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Post by Deleted on Nov 13, 2013 12:25:54 GMT
Inked Adventures home page
28mm scale modular tile product for sale.
So, no matter what style of terrain building you engage in, a modular geomorphic tile design means that the tiles can connect up at set points, to form large, variable (and can be random) dungeon complexes, or used as central points from which you can add custom made sections, connectors and so on. It also shows how you can take a very ordered, gridded design, and give it the appearance of a hap-hazard, organic and rather chaotic structure, which is fun to explore. While these products are designed to be printed out and used as flat dungeon tiles, there is no reason why you couldn't convert the designs to 2.5D tiles, or whatever method suits you. Also, if you are ever stuck for a dungeon design and want to try breaking free of a mental block.. sketch out a square and mark a number of fixed entry/exit points, then fill in each square section so any number of the connectors are used, and then randomly put those square sections together.. it may be a mess, but I assure you, it will give you some great ideas.
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Post by skunkape on Nov 13, 2013 14:24:23 GMT
Neat concept! Lots of different ways to use them also! Thanks for sharing!
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Post by DMScotty on Nov 13, 2013 14:33:49 GMT
Interesting idea
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dmbrad
Paint Manipulator
Posts: 166
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Post by dmbrad on Nov 13, 2013 15:17:35 GMT
Hmmmmmmmmmmmmmmmmmmmm.......One could go crazy with this idea. It would take me forever to make these but they would be cool to just throw out some dungeons on the spot.
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Post by tauster on Nov 13, 2013 20:15:12 GMT
Geomorphs exist ever since the 1st edition of DnD... but I've never thought of them in a 2.5 D context! I probably won't craft that, but I know for sure that this is one of these ideas that will keep nagging in the back of my mind for the years to come... [edit] I took a closer look at the geomorphs...and couldn't resist. I don't know when I will ever use them, but I simply had to get them. I'll probably laminate them before use, but I guess that is the way these tiles are supposed to be used anyway.
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Post by onethatwas on Nov 14, 2013 9:18:20 GMT
This concept wouldn't be *too* hard to put into practice, so long as you make sure to keep it simple. The more complex you get in design, the harder it becomes to make them functional (Ironically). As an example, the bottom-most tile on the left is a good simple design: four rooms, no spectacular features. The bottom-most middle tile is more complex, but not impossible to craft. However, when looking at the design, the bottom-most right hand tile would be a nightmare for 2D crafting, due to it's assumed 3D aspects. That tile would be so complex to design and build, you almost would need to make the rest of the tiles conform to that one tile's design requirements just to make it feasible.
But on the whole I kinda like this idea. I may give it a try and see how the tiles turn out. I may end up donating my previous tiles to a less crafty friend if this turns out to be a more efficient method.
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Post by onethatwas on Nov 14, 2013 22:31:39 GMT
Sorry for the double post guys. Anywho, I was doing some proof of concept drawing for this idea on grid paper, just to get a feel for how it might work. So farI have 32 tiles mapped out using the perameters of those tiles pictured above, trying to find out how many combinations there are. I gave up on drawing them out because there are too many combinations and of entry points and room combinations.
But i am interested in how many tile combinations there are, and i know that it can be figured out mathmatically. However, since i am horrible at math, i can't think of how to figure it out. Does anyone know the formula?
Assuming these perameters: -Each tile has 8 entry points, 2 on each side -The "halls/rooms" never cross over or under one another (as displayed on the bottom most tile on the right).
It would be good to know how many combinations may exist so that anyone ambitious enough to make a full set knows how big a project it will be
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theely
Cardboard Collector
Posts: 4
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Post by theely on Nov 15, 2013 0:50:08 GMT
The idea is interesting but I'm not sure if dungeons made out of these would be fun... It looks so cramped. Every dungeon would feel like a sewer system.
Has anyone played in dungeons of this style? How did it flow?
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Post by brokentoy on Nov 15, 2013 5:11:33 GMT
There must be quite a lot of combinations.
On a 8x8 grid, it would include any shape that has one or more paths (squares connected horizontally or vertically) that also connect to at least one of the exits.
Or irregular shapes, for that matter. You're not limited, except for the entry and exit sides.
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Post by onethatwas on Nov 15, 2013 7:55:56 GMT
There must be quite a lot of combinations. On a 8x8 grid, it would include any shape that has one or more paths (squares connected horizontally or vertically) that also connect to at least one of the exits. Or irregular shapes, for that matter. You're not limited, except for the entry and exit sides. I would do it on a larger size tile since, as theely pointed out, it would seem cramped on anything smaller than, at the least, 10X10. I wouldn't do anything bigger than 16x16 however, because then it would dominate the table after just a few were set down. I think sticking to 10X10, which is what is portrayed in those pictures, would be ideal.
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Post by brokentoy on Nov 15, 2013 10:48:54 GMT
You effectively have to remove 2 from each dimension due to the walls and entrances taking 1 square on each side. So, an 8x8 grid actually means a 10x10 tile.
Edit: I'm not too sure how useful it is compared to the full flexibility of modular tiles, though. Maybe it makes dungeon setup faster?
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Post by onethatwas on Nov 15, 2013 16:46:28 GMT
You make a good point. However, as i make all of my entrances 2 inches wide, 10x10 is actually functional, and contributes to a less cramped feeling.
Also, even if all entry and exit points were one inch wide, you can still use the geomorphic design. All that needs to be done is ensure the entry is at the same point on every tile so they line up. The only thing you lose (unless you center each door at the 3.33 inch mark) is the ability to align the tiles in a staggered, offset position with one another.
You could also increase the size of the tile to something like 12x12, where the entry points can be fixed to a more easily determined point (centered on 4 inch marks instead of 3.33 inch marks). Again, less cramped feeling, but space consuming.
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