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Post by curufin on Dec 3, 2021 18:35:51 GMT
Thats kick ass! Did you post more of these prints on Thingiverse and all? I haven't. A lot of the sitting minis are remixes I did of patreons that I support. Those root files I do not own the rights to and cannot share them.
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Post by curufin on Dec 3, 2021 17:03:04 GMT
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Post by curufin on May 8, 2021 13:51:41 GMT
I messaged Scotty through the FB DMs Craft group. I let him know what is going on and I gave him three names of people that would be good mods to clean this place up. I'll let you know if I hear anything.
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Post by curufin on Oct 18, 2019 18:32:07 GMT
curufin, the link goes to "Blank Page". Is the website gone? Opps. I fixed the link.
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Post by curufin on Oct 17, 2019 13:09:48 GMT
oh man...this is absolutely epic! i saw many books are " hand writing" did you made it as well? 10/10 love it I used a paper printer the print these: link
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Post by curufin on Oct 4, 2019 14:50:08 GMT
I should probably clarify. The resin is cured in the printing process to a stable form. I tend to give it a extra second or two per layer to make sure it is cured. I bathe my minis for a day in a two stage IPA bath. When the minis come out there is no liquid (uncured resin) left on them. I then prime them with spray paint.
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Post by curufin on Oct 3, 2019 21:17:56 GMT
I'm so freaking excited! The curing process, is there more I can read on that? I have indoor grow tents with plenty of full range LEDs with bumped up UV waves, do you think I could just throw them under a UV light instead of the sun itself? I no longer do any post curing of any kind. I have found that if you don't do any post curing, the models still retain a very slight amount of flexibility, and could possibly survive dropping them on the floor. Doing post curing (sunlight or UV light) can make them brittle.
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Post by curufin on Oct 3, 2019 14:38:48 GMT
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Post by curufin on Oct 3, 2019 14:27:30 GMT
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Post by curufin on Sept 16, 2019 13:09:45 GMT
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Post by curufin on Jan 28, 2019 21:45:37 GMT
Session 2: Finishing up the Goblin Caves the players looked over a small map that had found. It showed the Caves, the town of Barrow's Edge, and a fort off to the north. The players collected all of their loot and decided to head back to Barrow's Edge to report that the cave goblins had all been dispatched. Upon returning to town, they discovered that the town stable was on fire. All of the townsfolk were running back a forth from the well with buckets of water. The players quickly set out to help. A few joined the bucket brigade that was going on and the others tried to get the 2 horses that were still in the stable. The Rogue was able to get one of the horses out fairly quickly but the Cleric was having trouble getting Sir Mittens, the Clydesdale out. The Wizard cast Tenser's floating Disk to push the horse from behind and with the Cleric pulling, they got him out unharmed. After the horses were safe, they notices a shadowy figure lurking on house rooftop across from the burning stable. They charged through the house to the rooftop and captured the goblin that was there. After an interrogation they discovered that their benefactor was the one controlling the goblins. Looking around, he was the only town member not out helping put out the fire. They quickly went to his house to confront him....but naturally he wasn't there. The players broke into his house and found his journal in a hidden round in the basement. Back at the inn they looked over the Journal. It only had writing on the first two pages; a couple of riddles and a phase or two. They quickly deciphered it, and the next 16 pages magically filled in: They took some time weighing their options on how to handle that the town moneylender, Lyrrken Wardrake, was a bad guy trying to become a lich and he was current whereabouts were unknown. They decided to tell the town Mayor and Inn Keeper. They were horrified. While the players were exploring the Goblin Caves a letter arrived in town for the Wizard. They decided to head to the Fort on the map, as it is on the way to Kingsholm. More to come after session 3.....
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Post by curufin on Dec 13, 2018 13:18:21 GMT
Love the idea! That's a spiffy great helm, too. Did you polish it up for the photo session or did it really survive unscarred and undented? Thanks! That picture of the great helm above was a very early picture of it. 15 years later, it has a bit of rust and a couple of nice dings and dents.
