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Post by DnDPaladin on Oct 4, 2014 23:53:03 GMT
when it comes to homebrew ruling in D&D im not so interested. but i must say that the system is well thought out though.
and you guys are wrong... the game has became a war game. we're just not using giant armies. w're using smaller scales. thats all. when it comes to me i wont be able to try this... i like my group and right now 1-2 of them dont want to go gridless. one of them is not sure. the other hates it with a passion. makes him think of warhammer too much. and he hates warhammer.
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Post by Cyan Wisp on Oct 5, 2014 22:38:29 GMT
Thanks for the effort to share your ideas, DMScotty. You have brought so much to this community.
I really found my sweet spot with your original 2.5d method and gridless play - these two innovations of yours have changed my gaming experience, er...immeasurably. I like measuring sticks, but agree about fudging half an inch here or there for the sake of fun, or even just eyeballing movement sometimes.
I'm not a fan of the measureless idea, especially the "phases" which seem more war-gamey than I like for D&D, especially 5e. But, I'm sure there are many more who will find your ideas transforming, so keep it up!
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Post by michka on Oct 23, 2014 14:54:14 GMT
I might have used your measureless rules if I hadn't just made a dozen measure sticks after being inspired by your intro video. I can only take so much change at one time. On the other hand, I never understood quibbling over a half inch of movement in a role playing game anyway.
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Post by lordbryon on May 22, 2015 17:19:53 GMT
I think I'll try this. A majority of my games are with my kids and their friends. Half the time they play like this naturally anyway. At first I'd was rigid on the whole "you can only move 6 squares" thing. But after watching your vids I became more open to the idea. It seems like the perfect marriage of theater of the mind and gridplay. Thanks you again DM Scotty. if anything you know how to make the game fun and not seem like a game.
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Post by mrkolander on Sept 22, 2015 4:12:45 GMT
I have a ranged attack question. A monster wants to move, an archer fires a ranged attack as a response and hits. Does the monster move at all? I assume there is some progress as an arrow isn't instant but is there a standard way you have to move the monster.
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Post by onethatwas on Sept 22, 2015 14:27:49 GMT
That is essentially a readied action, which functions no differently in gridless than in gridded play. Basically the archer would HAVE to say, "I nock an arrow to fire at any enemies crossing the bridge."
The ogre moves forward, the archer fires the shot, and both actions are completed (the ogre still moves full distance). The ogre does not get to zig to avoid the arrow, nor does he zag because he got hit. If the shot misses, you can say he turned midstride to avoid the arrow or something, but it does not effect movement.
If the archer wanted to STOP movement across the bridge, he would have to be more elaborate. Archer: "I want to fire an arrow into the ogres foot to pin him in place." DM: "Do you have a feat/ability to do a ranged pin?" Archer: "No." DM: "Then you can't do it/you take a -10 penalty to your attack AND he gets a reflex save to nullify the pin (Yay on the fly DM arbitration skillz)."
OR
Archer: "I want to fire an arrow into the eye of the ogre to hinder it's movement across the bridge if it comes forward." DM: "-10 to the roll for a called shot (since actual rules on called shots are hazy, I use -10 as my standard). If you succeed, the ogre will lose half it's movement and be staggered." Archer: "Yay!"
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Post by nvdberg on Sept 22, 2015 14:46:28 GMT
It is fully possible to stop an enemy in it's tracks with a ranged weapon. Just drop it below zero HP
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Post by onethatwas on Sept 22, 2015 16:25:59 GMT
^^ I would make the body skid 5ft...or to the foot of the archer. Because that's cool.
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Post by DnDPaladin on Sept 22, 2015 18:43:45 GMT
-10 works on certain system... but let's say 5e, -10 just removed like 2/3rd of the to hit to a level 20 creatures. basically the way most RPG works is that being hit doesn'T stop anything from hapenning. as for called shots. its entirely up to the DM to decide how that happens.
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