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Post by michka on Mar 26, 2015 14:23:07 GMT
Thank you beerfrog and vestrivan. This is my first attempt at 2.5D cavern tiles. I wasn't sure about the hot glue along the edges, but it works really well. I find myself using hot glue for texture a lot more lately. Must be watching lots of DM Scotty videos. This is the last tile set I need for the this chapter of the Hook Mountain Massacre. I only have a couple more sculpts to make and I'll be done with all my Rise of the Runelords crafting for a while. After that I'm switching to a Science Fiction campaign.
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renel
Paint Manipulator
Posts: 113
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Post by renel on Mar 27, 2015 13:06:44 GMT
I may be late getting here, but, I love the tiles. How did you make the blaziers? I need light in my dungeon as well. EXALT!
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Post by michka on Apr 1, 2015 16:57:03 GMT
I forgot to reply and thank you for the kind words. I made the braziers almost exactly like DM Scotty did in one of his videos. It's this one... Alternate tea light brazier for D&D tiles (The DM's Craft, Short Tip #45) Sorry. No link this morning. My computer skills are failing me today.
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Post by deafnala on Apr 1, 2015 17:09:29 GMT
I just had a pleasant little trip through your thread. While I've seen some of the pieces before there were some new ones to marvel over. Even as a solo gamer your pieces are inspiring. VERY WELL DONE one & all!
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Post by michka on Apr 1, 2015 17:12:59 GMT
Quick update from last night's game. First off, some more Bear Skin Rugs. These were bedding from the Ogre Clanhold cave the players cleared out last game. and here are some stalagmites from the same cave. but one of the stalagmites wasn't what it seemed to be...I love the idea of making before and after transformation sculpts for monsters. It's something you can afford to do with cheap materials like Scupley or Fimo or Air Dry Clay. I do have to be careful not to over do this trick though. If I use the mimic banner anytime soon, my players will never trust a crafted piece of terrain again. Here's a shot from the game last night. This one shows the size of this beasty. Let me know what you think.
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Post by SpielMeisterKev! on Apr 1, 2015 18:41:15 GMT
Howdy, Another post by Michka so you know what is coming... Bear Skin Rugs stalagmites Roper a shot from the game last night From the top... Bear Skins: Awesome! Stalagmites: Decent Roper: Classic! Shot of game: Awesome! Those tiles are great! EXALT BUTTON!!!, Kev!
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Post by deafnala on Apr 1, 2015 19:32:17 GMT
The Roper may very well be THE COOLEST of your creations thus far...the eye & fang filled mouth are OUTSTANDING! Now you have to do a NASTY Cave Bear to sub for one of your SPLENDID rugs. VERY WELL DONE! With the exception of my Goblins, I've been concentrating on Adventures rather than Dungeon Denizens for a long time now. Browsing through the threads here has started a reawakening of my love for those misunderstood, merely defending their homes Monsters...another blessing of membership here.
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Post by DnDPaladin on Apr 1, 2015 22:05:06 GMT
ok, you guys are whack if you dont think the bear skin is tight as hell.
how the hell did you do that fur so great looking ?
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Post by michka on Apr 2, 2015 7:20:12 GMT
Thank you SpielMeisterKev!. Thanks to my players taking pictures at the game, I can post pictures more often. Rather then wait till the whole chapter is finished I can post the next day. I'm glad you like it.
Thank you DeafNala. I've been working on these darn Ropers for some time now. I made at least four just trying to get a video made. And I have to agree. There's something cool about the classic D&D monsters. If you're looking for a great selection of old school monsters you can't go wrong with Otherworlds. Or you can make your own. I've seen your green stuff skills. I'm sure there's a monster inside you waiting to get out. (That didn't sound right in my head either.)
Thank you DnDPaladin. To make the fur I carved lots and lots and lots of lines in the clay with a somewhat sharpened sculpting tool. You can probably get the same results with a pin or thin knitting needle. The biggest trick is making short, slightly curved lines in slightly different directions, yet close enough so they look like hair. Oh, and not crushing your work while making lines. These four bear skins took me about two hours to sculpt.
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Post by akondo913 on Apr 2, 2015 14:57:15 GMT
I really like the clean edges and over all color usage of your tiles and terrain, it gives you a unique style.
