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Post by DnDPaladin on Jun 16, 2015 2:27:54 GMT
oh my god... just got an awesome idea...
a trip wire that, opens up an endless bag of dead kitten !
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Post by lordbryon on Jun 16, 2015 15:15:47 GMT
I have no words..
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Post by Sleepy Hollow Mike on Jun 21, 2015 0:10:11 GMT
My character has a terrible phobia of being wealthy and possessing many magical items. ...and I think I deserve bonus role-play experience points if the party is successful, just for my character facing his fears and overcoming them. =D LOL.. I can just picture the scenario of treasure and riches falling on the party. At first they think its amazing, except your character. Then I say now you take 20d10 bludgeoning damage from all the treasure 1/2 damage on a dexterity save. I'm literally laughing about it. Then lordmorbius' PC says with his dying breath "see.... I told you guys... Treasure is dangerous.... ugggg" *pc death* I had a party explore a well and they triggered a trap that had copper pieces rain down on them. Lolol! They strated taking damage and all of a sudden they realized that they could easily be buried in treasure.
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sotf
Advice Guru
Posts: 1,084
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Post by sotf on Jun 28, 2015 21:32:09 GMT
oh my god... just got an awesome idea... a trip wire that, opens up an endless bag of dead kitten ! That kind of hits a LOT of creepy vibes in a bad way, not something you would really want in most games. Dead bodies with that sort of things, even of animals, is something that could easily blow back on the DM as something in the dancing over the line type thing. I had someone who wasn't to happy about the party stumbling on a dead animal that fell through a sinkhole into the cave they were exploring (Mainly due to a cave exhibit that pointed out things like that, and it was an old corpse along with an injured predator they stumbled onto in the same area), a bag of dead kittens would lead to bad things with regards to that, especially due to the mental implications there.
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Post by DnDPaladin on Jun 29, 2015 2:35:35 GMT
seriously how the hell would you keep the kitten alive in that endless bag ?
and to be honest... if any of my players actually comes back on me for doing something like this... i think hes not gonna love d&d at all. there are tons of stuff like this every corner of every adventures. death is part of the game. but it does makean excellant roleplay thing for a character. my barbarian would totally go nuts seeing that bag. 8)
fortunately im in a group that would just love to see this and would try to close the trap and remove the bag, for later purposes. one of them would be like, woot an endless supply of meat shield, literally! the other would be like, wish they were alive so i could kill them myself. me i'd be like what the hell, no you guys dont do that. and would totally try to roleplay my character trying to ruin that bag to free the dead kittens spirit. and the last guy would be the kid... he'd be like... whatever moving on !
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sotf
Advice Guru
Posts: 1,084
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Post by sotf on Jun 29, 2015 6:30:19 GMT
It's more of the creative animal deaths or uses of corpses of any kind tends to end up disturbing to several players.
Undead horrors, yeah, that's just a game thing, interesting uses of animals tends to remind far to many of the whole sign of psychopathy being mutilating and killing animals...especially pets like cats...
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Post by lordbryon on Jun 29, 2015 14:11:49 GMT
To each his own. If I were to use a bag of dead critters I wouldn't go with kittens as the concept of it conjures up bad personal memories. I wouldn't go for anything cute or cuddly. But a bag of dead skunks with their stink glands intact could make for some fun.
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Post by Wyrmsword on Jun 29, 2015 17:41:54 GMT
I'd go for a bag of rabid weasels.
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Post by lordbryon on Jun 29, 2015 17:46:58 GMT
I'd go for a bag of rabid weasels. LOL. I'd just hope that the barbarian failed his Con save and contracted Rabies. There is something about the though of a Rabid Barbarian that makes me smile. no seriously I can't stop smiling.
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Post by Wyrmsword on Jun 29, 2015 17:53:08 GMT
I'd go for a bag of rabid weasels. LOL. I'd just hope that the barbarian failed his Con save and contracted Rabies. There is something about the though of a Rabid Barbarian that makes me smile. no seriously I can't stop smiling. Like Barbarians don't foam at the mouth enough as it is...
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Post by lordmorbius on Jun 30, 2015 12:37:47 GMT
I'd go for a bag of rabid weasels. For stinking and disgusting, I'd drop a bag of living zombies on the players. Well...not actually "living" zombies, 'cuz zombies are undead, but...um...active...er...I mean...um... ...awww....you know what I mean. =)
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Post by lordbryon on Jun 30, 2015 13:43:32 GMT
I'd go for a bag of rabid weasels. For stinking and disgusting, I'd drop a bag of living zombies on the players. Well...not actually "living" zombies, 'cuz zombies are undead, but...um...active...er...I mean...um... ...awww....you know what I mean. =) Yeah I'm always tripping over the undead vs. living verbiage for zombies. This week's session the group fought some zombies led by a really nasty undead manticore. After my PC's hit a zombie they'd ask if they killed it. I always responded "Nope, it's already dead" In 5th edition the zombies get a save to return to 1 hit point. This particular batch of zombies was very resilient.
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Post by dragon722 on Jun 30, 2015 15:11:16 GMT
For stinking and disgusting, I'd drop a bag of living zombies on the players. Well...not actually "living" zombies, 'cuz zombies are undead, but...um...active...er...I mean...um... ...awww....you know what I mean. =) Yeah I'm always tripping over the undead vs. living verbiage for zombies. This week's session the group fought some zombies led by a really nasty undead manticore. After my PC's hit a zombie they'd ask if they killed it. I always responded "Nope, it's already dead" In 5th edition the zombies get a save to return to 1 hit point. This particular batch of zombies was very resilient. I have the 5th edition stuff too. How do you feel about its game play? Love me some zombies.....
