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Post by Deleted on Aug 26, 2014 15:32:02 GMT
Modular Sewer Tiles.Modular Dungeon Tiles.
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Post by adamantinedragon on Aug 26, 2014 15:36:13 GMT
Inspirational!
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Post by Jason on Aug 26, 2014 16:56:47 GMT
Those look terrific!
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Post by lebaron on Aug 26, 2014 17:11:28 GMT
Wow AJ, I'm jealous...
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Post by beetlewing on Aug 26, 2014 17:35:16 GMT
Beautiful!
...and I love the bridge made of 3 boards. So practical it sells itself, lol.
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Post by DMScotty on Aug 26, 2014 17:44:57 GMT
Looks great AJ.
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Post by tauster on Aug 26, 2014 18:59:19 GMT
This is my 'wow, I'm speechless' - post of the day. AJ, how much time did you take to do these?
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Post by wildagreenbough on Aug 26, 2014 19:48:07 GMT
Beautiful! What a fantastic set of tiles.
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Post by dragon722 on Aug 27, 2014 0:15:15 GMT
Looking at these pieces just re-inspired me to continue to make tiles. I was on the verge of just using a battle mat again....
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Post by SpielMeisterKev! on Aug 27, 2014 0:16:50 GMT
Howdy,
What? No sewage?
Kev!
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Post by Deleted on Aug 27, 2014 0:17:10 GMT
Thanks everyone Tauster. They don't actually take very long to make, the most complicated sections (with channels, stairs and such) take about 20 minutes, as I have to cut the card stock and layer the levels under the steps. The rest is just printing pages from the Heroic Maps PDFs, cutting them out, measuring against single or double wall corrugated cardboard sheets, cutting out the bits with a craft knife, then glueing it all together with a cheap office supply glue stick, trimming anything that needs cleaning up with some scissors, and maybe edging some rough cuts with a black marker pen. It is a lightning fast method that requires no measuring or painting, though I do plan on adding a coating of epoxy to the water channels on the sewer tiles, and the pool on the dungeon set, I might also add some little touches like moss and vines, some fungus, a bit of rubble, some collapsed rooms and corridor sections, a chasm and rope bridge, plus a lot more of those little token pieces.. Oh, forgot to mention that.. the planks are cut out paper, glued to thin strips of plastic.. I just use the plastic and card stock from the blister packs my gluesticks come in.. very handy. Kev. The detail on the surfaces is very high, if you look closely at the channels you can see floaty bits and assorted filth, plus there are splatters and stains on the brickwork all over the place. Anyway, I do plan to enhance these tiles a bit, I just wanted to see how they looked, simply printed and assembled with 2.5D layering, as designed. Since they are very robust, I will be using them for years, and can add detail at a more leisurely pace. I plan on grabbing other details from Heroic Map's geomorphic sets and making more features I can just throw on the tiles wherever I like. So, pretty as these are, they are just a blank canvas at the moment!
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Post by whytespirit on Aug 27, 2014 20:02:01 GMT
Great sets, trouble I have with gridless is that defining the walls on the tile you limit the possibilities of the tile. I place tiles on a black background to define the walls. If party adventurers find a secret door you just put a secret door in. I can't see why you need to define the walls on the tile? Dungeon tiles use the edge of the tile for the wall, so why don't we?
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valas
Room Planner
I'm being twisted, on the sideway down.
Posts: 459
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Post by valas on Aug 27, 2014 20:13:15 GMT
Looking good AJ.
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Post by Deleted on Aug 27, 2014 20:27:46 GMT
Great sets, trouble I have with gridless is that defining the walls on the tile you limit the possibilities of the tile. I place tiles on a black background to define the walls. If party adventurers find a secret door you just put a secret door in. I can't see why you need to define the walls on the tile? Dungeon tiles use the edge of the tile for the wall, so why don't we? Because we like the way it looks and feels? What do you do when there are walls within a room? What if the tile is right against another one, representing two parallel rooms? Every system is just representative and it largely comes down to preference.. yours differs from mine I guess. Hurray for individuality!
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Post by Draklith on Aug 27, 2014 21:44:17 GMT
Thanks everyone Oh, forgot to mention that.. the planks are cut out paper, glued to thin strips of plastic.. I just use the plastic and card stock from the blister packs my gluesticks come in.. very handy. Wow AJ, looking great
funny tho...I thought the planks were popsicle sticks
can't wait to see it detailed
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Mortal Knight
Paint Manipulator
Current Game: Return to Serenity (Custom Campaign)
Posts: 194
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Post by Mortal Knight on Aug 27, 2014 22:28:02 GMT
AJ you by far are one of the most talented crafters alive. BRAVO, BRAV MUTHA F'IN O!
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Post by whytespirit on Aug 29, 2014 6:17:18 GMT
Great sets, trouble I have with gridless is that defining the walls on the tile you limit the possibilities of the tile. I place tiles on a black background to define the walls. If party adventurers find a secret door you just put a secret door in. I can't see why you need to define the walls on the tile? Dungeon tiles use the edge of the tile for the wall, so why don't we? Because we like the way it looks and feels? What do you do when there are walls within a room? What if the tile is right against another one, representing two parallel rooms? Every system is just representative and it largely comes down to preference.. yours differs from mine I guess. Hurray for individuality! Use a black coloured tile could be a solution, I wasn't getting at anyone. I was merely asking why some gamers define walls on their tiles. For me it's about using a tile set that is practical and almost endless in possibilities.
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Post by thedmg on Aug 29, 2014 12:48:39 GMT
Because we like the way it looks and feels? What do you do when there are walls within a room? What if the tile is right against another one, representing two parallel rooms? Every system is just representative and it largely comes down to preference.. yours differs from mine I guess. Hurray for individuality! Use a black coloured tile could be a solution, I wasn't getting at anyone. I was merely asking why some gamers define walls on their tiles. For me it's about using a tile set that is practical and almost endless in possibilities. If you do a compact dungeon (which all of mine are), not defining the walls means you have no idea where anything is. It has nothing to do with whether there are grids or not.
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Post by Deleted on Aug 29, 2014 14:42:54 GMT
No seriously, it matters a lot to me how the tile looks and feels in play. Sure, I could make tiles with no walls, but they would just be floating platforms, floors floating in space.. because to my mind's eye, an undefined edge to a tile is either something that can not yet be seen, or it is a ledge over a drop in elevation. Not having the walls may make more sense to you, mechanically, but it feels less immersive to me, aesthetically. It really comes down to preference, and if we differ on that, then that is fine. As you say, you still use something to define the walls, and that is a black space.. but to me, a space with no wall is used to define a chasm, or drop in elevation that is sheer. Neither is right or wrong if the game play works well at your table, as I know those tiles with walls work just fine at mine.. there is something about the miniature of the characters walking single file down a narrow passage, the walls pressing in close.. it just feels right to feel restricted by the walls not just how much floor space there is. As for secret doors, they are easily added on as a wedge that lays flat against the wall, so can be placed anywhere, same with doors, you can either have a passage in the wall, or just lay a door piece flat against either side of a wall.. I like to try out different styles of door, different crafting methods.. but yeah, I like my walls.
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Mortal Knight
Paint Manipulator
Current Game: Return to Serenity (Custom Campaign)
Posts: 194
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Post by Mortal Knight on Aug 30, 2014 2:56:23 GMT
I agree with AJ and DMG I can't set up tiles with no border it just doesn't give me the perspective I am trying to obtain. Each to their own but the simulated walls help my group feel the size of the area a lot more.
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