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Post by michka on Apr 8, 2015 14:55:43 GMT
Here's another quick update from the game last night. This was the penultimate scene to the last chapter of the Hook Mountain Massacre. Just one week left. All I have for now is shots from the table, as I left the terrain and minis at the house we game at. I'll post proper pictures of the miniatures in the coming weeks. First up, the three Annis Hags huddled over their cauldron. The hags are not my best work. I'll explain when I post the close ups. I'm rather happy with the cauldron though. Next we have the cavern with all the mushrooms. Made the mushrooms out of Super Sculpey. No surprise there. After the Rogue scouted out the area, and the Ranger determined that the mushrooms were not Violet Fungi or Shriekers, they carefully approached the area to confront the Frost Wight. Here, the Rogue distracts the Wight while the Half-Orc Paladin sneaks up on it to smash it over the head. and here is a shot of me being a GM. I'm holding up the book to show the nifty picture of the monster they are facing. If the module comes with cool pictures, I'm gonna show everyone those pictures. Notice the picture matches the mini. That's because I was using the official Pathfinder Rise of the Runelords plastic miniature of this bad guy. See, I don't re-paint everything. and that's it for today. Let me know what you think.
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Post by tauster on Apr 8, 2015 17:17:51 GMT
I started reading the post from bottom up (in long threads, I usually scroll down directly to the alst posting) and the first thing I thought was "holy crap that's the most beautiful mushrooms I've ever seen!" ...then came the next pic, which had a mushroom close-up. I think my face color changed to envy green then. I'd love to see a short video tutorial with you showing some details on how you sculpt them! Just a thought: If you would sculpt let's say a handful of stems and a handful of mushroom heads with different designs each, you could make moulds of them and then have large numbers of combinations. Five of each would give you 25 different mushrooms - and that's before even painting them! [edit] From what I see on the pic, the hags are great. Period. They might not be your best work - but that's because some of your other sculpting works like the Stone Giants are so stellar that only few of us can hope to ever achive that level of sculpting skill. I haven't tried, but I don't think I could sculpt them hags like you did. I did some sculpting with clay in 1998/99 a few times, and whenever I see your stuff, my fingers start itching. I have several kg of different clays waiting, some for months... I really think I should try and see what a Tauster-sculpted human-like figure would look like. *sight* One more thing for the to-do list!
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Post by deafnala on Apr 8, 2015 21:16:24 GMT
I saw these WONDROUS creations awhile ago on the Lead Adventure Forum. Unsurprisingly they look just as good here. I love the Hags; they are cool if horrid creatures. Your versions capture all their finer points in an OUTSTANDING fashion. The Mushroom are just as BEAUTIFUL as the Hags...in their own fungal way. The thicker stems & your take on the caps are inspiring ideas worthy of theft. VERY WELL DONE all around!
The Prepainted Thingy, while not up to your normal standards, is infinitely better than an unpainted piece. When the spirit moves you, an upgrade would not be all the difficult.
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Post by michka on Apr 9, 2015 15:01:42 GMT
Thank you tauster. I know the sisters aren't that bad, but I was a little disappointed in how they came out. At least I was able to replace the sister in white. My first take on her is terrible. In the interest of honesty I'll post a picture of her later. I was in a rush when I made these gals. The short girl actually came out pretty well. The one in the robe is another I was going to replace if I had time. She works, but the pose and arms are adequate at best.
Personally, I'd love to see what you'd come up with when you start playing with clay.
As for the mushrooms, These are my "I have a little time available, and a bit of clay. Might as well make something" project. If they come out I keep them. If they look terrible I ball it up and set the clay aside. The mushrooms are on the list of 'videos I need to make', I assure you. They're after 'Bear Skin Rugs' and before 'Ropers'.
Thank you DeafNala. I was going to re-paint the wight, but time got away from me. I might still re-paint him, even though I'll never use him again. There's more then a bit of the completest in me.
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Post by halloweenville on Apr 11, 2015 11:52:00 GMT
Beautiful work! Just Epically Craftastical!
