yve
Cardboard Collector
Posts: 4
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Post by yve on Oct 20, 2017 20:08:11 GMT
Has anyone painted bold color such as neon green over black? I am having zero luck, but I think it's because I'm using cheap acrylic craft paint. I am wondering if Vallejo brand will do much better painting directly onto black (no white or gray undercoat). Two genral rules of thumb: The more pigment is in your paint, the better it can cover other colors. The more opaque your paint is, the better it can cover other colors. Unfortunately the pigment is the most expensive ingredient to a paint, so the cheaper paints are full of acrylic filling with very little pigment in them. I personally do not (anymore) use anything but high quality artists paints for minis or props. For biger pices of terrain that would get too expensive, though. But PLEASE do not grab the cheapest paint off the shelf. You get so much better results for just a dollar more... The second problem is the opacity. Neon colors are mostly translucent, because the light is supposed to be reflected by the white or metallic base color to created that shiny neon effect. You can put coat after coat of neonm color over black without ever receiving a good result because the light is not reflected off the black. So I suggest: black base coat, dry brush in white, grey or try out something like platinum or gunmetal, then put neon over all of it.
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yve
Cardboard Collector
Posts: 4
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Post by yve on Oct 19, 2017 16:06:54 GMT
The fighters had come to dominate the group and get most of the XP. Giving XP only to the one character who kills a monster is exactly what causes this kind of unbalance. Imagine the group being ambushed at a river crossing. The fighters / paladins will obviously step forward and engage the bandits in combat. Mages, Rangers and low level characters will most likely try to keep their distance, attacking in any way they are capable of. Even if a low level char has no ranged weapon or spell and does no damage in the entire fight, s/he still experiences the ambush, watching their companions fight, probably fearing for their life. So why should they not get any XP, which is just a numerical representation of life experience? Even if the group flees from a fight they cannot win, why should they not get any XP? They gained the valuable experience that running might be better that dying. If the group decides to bribe, trick or even befriend their enemies instead of killing them, they still deserve XP in the amount of life experience a person would have gained if the situation were real. On the other hand, if a fighter character has slain their way through hundreds of goblinoid enemies and kills the next bunch of orcs, maybe they shouldn't get any XP when they just applied the same old skills to the problem and haven't learned anything new...
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yve
Cardboard Collector
Posts: 4
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Post by yve on Oct 17, 2017 20:17:34 GMT
I have a collection of small riddles, but they are originally in german, so they don't translate very well... The more it gets, the hungrier it becomes. But when it devoured all it had, it dies. What is it? {--SPOILER--}Fire or a flame My face is adorned with someone else's light, but if this stranger's light does not fall on me, you cannot see me. What am I? {--SPOILER--}the moon WHat is falling all the time but still does not move from its spot? {--SPOILER--}a waterfall There is a house made of walls that sometimes can be penetrated with bare hands, but sometimes cannot be broken. Its tenants are all silent, although their mouths always move. {--SPOILER--}the sea I was a strong one, but martyrdom made me so weak that a breeze will carry me away. Put water on me and give me to the fire, then I give my strength to you. {--SPOILER--}grain -> flour -> bread As long as I stay with my master, I am of no use to him. As soon as he gives me away, I serve him. {--SPOILER--}Money It's alive without breath, as cold as death; never thirsty, always drinking, clad in mail, never clinking. {--SPOILER--}Fish I go 'round in circles, but always straight ahead. I never complain, no matter where I'm led. {--SPOILER--}a wheel There is one above my head, where none should be, or maybe two should stand. All in white I am innocence. {--SPOILER--}Unicorne
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yve
Cardboard Collector
Posts: 4
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Post by yve on Oct 17, 2017 19:12:24 GMT
I recently created a very simple puzzle box for my players and they had a load of fun with it. The box comes with little wooden pins that have to be placed in the right pattern. To this box they get the following riddle: When war ruins the land, the wise man locks his valuables in the safety of his house: In the north he places two treasures in the first room, seven in the second room and six in the third. *In the south he places four treasures in the first room, three in the second room and eight in the third.
The keys to the house he throwes into five wells. In each well one more key than the last swallowed. Every one of those keys is worthless until all are united and together open the house at once.* you can leave this line out to make the puzzle harder (find the sollution at the end of the post) Now to the construction: - Create a rectangular box lid out of foam core or whatever material you prefer. Mine was roughly 12 x 9 cm (or 5 x 3,5 inches)
- Draw a square on the left side (as big as possible) and divide it into 9 even parts (so you get 3 by 3 squares). This is the 'house' with 9 'rooms'.
- Cut toothpics in half so you end up with 60 wooden pins. These are the 'keys'.
- Consult the solution and make a plan how many 'keys' belong to each 'room'. Then create enough holes in each 'room' deep enough that a pin can be stuck into it. You can place them at random positions or include them in geometrical patterns. Make more holes than needed in some (or all) rooms, e.g. make 8 holes where 4 pins are required or 4 holes where 1 pin is required.
- On the right side of the lid draw 5 circles and make 9 holes in each. These are the 'wells'
- If you want to make an actual box, add the sides and bottom and glue everything (but the lid) together.
- Paint and decorate to your taste.
- Place the pins and the riddle inside the box and hand it over to your players. It was hilarious to watch my players faces when they received a magical treasure box and found a pile of wood chips inside.
Now to the solution: Of course the players will place the pins according to the riddle in the first and third row of rooms. But then what? If you place 1 pin in the 1st well, 2 pins in the 2nd well and so on, you end up with 15 pins in the wells. The riddle tells you that all these 'keys' combined open the house. So 15 is the true key to the puzzle. Add up the number of pins in each row of rooms and you end up with 15 as well. So the players have to place the pins in a manner that the number of pins in each row and column of rooms add up to 15. It will look like a Sudoku. Pin placement for the solution: Draft of the puzzle box: (please apologize the smeared spot)
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