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Post by curufin on Dec 12, 2018 18:38:37 GMT
When I am working on my D&D campaign, I find that I am constantly inspired by everything around me. Whether it be pictures from the crafting group, modules I have read, things other people are working on here, or an old great helm I made years and years ago. I was moving some stuff around at my place and I relocated a great helm that I made on a shelf. As I did it, I noticed that some of the leather lining was starting to come loose. I tugged a little at the leather that was stating to hang down (I really couldn't help myself), and I made it worse. That was about when it struck me. I should put a map or riddle or something on the inside lining of a found helmet that leads to the rest of the armor. So I started play around with the clues and the wording of those clues. Here is what I came up with: I used a piece of leather for a more authentic feel when I pass it to the players. My fiance (who likes to do calligraphy wrote it out freehand. Here is the Riddle if the pictures are hard to read: Once there was light, Now darkness grows. Where the armor hides, The king only knows. Where he reigns, The folk rest on high. Ten platinum in hand, Or the trip be nigh. Now on the path, Seek the golden goose, Though it might seem strange, No eggs will she produce. With a ruby so red, From the cellar below. It holds the key, That the dregs will not show. A figure alone, Standing so bold. Lifeless and lifelike, His veins run cold. Surrounded by death, It is all he surveys. With the tip of his sword, He points the way. At the ancient house, A home to the dead. Above the door, It shall be read. With a turn of the key, If it doesn’t break. A shiny new suit, You can finally take. The player's (maybe next session) will find a masterwork mithral great helm at the Flooded Fort of Fadenhiem. The leather lining inside hte helm will be loose. Checking further will reveal writing on the writing on the leather and perforation that would allow the leather to be ripped cleanly from the helm. The ripped leather is as above; a riddle and 4 maker's marks). The riddle is much more of a marketing ploy than a treasure map. A ploy created by 4 friends to sell more of their wares. The friends are Valerie Wynn, an elven vineyard owner and wine maker; Melbalorne Cresent, a human locksmith; Shadern Ironvein, a dwarven armorer; and Devon Senoj, a human tanner and leather worker. We play in the World of Greyhawk so many of the clues come directly from places and things from that world. Here is the break down for the riddle: Once there was light, Now darkness grows. Where the armor hides, [The armor is the treasure. It is Mithral Scalemail] The king only knows. [ The king is a statue of a king] Where he reigns, The folk rest on high. ['folk rest on high' refers to the city of Highfolk] Ten platinum in hand, [To get the right bottle you pay with 10pp (more below)] Or the trip be nigh. Now on the path, [In Highfolk] Seek the golden goose, [The Golden Goose is a well known tavern] Though it might seem strange, No eggs will she produce. With a ruby so red, ['ruby so red' refers to Celenien Ruby Red Nectarwine costing 100gp per bottle] From the cellar below. [ paying with 10pp gets you a special dusty bottle from the cellar. Only 6 bottles left] It holds the key, That the dregs will not show. [the key cant be seen thru the dark red wine or the sediment at the bottom] A figure alone, [Only statue in the graveyard] Standing so bold. [Statue standing on a plinth] Lifeless and lifelike, His veins run cold. Surrounded by death, [Graveyard] It is all he surveys. With the tip of his sword, He points the way. [His sword point the direction of the small mausoleum] At the ancient house, A home to the dead. [Mausoleum] Above the door, It shall be read. [the 4 maker's marks are above the door] With a turn of the key, [ there are 6 bottles with keys left] If it doesn’t break. [there is a 1 in 6 chance the key is the right one] A shiny new suit, You can finally take. Of course it wont be quite that easy. I'm adding one or two little hickups. One will be that the king statue will be smashed: The statue was destroyed a few years back with a troublesome fighter named Bisquayne destroyed it after purchasing 10 bottles and having 10 keys break in the lock. Bisquayne will make another appearance a few years down the road.
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Post by curufin on Dec 12, 2018 16:59:19 GMT
Love it as usual. I assume the Dwarven Horn was printed. Is that your STL or did you get that from elsewhere? Thanks! The Horn was printed and can be found here: link
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Post by curufin on Nov 30, 2018 14:35:09 GMT
I have always enjoyed looking at your crafts. Awesome stuff!
