Post by DnDPaladin on Nov 10, 2014 23:20:58 GMT
Description
The room is about 30 feets by 30 by 20 feet high. It has on the other side a strong steel door. on the walls there seems to be non active runes with gems near them. the gems seems not so shiny, as if they were used too much. the gems are stuck into the wall, as if part of the wall itself. some bigger then others and totally varied in colors and forms.
Trigger
An alarm zone is in the middle of the roomcovering 2 squares across the whole room. meaning the charcaters have no way to actually avoid it. unless they simply dispel magic in the room.
Effect
Stone Walls closes off the access to the room. The Runes on the wall gets activated. those runes generates energy for the gems to shine again. Destroying the runes is useless once the alarm is sounded the runes generated the magic already. destroying the runes would only stop the trap from reseting. Each gem holds a certain number of charges of certain spells. each rounds a new gem activates and discharges a spell. Each rounds each already activated gems, fires off another charge. the only way to stop the spells from hapenning is to smash the gem. in 12 rounds when all gems are activated, the room energy attains critical mass and explodes. you can choose whatever effect you want. the energy build up simply is too much and the effect should be very catastrophic for any living creature inside the place.
Coming out of there.
To stop the trap you simply need to smash all gems, the energy will run out soon after. once there is no more energy, the stone walls will lift back up or down if you preffer. leaving the doors ready to be used. the trap resets on its own when there is no more living things inside.
so what do you guys think of my little, this trap goes haywire real fast. for added fun, adds things like polymorph and animate objects. thatw ay characters gets to be transformed into chickens and the likes while their swords and axes tries to kill them.
The room is about 30 feets by 30 by 20 feet high. It has on the other side a strong steel door. on the walls there seems to be non active runes with gems near them. the gems seems not so shiny, as if they were used too much. the gems are stuck into the wall, as if part of the wall itself. some bigger then others and totally varied in colors and forms.
Trigger
An alarm zone is in the middle of the roomcovering 2 squares across the whole room. meaning the charcaters have no way to actually avoid it. unless they simply dispel magic in the room.
Effect
Stone Walls closes off the access to the room. The Runes on the wall gets activated. those runes generates energy for the gems to shine again. Destroying the runes is useless once the alarm is sounded the runes generated the magic already. destroying the runes would only stop the trap from reseting. Each gem holds a certain number of charges of certain spells. each rounds a new gem activates and discharges a spell. Each rounds each already activated gems, fires off another charge. the only way to stop the spells from hapenning is to smash the gem. in 12 rounds when all gems are activated, the room energy attains critical mass and explodes. you can choose whatever effect you want. the energy build up simply is too much and the effect should be very catastrophic for any living creature inside the place.
Coming out of there.
To stop the trap you simply need to smash all gems, the energy will run out soon after. once there is no more energy, the stone walls will lift back up or down if you preffer. leaving the doors ready to be used. the trap resets on its own when there is no more living things inside.
so what do you guys think of my little, this trap goes haywire real fast. for added fun, adds things like polymorph and animate objects. thatw ay characters gets to be transformed into chickens and the likes while their swords and axes tries to kill them.