dmzook
Cardboard Collector
Posts: 45
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Post by dmzook on May 30, 2015 13:05:01 GMT
Very, very, very cool. I'm so jelly (jealous in the teenage tongue). Your cardboard layout looks real crisp and with paint it will look real clean. A real place any vampire would be proud to call his accursed home.
Bondo is nasty stuff. Indestructible, but nasty. Mixing, its fast set time, sanding, carcinogenic properties--yuck.
Bathroom caulk would be flexible and paintable to be forgiving when the cardboard got dinked. But you couldn't control its surface texture very well unless you're good at evenly spreading it out (I'm not so much).
Might wood putty/filler be the way to go? It's relatively cheap, sandable, a bit flexible, can be reinforced with coats of white glue and then painted (with maybe a little roughing of the surface and/or primer before painting).
Stay strong crafter, this one's a beast.
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Post by voodoo on May 30, 2015 21:52:23 GMT
I may be a bit late in posting this idea to cover carboard, but I would go with masking tape. When I do this I also cover all the seams of the tape with 'Weldbond'. (Weldbond is like glue all but waaay stronger and sets quicker) makes everything rock hard and takes paint perfectly. Also adds considerable time to the build, but well worth it if you plan on keeping your wonderful creation. Keep up the great work!!!! Love this!
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 24, 2015 17:45:49 GMT
Greetings, friends! It has been a while, but I have not forgotten. I present for your consideration Castle Ravenloft, level 5 - The Rooms of Weeping. I will soon have the sixth level cut and glued together. These next level should go substantially faster... Hopefully this was worth the wait for you. The next level, level 6th, is very interesting in that it is the rooftop level of this, the 5th level. I should be posting the photos for level 6 very soon. Happy crafting!
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 24, 2015 17:53:14 GMT
BTW - Interesting story about the 5th level. I had cut most of it out before I put it away for a couple of months. Roll forward the calendar those two (or three months) and, wouldn't you know it, I forgot I had most of it cut out. So I cut out the level (again!), and my wife found the box containing the level pieces previously cut for the level. OOPS!!! I used the previously cut levels to make the walls for the freshly cut rooms, so I cut the perimeters to the thickness I've settled on for walls (5 mm). So, I essentially cut the 5th level THREE times (ROFLOL). Moral of the story: When you put your projects up without completing them, make sure you take all the boxes out of storage and look through them all before you start again...
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Post by curufin on Aug 24, 2015 18:56:07 GMT
BTW - Interesting story about the 5th level. I had cut most of it out before I put it away for a couple of months. Roll forward the calendar those two (or three months) and, wouldn't you know it, I forgot I had most of it cut out. So I cut out the level (again!), and my wife found the box containing the level pieces previously cut for the level. OOPS!!! I used the previously cut levels to make the walls for the freshly cut rooms, so I cut the perimeters to the thickness I've settled on for walls (5 mm). So, I essentially cut the 5th level THREE times (ROFLOL). Moral of the story: When you put your projects up without completing them, make sure you take all the boxes out of storage and look through them all before you start again... Oh, man... it can be rough trying to get back on the page you left off on. Im happy you are back to crafting this monster. Great work and Im looking forward to seeing more updates!
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Post by gnomezrule on Aug 26, 2015 3:46:28 GMT
Ahhh Castle Ravenloft how I lothe thee. I lost my first gnome fighting Strad. I had gotten teleported into the maze of crypts sans my gear. What was left of our decimated party was fighting Strad toe to toe. So I grabbed a weapon and ran in my skivvies back to the fight. My gnome Cleric of Garl Glittergold the illustrious Gleep Gnackle Stumbleduck fell a round before the paladin did in his undies using the Sunsword (untrained). We openly mocked the "Paladin" who chose not to fully advance on Strad so as to present himself a target until the next round where he could attack. So my poor gnome took another vampire full attack. The Paladin died shortly there after. Poor Gleep and that paladin of course went on to serve Strad in undeath. Great model.
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Post by michka on Aug 26, 2015 6:11:37 GMT
Great to see the triumphant return to Ravenloft. This is an epic build in every sense of the word. I think we can all feel your pain over the re-cut layout. I cut out two floor pieces for some caverns a while back. The next day I couldn't find the cut pieces. So I cut the floors out again, only to discover I had flipped the pieces over and didn't recognize the shapes. The lesson, don't craft when you're really, really tired.
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Post by vestrivan on Aug 26, 2015 7:28:28 GMT
Just wonderfull. Good to see it back! Its worth the wait!
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 26, 2015 12:54:53 GMT
Ahhh Castle Ravenloft how I lothe thee. I lost my first gnome fighting Strad. I had gotten teleported into the maze of crypts sans my gear. What was left of our decimated party was fighting Strad toe to toe. So I grabbed a weapon and ran in my skivvies back to the fight. My gnome Cleric of Garl Glittergold the illustrious Gleep Gnackle Stumbleduck fell a round before the paladin did in his undies using the Sunsword (untrained). We openly mocked the "Paladin" who chose not to fully advance on Strad so as to present himself a target until the next round where he could attack. So my poor gnome took another vampire full attack. The Paladin died shortly there after. Poor Gleep and that paladin of course went on to serve Strad in undeath. Great model. Love the recounts of Ravenloft battle stories! I can imagine the fun (and frustration) of the party's mighty pal choking in the saddle, only to have the gnome cleric step, untrained, into the big-boy boots to battle the baddie, to go gnomo-a-vampiro... LOL. Only goes to show what a priest of Garl Glittergold will do when put to it.