EDIT: Just picked up your books. Absolutely gorgeous!
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Post by curufin on Nov 29, 2018 20:11:03 GMT
Absolutely gorgeous. Shots like yours are true crafting porn! Have I understood it correctly, is the blue plastic covering the tiles removable so you can use the tiles in a regular dungeon? Thanks! Yes, exactly. It is totally removable.
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Post by curufin on Nov 29, 2018 16:02:39 GMT
I cut the first tile for this stonghold over 3 years ago. I got it all cut and walled up, but the adventure I was running at the time took a different turn so I didn't need it. I put all the pieces in a small box and filed it under "work on it again when time permits". Naturally, I completely forgot about it with everything else going on. About 8 months ago I found the box and decided to knock it out. I spent a few evenings getting it painted up and found some semi-transparent plastic folders to use as the water. It is finally done and I have planted some seeds into my new campaign (and put it on the way to their main quest), so hopefully I can actually use it. This Flooded Fort is an old dwarven stronghold build on a trade route by the ennobled dwarf Fargrim Fadenhiem 200 years ago. The fort and the dwarven warriors who lived there patrolled the trade route, and offered services like caravan guards and a safe place to stay for the night. About 50 years ago, a natural dam broke and completely flooded the lands around the fort for miles. The land eventually became a swamp, in which the fort has been slowly sinking. The trade route shut down because horses and wagons couldn't traverse through it. The dwarves abandoned the fort and new denizens now occupy it. The Ground level: There is a crumbling wall that leads to the main gate of strong wooden door and at portcullis. Large dwarven statues flank the walkway on either side, now worn, crumbling and covered and vines. The front of the fort has arrow slits for defense. The ground level has water that steadily gets deeper (to about waist deep at the deepest). The main level has a large hall, a small armory, storage, a pair of privies, chapel, dinning hall, kitchen, and stairs leading down to the dungeon. The Second level: The second level has a gatehouse, two crenelated walls, balcony overlooking the large hall, a pair of privies, lieutenant's quarters, storage, master quarters, guest quarters, and stairs leading up. Dungeon Level: This level is completely submerged. It has a guard station, guard barracks, and cells. Main Tower Levels: 3rd level (upper left), 4th Level (upper right), 5th Level (lower left), 6th level (lower right) Tower Level 4: Barracks. Tower Level 4: Signal horn that can rouse the entire fort. Arrow slits on all sides. Tower Level 5: More arrow slits. A part of the tower has broke off. Tower Level 6: Signal fire, crane for getting fire wood, and balista.
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Post by curufin on Nov 29, 2018 14:19:15 GMT
Howdy, I know I am stating the obvious when I say "You Rock!" You are a continual source of inspiration, setting an example for us all. Everyone! Go to curufin 's karma tab and give him the EXALT BUTTON!!! he deserves! Kev! Thanks, Kev! I've got nothing but love for ya! It looks like I missed linking the bunk beds I made above in the barracks. Here they are.
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Post by curufin on Nov 14, 2018 18:48:14 GMT
The XP cards are little D&D Achievements. I found them online: link I printed them out and added a little xp to them. There were about 150 in the download and then I added about a 100 more. Anytime a player gets an achievement, they also get an inspiration card (I got from a kickstarter a year or two ago) that has a small one-time bonus on it. Hey, this needs to be reposted.
Printable link this user has a lot.... dont know if this is you or not Curufin
That isn't me.
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Post by curufin on Nov 13, 2018 20:18:44 GMT
Very cool tiles, and models! Agreed, the cameras sound fantastic. Can you give us more information on your camera setup? Cheers! Thanks, sgtslag! I got the cameras off of amazon. link We were really pleasantly surprise at how well they worked. It was a bit of a bitch getting them all setup on the same network where the remote player could access them. Two cameras linked up almost immediately, but the third took a few hours of trouble shooting. In the end, yes, it was a little expensive to get a remote player set up to really be a part of the game, but with how well it worked, I think it is well worth it.
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