So, no matter what style of terrain building you engage in, a modular geomorphic tile design means that the tiles can connect up at set points, to form large, variable (and can be random) dungeon complexes, or used as central points from which you can add custom made sections, connectors and so on. It also shows how you can take a very ordered, gridded design, and give it the appearance of a hap-hazard, organic and rather chaotic structure, which is fun to explore.
While these products are designed to be printed out and used as flat dungeon tiles, there is no reason why you couldn't convert the designs to 2.5D tiles, or whatever method suits you.
Also, if you are ever stuck for a dungeon design and want to try breaking free of a mental block.. sketch out a square and mark a number of fixed entry/exit points, then fill in each square section so any number of the connectors are used, and then randomly put those square sections together.. it may be a mess, but I assure you, it will give you some great ideas.
Use an external image host, such as photobucket, and link the images via the image URL, using the Image Link icon, it should show up right away on the post, or you can preview before posting, to double check it worked correctly.
Geomorphs exist ever since the 1st edition of DnD... but I've never thought of them in a 2.5 D context! I probably won't craft that, but I know for sure that this is one of these ideas that will keep nagging in the back of my mind for the years to come...
 I took a closer look at the geomorphs...and couldn't resist. I don't know when I will ever use them, but I simply had to get them. I'll probably laminate them before use, but I guess that is the way these tiles are supposed to be used anyway.
This concept wouldn't be *too* hard to put into practice, so long as you make sure to keep it simple. The more complex you get in design, the harder it becomes to make them functional (Ironically). As an example, the bottom-most tile on the left is a good simple design: four rooms, no spectacular features. The bottom-most middle tile is more complex, but not impossible to craft. However, when looking at the design, the bottom-most right hand tile would be a nightmare for 2D crafting, due to it's assumed 3D aspects. That tile would be so complex to design and build, you almost would need to make the rest of the tiles conform to that one tile's design requirements just to make it feasible.
But on the whole I kinda like this idea. I may give it a try and see how the tiles turn out. I may end up donating my previous tiles to a less crafty friend if this turns out to be a more efficient method.
Sorry for the double post guys. Anywho, I was doing some proof of concept drawing for this idea on grid paper, just to get a feel for how it might work. So farI have 32 tiles mapped out using the perameters of those tiles pictured above, trying to find out how many combinations there are. I gave up on drawing them out because there are too many combinations and of entry points and room combinations.
But i am interested in how many tile combinations there are, and i know that it can be figured out mathmatically. However, since i am horrible at math, i can't think of how to figure it out. Does anyone know the formula?
Assuming these perameters: -Each tile has 8 entry points, 2 on each side -The "halls/rooms" never cross over or under one another (as displayed on the bottom most tile on the right).
It would be good to know how many combinations may exist so that anyone ambitious enough to make a full set knows how big a project it will be
On a 8x8 grid, it would include any shape that has one or more paths (squares connected horizontally or vertically) that also connect to at least one of the exits.
Or irregular shapes, for that matter. You're not limited, except for the entry and exit sides.
I would do it on a larger size tile since, as theely pointed out, it would seem cramped on anything smaller than, at the least, 10X10. I wouldn't do anything bigger than 16x16 however, because then it would dominate the table after just a few were set down. I think sticking to 10X10, which is what is portrayed in those pictures, would be ideal.
You make a good point. However, as i make all of my entrances 2 inches wide, 10x10 is actually functional, and contributes to a less cramped feeling.
Also, even if all entry and exit points were one inch wide, you can still use the geomorphic design. All that needs to be done is ensure the entry is at the same point on every tile so they line up. The only thing you lose (unless you center each door at the 3.33 inch mark) is the ability to align the tiles in a staggered, offset position with one another.
You could also increase the size of the tile to something like 12x12, where the entry points can be fixed to a more easily determined point (centered on 4 inch marks instead of 3.33 inch marks). Again, less cramped feeling, but space consuming.
erho: I will once again rise above Lurker status if I ever get back to painting, Real life work transitions... Adulting
Jan 31, 2020 16:23:29 GMT
factoriatabletop: sgtslag...oh man! you are right about it...
Mar 3, 2020 10:13:15 GMT
Draklith: Hey everyone just a quick stop by to see if anyone is still here, hope everyone is doing ok
May 26, 2020 18:27:20 GMT
sgtslag: This forum seems to be slowing down. I hope everyone is still crafting, safely! I will be here until they turn off the power... Cheers!
May 27, 2020 13:46:43 GMT
factoriatabletop: maybe we should try to make a contest here, between us
Jun 2, 2020 8:40:08 GMT
factoriatabletop: no prizes, just proud....dont know, anyone else?
Jun 2, 2020 8:40:40 GMT
sgtslag: Still unpacking after moving in October... Too much stuff, crafting materials are mostly still in boxes. Weekends are busy with life, so little progress made. Getting the urge to push through, though, soon. I have several projects waiting...
Jun 2, 2020 20:14:39 GMT
erho: Yeah I'm down for a painting contect
Jun 8, 2020 14:28:59 GMT
sgtslag: Started working on making hills, which match my Tee-Time carpet I use for my "grass mat," on my gaming table, for big battles. Got two long chunks of open-cell foam, from a friend. Used my Proxxon Hot Wire Cutter to make terrain hills out of them.
Jul 26, 2020 20:12:40 GMT
sgtslag: Came up with around 80 hills. Covering them with the same carpet, from scraps. They will match the tabletop, perfectly. Contact Cement, is my friend. Will post on it, when I get the pictures uploaded. Some prototypes done, as proof-of-concept...
Jul 26, 2020 20:14:06 GMT
randywest: does anyone know more manufacturers for 1/72 fantasy minis besides Dark Alliance, Caesar and Elhiem?
Sept 14, 2020 14:16:19 GMT
sgtslag: 50 Hills completed, 24 left to cover the sides on. Hoping to finish this project within the week. Then I'll post a build description. For war gaming, but it can cross over to RPG sessions... They match the ground 'cloth', perfectly.
Sept 19, 2020 19:03:09 GMT
sgtslag: Sorry, randywest, the listed makers are the only ones I know.
Sept 19, 2020 19:03:34 GMT
sgtslag: Ran out of Hot Glue, with only five hills left to add a skirt to the sides of. Wal-Mart closes at 8:00 PM, thanks to COVID. GRRRrrr! Another 30 minutes of work, and I would have been done: ~77 hills, modular, perfectly matching my table's ground cloth!
Sept 23, 2020 2:50:39 GMT
sgtslag: Will post a write-up soon, or after next week's vacation. Cheers!
Sept 23, 2020 2:51:57 GMT
sgtslag: Hoping to acquire a Chop Saw within the next two weeks. Then I will cut up MDF into triangles, to form the skeleton of my d20 fantasy world globe... Posting will follow, with how-to guide. Cheers!
May 11, 2021 22:57:40 GMT
erho: I have a confession: I havnt painted a thing in months because I got a new guitar(#8!) but now that May "Megadeth month" is over I have a repaired airbrush and a early 90's Ral Partha Amethyst dragon on the table... pics to come soon!
Jun 11, 2021 17:49:58 GMT
margaret: too bad you can't post your music here =). Hadn't seen that dragon - looks like it came out when all my cash was going to raising kids. Looking forward to seeing your paint choices!
Jun 12, 2021 2:41:42 GMT