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Post by Admin on Nov 14, 2013 13:14:42 GMT
DM Scotty shows you how to make translucent fire for your RPG and Wargame encounters.
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Post by sgtslag on Nov 16, 2013 17:17:18 GMT
Wow! This technique could be adapted to model Fire Elementals of whatever size is desired (8, 12, and 24 HD creatures, as per the Monster Manual, of old...); I think it could be adapted to Air, and Water Elementals, as well, with a different shape, and different paint jobs...
I am thinking that I could attach the plastic sheeting flames to a thicker wire base, which would allow me to then flex the flames into whatever shaped sheet I would need: Wall of Fire spells can be shaped into circles, lines, etc. This would allow me to show that spell effect, tailored by the caster, to whatever shape is needed.
I also like the designs shown: as an Illusionist could create an area of fire, to engulf his victims, assuming they fail their saving throws! It would be really visually spectacular to show the illusion of fire, with the figures standing in the midst of the conflagration!
I would love to use this terrain for a visit to the fabled Brass City, with Salamanders standing in the midst of the flame areas, using them as spa's... Lots of ideas, and variations can be made using these techniques! Brilliant! Love it! Thank you, DM Scotty! Cheers!
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Post by DMScotty on Nov 16, 2013 18:56:08 GMT
This technique has so many great uses. thanks for highlighting some of them sgtslag.
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Post by tauster on Nov 16, 2013 23:46:45 GMT
One small idea for improvement (haven't tried it so far) is the follwoing: In his tutorial, Scottie cuts away the lowest 1 cm near the ground of the flames, to get an even base. However if you draw the glue lines to double length and in uneven lengths on both ends, you simply have to cut them in half and get two flame elements without wasting anything.
Not sure I'm expressing it clearly enough for everybody to understand; I'll post a pic as soon as I find the time (which might take some days...).
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