight deadline pushed the project into the 'make chicken of living wood' direction. Now I think that the 'licing wood' variant I made is more true to the spirit of the fey realm than plank chicks.
So with this quickie finished, let's start the next spontaneous project!
I stumbled over a wonderfully weird carnivorous plant a few days back, and immediately knew imma gonna do this:
Why? Because sometime in 2018 or 2017 (can't remember) I made a silicone mold from a dried exotic fruit, whose name I can't remember either, and whose shape fits the 'body' of this critter totally. I had planned to make it the body of some spikey abomination, but I never got beyond that general idea.
Due to the mold's shape, it is next to impossibl to reach every spot with the gluegun. So this was a perfect time to recycle all the hotglue scraps I collect (all scrunched up hotglue whisps and cutt-offs go into a tin can). I just shoved them in and put the hot air gun into the mold, melting the glue scraps.
It worked almost perfectly, only the sides (yes, exactly the spots I couldn't reach with the gluegun...) were left incomplete.
I simply made another segment and glued it in place:
A few stones for teeth...
...and a pair of glass eyes.
Bonus points for a detachable anglerfish-like glowing lure.
I'm going with a similar color combo I used on the small carnivourous plants I made earlier, i.e. green and purple. This time I'll try basing the whole thing in purple first and then going over that with the greens. Also, using purple as a base makes painting the inside of the maw easier. I hope.
And that's where it stands. The purple took over a day to dry, so I can't continue tonight. Since this little beastie has no tight dedline, I don't have any pressure. I just hope it won't get another procrastinated project.
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Post by tauster on Jan 29, 2020 19:39:29 GMT
First drybrushing layer with a cold blue-ish dark green. It might look out of place and 'not natural' on plants, but that impression will dissappear after all green layers are done.
Two more drybrush layers: olive green,...
.... then some white and ocre mixed into that for a lighter green, which will let the details pop out like crazy:
When you drybrush the darker greens on, use less color on the brush but brush a lot more (i.e. go over every area several times, with varying pressures). However when you switch to lighter shades, be extremely careful or you might ruin your piece.
I washed the mouth out with dark pink / purple, let the excess color drain from the mouth, cleaned it away wherever it had left stains outside the mouth and waited until the color tht remained outside and between the teeth was almost dry - then painted the teeth with white. The effect is that a little of that dark pink mixes with the white and gives the teeth first hint of bloodstains.
I'll have to wait until the teeth have dried, then I can add a little brown wash there. If that is dry, I might add a feew spots of coagulated blood color for more evilness. Just in case my palyers don't get that this plant won't let itself be plucked so easily.
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Post by tauster on Feb 6, 2020 12:44:53 GMT
Making the actual plant for the carnivourous fruit takes a bit longer than expected because...life came in the way. Here's what I did so far.
A circular base of a scrap piece of aluminum compound called 'Alucore', 15mm strong, with a M8 pop rivet nut already inserted. I screwed in a bent M8 threaded rod, added a connector and screwed in another scrap piece of rod. Stuff like this goes to the recycling bin at work, so I can scoop up some bits and pieces from time to time.
I considered several options for making the trunk around the rod. Construction foam would have been the fastest, and would leave me with lots of interesting textures, but I went with recycling my heap of paper towels that I used for cleaning brushes, dipping them in watered-down PVA glue and pressing a first layer around the rods. It took a few days to dry, but I can add another layer tonight or tomorrow.
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Post by margaret on Feb 13, 2020 17:16:50 GMT
never thought of using scrap hot glue this way...
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Post by tauster on Apr 1, 2020 20:41:42 GMT
The giant plant is patiently waiting to be continued, as do most crafting projects as spring looms and the gardening season starts, eternal adversary of crafting...
...but a littly robot sneaked to the top of the to-do list and got somehow constructed today.
Due to corona lockdown in Germany there's no school at the moment, which is not nice when your kids loves going to school. He's doing daily homework (and loves it), but still it's not the same as being with your friends. Naturally, viruses and bacteria became a topic of interest, and this evening we started crafting some:
And while he watched a kid's video on how our immune system works, I made a little robot out of spray can parts and a few bitz and knick-knacks.
I'm pretty happy how it turned out, and am actually looking forward painting this guy.