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 26, 2015 13:13:02 GMT
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Post by curufin on Aug 26, 2015 13:27:17 GMT
Ridiculously awesome!
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rhikdavis
Cardboard Collector
Awake anyhow
Posts: 39
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Post by rhikdavis on Aug 26, 2015 13:39:34 GMT
Color me onboard. Fandamntastic.
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Post by DnDPaladin on Aug 26, 2015 18:07:44 GMT
Once mounted level over levels. this will be a fantastic looking decoration. thats of course after using it to play for a like a whole campaign. XD
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Post by voodoo on Aug 28, 2015 11:29:49 GMT
Still looking great! Epic build!
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 28, 2015 14:08:33 GMT
There are many, many spiral staircases in Ravenloft. Replicating every last one of them... Overkill, to be sure, but if the party split up (big mistake), it could be run that way without loosing continuity caused by re-using the same pieces. Of course, who in their right mind would want to split up the party in Ravenloft?... Of course, who in their right mind would want to voluntarily walk into Strahd's home (knowing that he is a blood-sucking demi-lord of dread)?
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Post by michka on Aug 28, 2015 14:22:33 GMT
Who in their right mind splits the party in any dungeon-type setting? Sounds sub-optimal to me.
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 28, 2015 14:42:15 GMT
Who in their right mind splits the party in any dungeon-type setting? Sounds sub-optimal to me. Back in the day when HeroQuest and Advanced HeroQuest were new, I gamed with one player who ALWAYS insisted on running at maximum move to open all the doors he could open. I believe he thought that by doing so, he could overwhelm the game master (me). He forgot that the game master is not a CPU, and that such actions usually had dire consequences. Yes it bogged down the game, but generally the glitches that occurred failed to benefit the party. It was odd behavior, because he would never act that way when we were doing theater-of-the-mind, only when we played HQ or AHQ. ...Sorry went to Reminiscent Road and lost the focal point of the story: My friend who always ran to open the doors wasn't shy about splitting up the party. Enter a bloodthirster, a Chaos lord, a couple of kobolds, a few femurs, and a skaven hockey team... Cut off from his wizard and priest, the lone warrior would have to wade his way through the gauntlet just in time to see his fellow delvers take it on the chin, to be driven from the dungeon. This happened way more than it should have; the first time wasn't sufficient lesson.
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Post by DnDPaladin on Aug 30, 2015 4:31:13 GMT
there are times when splitting up the party is just better though. my players uses tactical advantages, and often we ended up with 2 fighters and 2 range. so we'd put a range and a fighter in a corner of the room and the other two in the other corner. that way both teams cannot be flanked nor can they be backstabbed. both teams had at most 2-3 opponents on them at all times. so it really depends. i once also gave them two separate quest where they had to do both sides at the same time and thus splitting was mandatory.
those two games actually gave a lot of good times. so it really depends. but i agree splitting the party for the sake of splitting and running off is just downright stupid. and as for the story told above... a man who plays just to bog down the DM wouldn'T be able to sit at my table for very long. either you come to play the game. either you are out of the room. its as simple as that for me.
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milojaggerson
Paint Manipulator
Laying tile on the floors...
Posts: 161
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Post by milojaggerson on Aug 31, 2015 12:49:20 GMT
To be sure, DnDPal, there are times when splitting the party is inevitable, but in the main it is advisable to keep the group together.
I apologize for painting too absolute of a picture: I think for my friend who ran through the dungeon opening the doors, it had more to do with the joy of looking at the mini's and seeing all the fiddly-bits. This was back in the late eighties, early nineties, around the time Magic the Gathering had made such a huge impact on gaming and pretty much killed many RPG groups in our local area. Minis and die-cut cardboard dungeon layouts brought something back to the game for our group that we felt we had lost to MtG. I couldn't say that I blamed him for his excitement and relish for the monsters and set pieces, but after about the 3rd or 4th dungeon of said activity, the other players grew tired of crawling bloodied and beaten from what would essentially be their first encounter in the dark pits under the earth. It was behavior that his fellow party members eventually corrected through peer-pressure and chastisement, rather than an invitation to leave the game, which eventually brought him around.
It all worked out in the end, but even after twenty years (where does the time go), we still joke with him about running through the dungeon to open all the doors.
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Post by DnDPaladin on Aug 31, 2015 18:32:06 GMT
no worries there...
MTG came out in 1993. it was right after the moment wizard bought TSR d&d. MTG was supposed to be D&D made into collectible card game. but it ended up holding out on its own.
board games works differently though. so thats why i said i understand his need to run around and see everything. it is just easier to run around open everything and then make a strategy out of it. in hero quest i used to do it once in a while. we knew that if anything hapenned we could simply bottleneck the monsters into a doorway or corridor. we all took care of our characters. knowing that if it died we'd hve to start back to zero. and that would mean a hell of a lot of cash spent on making the charater again. so we were doing things carefully. eventually we figured that it took too much time taking out room after room. so we started getting in monsters from 2-3 rooms at a time. bogging them down the doors and corridors. thats when we left the game for good. having finished the books a few months back and making our own stories... we ended up considering the fact that HQ had a major flaw in strategy... doors were always the place to fight.
in d&d its different. you have much more to do then just fight by the door and even if you do. the other rules will allow monsters to get you anywhere. so thats why i agree with you. why would you split the group in such a castle ? in d&d running off is a very very bad thing to do. had a friend do it once... he lost his character quite fast. not because i wanted him dead. but because at one point he cornered himself up.
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