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Post by DnDPaladin on Mar 20, 2017 16:19:42 GMT
OneThatWas and agaibn you completely missed my point. my point wasn't that 3ft isn't possible. my point was simply that you have to make your grid bigger because you can't reduce the size of the minis to fit that 3ft scale you want.
you may say niniture base of 1 inch is 3ft instead of 5ft all you want, that doesn'T reduce the size of your mini nor the size of their base which will still stay an inch base. so in order to make that 3ft scale you want you'd have to make your tiles bigger.
exemple... you have a 20 foot room. thats 4x4 squares. basically can hold 16 miniatures total with your reduced scale... you'd need to make the room a 21 foot room instead. and that would be a 7x7 tile. see, for your ratio to work you are almost adding twice the surface to accomodates the miniatures. which leads to the problem of table space instead of room sizes.
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Post by skunkape on Mar 20, 2017 18:59:50 GMT
Default scale tends to depend more on the system than the players. There have been games where 1 inch equaled 10 feet. Also, 1 inch equaled 1 meter or approximately 3 feet. In fact there are still games out where 1 unit of movement/1 inch equals 1 meter or 3 feet.
To me, the best thing to do with game scale is find one that works best for you and stick to it! For my terrain, while I do have squares for things like the floor or walls, to simulate stonework, I prefer gridless for miniature play.
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Post by onethatwas on Mar 20, 2017 20:57:44 GMT
DnDpaladin, that really depends on if you really want or need a 20 ft room.
If that is what your floor plan calls for, ok. Yes, sure. But if not, a 12 ft room has the same function (and makes better spatial sense for all other purposes) as the former 20 ft room.
Of course, as with before, it is a matter of taste and style, but I have been using a 3 ft scale for awhile now and it has led to very few problems, if any. 1 move unit=1 scale unit works as skunk ape suggests, whether that is 3 ft, 5 ft, or 10 ft.
There are arguments on how imperfect it is, but that is EXACTLY the same problem for 5 ft...and why we are even having this discussion.
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Post by lordmorbius on Mar 21, 2017 5:18:34 GMT
There are arguments on how imperfect it is, but that is EXACTLY the same problem for 5 ft...and why we are even having this discussion. Why are we even having this discussion? I suspect that whiskey may be involved with whatever the answer turns out to be. However, as to the whole scale issue, I couldn't agree more. Whatever works for you, considering the size of your table space, the size of your miniatures and terrain pieces...if its fun for you, go with it.
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Post by DnDPaladin on Mar 23, 2017 6:26:43 GMT
OneThatWas im still waiting for you to tell me how much of a difference your 5ft to 3ft scale works with tiles that ends up using inches still in the end. if you play entirely theater of the mind something im sure you do, then yes scale has no real meaning because you dont have any scales to begin with. and yes 3ft works much better.
but im wondering how you actually do your 1 inch = 3ft on a tile ? go ahead answer me that. because all i see is the same problem, because basically that 1 inch could even go as low as 1ft and the tile would be the same size still.
so again im gonna say it this way since you dont seem to understand simple english... TILES IM TALKING ABOUT TILES !
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Post by onethatwas on Mar 25, 2017 14:40:36 GMT
After having already posted and deleted a snarky response to your rather inflammatory one, DnDpaladin, I think the best response I can grant is to keep my mouth shut so as to avoid escalating into another argument that will derail this thread.
That being said, my previous explainations ought to be sufficient. Good day.
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