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Post by michka on Apr 15, 2015 16:11:21 GMT
Thank you halloweenville. And now, some closer shots of the Annis Hags. First up, a group shot... Next, a hag who wears a burlap mask because she thinks she's so repulsive that even hags would find her hideous. She's right. Hidden beneath the mask numerous eyes and gaping mouths sprout from unlikely places on her misshapen head. And then there's the hag with the white dress. She tortures her male victims by telling them they never should've left her at the alter. How could they leave her with this poor innocent baby? It isn't a delusion. She just likes the look of utter confusion on their faces as try to figure out what's happening. and finally we have the leader of the hags. She is much shorter then her sisters, yet much wider. Her angry baby face hides a cunning mind and awesome power. Hang on folks, as I blather on about what I learned from this project. Of the three sisters, the leader is my favorite. Of course she's the one I had the least interesting back story on. Of course that's the one I'm happy with. I love the idea of the burlap mask hag, but the sculpt is just lame. It started out well, but I really needed to make a full body and drape the robes over it. The lesson learned here was, there are no short cuts when it comes to proportion. Even when it's a distorted body, it needs some structure. Oh, and the arms are ridiculous. Who wears a sleeveless robe? And if you look closely you'll notice she has two left hands. The hag in white is a mixed bag of good parts and bad. I'm really happy with the face, and most of the body. Her hair just didn't turn out, and the arm that reaches up to her face is screwed up completely. I had originally sculpted that arm to hang by her side. The other arm that's clutching at her breast looked so interesting that I decided to move the dangling hand up to her face. Well I didn't pay attention to what was happening to the arm, and ended up with a spaghetti noodle attached the the shoulder and the hand. I cut the offending arm off and replaced it with green stuff, but it still wouldn't hang correctly. That's when I got the idea of covering the arm up. I made the doll purely to cover the mess I made of that arm. It still isn't right, but it's not as bad as it started out. The first time I painted the dolly, I made it green. One of my players thought it looked like an unpainted piece of green stuff. He wasn't being mean. He just said what he saw. Fortunately I had a week to fix the problem before the actual combat started. I'm now pretty happy with the dolly, but over all I know I can do better. The real kicker of it all is, screwy arm hag is a replacement for the first white dress hag. The original is so bad I wasn't sure I wanted to show it off. Crappy proportions, the worst head I've made so far, and a terrible paint job to tie it all together. Eventually I decided to just show the damn thing and admit I have bad sculpting days too. (I hope that doesn't sound arrogant.) Here she is in all her glory... and here are both the hags, side by side. Look ye mighty crafters and despair. And because I want to end this installment on an up beat, a close up of some mushrooms. Let me know what you think. I'll have photos from last night's game up in the next couple days.
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Post by SpielMeisterKev! on Apr 15, 2015 20:55:57 GMT
Howdy, burlap mask hag, but the sculpt is just lame. Wow. I have to disagree. That one is my favorite... The others seem long in the neck and short in the legs respectively. Great stuff, Kev!
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Post by DnDPaladin on Apr 16, 2015 1:47:48 GMT
i agree i love the masked one better too. but when it comes to the others... man i'd so play them anyway. they are far from being broken per say. even the first attempt seems just reasonable enough to be played with. long arms, so what they were born that way. long necks, hey that happens. overall they are nice sculpts per say and i wouldn't count them all out just because of a single detail that has gone wrong.
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Post by dragon722 on Apr 16, 2015 4:43:09 GMT
I for one like them all and seeing how they came out even if they are not completely satisfactory to your liking, still inspires for the rest of us to build figs too
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Post by michka on Apr 16, 2015 8:06:09 GMT
Thank you gentlemen.
SpielMeisterKev!, The hooded hag has some really nice qualities, but overall she was a disappointment. This just means I'll have to make another one eventually. As for the messed up proportions on the others, you're not wrong. I did intend for the leader to have stumpy legs, but white dress hag #2 was originally going to be a female stone giant. I play pretty fast and loose with the stone giants obviously.
DnDPaladin, I will keep all the hags, even if I'm not happy with all of them. It's useful to have large strange women around when you're running a D&D campaign. (That didn't sound right.) I've been holding on to my questionable artwork since I started drawing as a kid. If you get rid of all your screw-ups, you can't see how far you've come.
dragon722, the reason I decided to post the first hag was to show how much you learn from mistakes. I've got quite a few minis that don't look right on close inspection, but I love them anyway. Hell, I have professionally sculpted miniatures that leave a lot to be desired. Anyone ever tried to do a decent paint job on the old, old, old TSR monster minis. Do an image search for the TSR Shambling Mound or Roper.
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