It will be some kind of armed patrol robot, prrobably with a malfunctioning logic circuit. Talking their way around this guy should be as much fun as blasting it to bits!
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Post by tauster on Apr 3, 2020 19:45:06 GMT
Painting that guy was quick and fun. I used rusted iron as the main theme, plus a dark bronze and a bright yellow, aiming for a weird contrast between old and new.
A few metal colors used for small accents. The blue, green and red lights on the central control panel go with identically colored 'missiles' on his left arm, which will be different 'arcane grenades' to be thrown ad enemies. Something along the lines of sleep, command or hold person and magic missile, chosen by the robot according to the danger of the conflict.
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Post by tauster on Dec 2, 2020 16:09:35 GMT
Started another robot today...
A few Lego Bionicle parts, a spray can cap, some other caps...
Glue it all together. Simple as that. I wanted to go for a five-legged critter.
From the PC's perspective. Impressive, huh?
Next steps: priming in black, then doing the rest of the paint job. Shouldn't be that hard, but I don't look forward to this kind of 'work'. Has to be done anyways, or I won't be able to put it on the game table...
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Post by margaret on Dec 4, 2020 17:05:52 GMT
Do you start with an idea of what kind of robot you want, or do you look at your bits and pieces and think "hmm, those would make something interesting"?
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Post by tauster on Dec 5, 2020 8:35:59 GMT
A mixture of both, most often.
With this little(?!) guy, I wanted to make a five-legged design. Then I started by going through mypile of trash crafting material some caps to make the body and head, then the box with LEGO Bionicle parts* to find what works for legs.
* I got lucky in 2017 and hunted myself a 10kg box of those parts for a very ecent price. That box has kept on giving ever since, spawning or contributing to lots of projects.
However often I find materials that spawn a certain idea first, and then I wrap my head around what else I need to get there.
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Post by tauster on Dec 10, 2020 14:25:31 GMT
Based in black and, after this dried, metallic black, then drybrushed a silver tone over all structures:
Drybrushed the rust on:
I'm tempted to call it done. It is certainly good enough to game with, but I might add some accents like a glowing eye (OSL effect practice!) and some brighter metallic accents on knobs, ridges etc.
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Post by tauster on Feb 1, 2022 7:53:52 GMT
Nothing posted in quite some time... guess it's time for another update.
I watched 'Terra Willy' recently with our kid, and we both liked the huge crystal/rock monsters that are the movie's main danger:
They'd make fantastic two-stage monsters, because initially they are buried in the ground, so all you see are large rock formations, that burst from the ground when prey is near.
We started by making a fre large and small terrain markers, cutting crystals from styrofoam and gluing them on some bases. The crystals were placed far enough apart from each other that a human-sized mini fits inbetween:
I didn't feel like sculpting heads, or pieceing them together out of crystals, so we took a few dinosaur toys...
...and copied their heads with the tried-and-true 'silicone + cornstarch + baby oil + acrylic color' method:
The legs of the ankylosaurus will be used for these buggers because I don't trust them to stand on foam legs. I could have cast a few hotglue crystals (or whittled them directly from gluesticks) but I decided I want them to have real feet.
The troll's head was included because there was some material left over. You can always use troll heads as a monster builder.
I didn't take pics from the bodies but they're easy to make: I simply formed the shape with crumpled paper, wrapped it with masking tape so it holds its shape, then covered it in hotglue. After that I added the head and legs, taking care to position them in a dynamic pose so it looks like the creature is making a step, turning its head or otherwise moving.
Time to whittle some more crystals...
...and glue them to the backs of the beasties.
Bonus points if you place some crystals so that a mini can stand on it. Add's a huge amount of playability.
Next I have to decide on the paint scheme. I'm still not decided between painting it like rocks (as in the movie) or making them ice elementals (I could use them in one of my games as creatures from the elemental plane of ice). For rock monsters, I'd give the foam crystals more texture, i.e. dents and chips, plus sand & small grit glued on with whiteglue. Ice crystals would stay smooth, get a white basepaint, then some light blue tones and a pearlescent layer, finishing it with glossy acrylic varnish.
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Post by sgtslag on Feb 1, 2022 18:48:32 GMT
If you have enough foam cut-off's, do both rock and ice monsters! Otherwise, you can always do them as ice, then re-do them as rock monsters, later. Thanks for sharing! Cheers!
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