markd1733
Cardboard Collector
"Toss me!"
Posts: 39
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Post by markd1733 on Nov 16, 2013 13:41:24 GMT
Classic green slime encounters include green slime on a ceiling that eventually drops down on its unsuspecting victim. Has anyone crafted something for that scenario? If so, was the green slime "up on the ceiling" somehow in the tile?
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Post by DMScotty on Nov 16, 2013 14:41:53 GMT
I usually just tell players if something drops on them and then craft the dropped,(insert object here) if need be. If they tell me they are looking up or make a perception check they can spot it.You have to be careful when crafting because if you craft anything that looks unusual the characters will immediately be on guard. This applies to secret doors also.
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Post by gnomezrule on Nov 16, 2013 16:27:54 GMT
Yeah the presence of special objects draws attention. I am running a pirate adventure we have two ships one is the PC's current ship the other is the ship they escaped from and very likely future ships that they might encounter. One of my players joke that I needed to bring both ships every time otherwise they would know when they will be fighting a ship.
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Post by tauster on Nov 16, 2013 23:37:36 GMT
I've done some slimes in the past months by filling an old (and oiled) icecube tray with silicone. Sometimes when you don't work cleanly, you end up with some very thin layers of silicone, where some of the material got smeared and cured. I draped this over the dungeon deco like stalagmites and it looked great. Of course there's no surprise in it, because everyone can see it... i.imgur.com/Eq4Xr09.jpg
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slurpy
Paint Manipulator
Posts: 197
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Post by slurpy on Nov 17, 2013 19:48:07 GMT
One of the things I've thought of is making a wire scaffold to cover the map and putting hot-glue drops onto it and painting them the appropriate color. The problem with this is that you have to space the scaffold out enough that hands can fit through to move minis, and excited gamers aren't exactly known for adroitness, and would probably knock things around anyway.
The other thing along those lines that might work is small, four-legged scaffolds (think the size of a Chessex 7-pc dice box) to represent individual slime spots. This would allow space for (most) minis to be pushed under/through them, and not require all the slimes to be placed at once if you are being a bastard DM and requiring individual spot rolls. While they would not be as convenient to work with as chips/whatever that the PCs could be moved over, I have just always disliked representing something above the PCs by markers underneath the minis.
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markd1733
Cardboard Collector
"Toss me!"
Posts: 39
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Post by markd1733 on Nov 18, 2013 0:37:17 GMT
Do you think that if you put a blop of green slime in a square, they will curious enough to examine it (even if they destroy it) at which point they are under it! Also, it would be a shame if some unbeatable creature was also pursuing them in the tunnel, forcing them them to not watch too closely where they were going.
In thinking through the encounter...green slime covering the ceiling in a good portion of a wide tunnel...I certainly don't want any "ceiling effect" to block game play. But laying out a huge morass of green slime that they are compelled to run through--feels like it would be cool to show this...maybe this is best left to art of some sort rather than craft? Please, no debate on craft being art :-). I know that it is. :-)
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justsix
Cardboard Collector
Posts: 34
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Post by justsix on Nov 18, 2013 14:24:35 GMT
You can never overestimate the curiosity of players. Even the most innocuous detail will draw their attention if it seems even the slightest bit out of place. I've had my players obsess over sconces and furniture just because they got a little more flavor text in the description than usual. They chant "there's got to be something there" like a mantra. So yes, unless they're metagaming, most likely they'll experiment with that puddle of slime. Unfortunately, it works both ways, like mentioned above when you craft secret doors and traps...
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