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Post by DnDPaladin on Jun 30, 2015 19:14:19 GMT
dragon, i'm a huge fan of 3.5, and 5th edition completely took me in. i dont ever wanna go back to 3.5. so that should tell you something.
as for the animals... i'm used to using common animals and stuff. i also have a huge beef against cats ! i hate em with a passion. so everytime i have a chance at making them miserable, i do it. its a werid passion though... i hate em but cant stop tending them when im visiting.
thats it... CUTE STUFF MUST DIE !!!!
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Post by lordbryon on Jun 30, 2015 19:23:59 GMT
Loving 5th edition. I was an avid 4th edition player and miss some of the ease in encounter building for a DM in that edition but otherwise 5th is by far the best version I've played. It is perfect for Theatre of the mind which was difficult at best in 4th edition. I'd forgotten how fun it is to just go with it. 5th edition has reminded me.
I'm really liking the zombies. The PC's are 2nd level so they don't typically do massive damage so the zombies are able to save. The first few encounters I was a dummy and only left the zombies that made their saves on the board so there was no surprise when they would rise again. Now I leave all the "slain" zombie models on the board and have even started to have them rise again after d6 rounds so sometimes the party has already left the room when a zombie decides he's not had enough just yet.
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Post by DnDPaladin on Jul 1, 2015 3:15:56 GMT
did the same to my PCs, now i leave the corpses on the floor. and that makes them think twice about stuff. i even raised a bad guy once which came back to them later in the campaign. no seriously... 5th edition is the best there is, back to its root with barely any stats to know about. but just enough complications to make the game interesting.
i'd say its what 3.5 should of been to begin with. now i just can't wait for the next instalment which is all about demons. so the next suplement will be great to hear about.
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Post by onethatwas on Jul 18, 2015 16:38:12 GMT
did the same to my PCs, now i leave the corpses on the floor. and that makes them think twice about stuff. i even raised a bad guy once which came back to them later in the campaign. no seriously... 5th edition is the best there is, back to its root with barely any stats to know about. but just enough complications to make the game interesting. i'd say its what 3.5 should of been to begin with. now i just can't wait for the next instalment which is all about demons. so the next suplement will be great to hear about. I disagree...it is what 4th edition should have been. Instead WoTC took a major chance by deviating from what was good in 3.5, made a controversial (liked by some, loathed with visceral hatred the likes of which can only be seen on the 543rd level of The Abyss, causing rampaging madness and death...well, you get the point) 4th edition, which did not reach the popularity of 3.5 (see the 543rd level of The Abyss). So they lost sales in comparison, and Paizo picked up the discarded remnants of 3.5 and made Pathfinder. Which is NOT what 4th edition should have been, but was certainly preferable to 4th edition for all those denizens of the 543rd level of The Abyss, and was dubbed 3.75e by many. As it stands, WoTC lost a decent chunk of their base to Paizo, 5th edition by damned. It may be a step up from 4th (a very large step), and a better evolution of the game...but they made it too late for those dissenters, who opted to just go with Pathfinder because it is ALSO a better evolution of 3.5 and came WAY earlier. But, to each their own, and looking at 5e, it isn't a bad game. It just makes me shake my head over how big a mistake WoTC made and how sad it is that THE big name of TTRPG's is tarnished over a bad design decision. Note: While obviously I loathe 4e, that should not bar anyone from liking and/or enjoying the edition(s) or games they prefer, and the opinions in the post are merely my own (and quite possibly those of many fiends on the 543rd level of The Abyss, as represented by me).
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Post by lordbryon on Jul 20, 2015 19:17:37 GMT
Although I enjoyed 4th edition there were undeniable complexities for the sake of complexity built into the system. Although as a DM I really enjoyed the encounter design. That being said 5th edition is fantastic, but I have no way to compare it to pathfinder as I never dabbled with pathfinder. Skimmed pathfinder over a few times at the LGS and came to the conclusion that it was 3.5 repackaged with a much better art director.
I was never a big fan of 3rd or 3.5 edition. That being said I loved the D20 game of Iron Heroes which was more or less 3rd edition. It was written by Mike Mearls and so when I discovered that he was part of the design team for 4th edition I tricked myself into thinking it would be awesome! An illusion that kept hold on me until I got 5th.
After 2 sessions with 5th edition I took all my 4th edition books (15 of them) to a local "buy, sell, trade" bookstore and I've never looked back. In fact I've role played more in the last six to eight months more often that I did the previous decade and I don't see the trend slowing for the foreseeable future.
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Post by DnDPaladin on Jul 21, 2015 16:57:18 GMT
Lord, mike mearls created 3e and 5e ! this is also why we say he based himself off 3e. but to be honest looking at pathfinder and 4e... i think they are all logical evolution of the systems. though ive never played pathfinder and 4e. i've looked into thei mechanics and found out much similarities.
4e uses pathfinders cantrips and overall spell mechanics. and 5e actually uses that mecanics as well. and thats only one similarity.
thats why i dont think 4E was all that different. what people hated is that it is too board game like., it was designed to be played with grids and a battle maps. i think thats the only reason people hated 4E.
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Mortal Knight
Paint Manipulator
Current Game: Return to Serenity (Custom Campaign)
Posts: 194
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Post by Mortal Knight on Jul 22, 2015 8:05:30 GMT
Pathfinder is a 3.75 edition basically it takes a lot from 3rd and a little of the simplicity from 4th. I have played a little from 5th and felt lime a lot of the custom element was taken away in the game it just seems like instead of going for a class you want to build and make your own you are forced down several paths that end with where the book tells you to go. I do love the redesign on several monsters tho and they really shine with the art work.
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