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Post by jennifer on Jan 19, 2017 15:40:24 GMT
Just making this thread to house any sculptures I work on. I am entirely new to this whole thing.
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Post by jennifer on Jan 19, 2017 15:41:29 GMT
TreantThis will be my first sculpture of a monster, besides my paper mache worm. Doing it with sculpey. Made the wire armature first. Just started on it. Hope the scale is okay -- figure is 25mm. Wish me luck!
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Post by jennifer on Jan 19, 2017 22:35:58 GMT
Progress so far:
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Post by jennifer on Jan 20, 2017 9:45:53 GMT
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Post by sgtslag on Jan 20, 2017 13:47:32 GMT
Looks quite good! Keep it up. Cheers!
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Post by adamsouza on Jan 21, 2017 15:59:41 GMT
I like the treant ! You nailed the wood texture.
Constructive Criticism: If you make another one, you may want to make the arms longer, to be more funtional. It's not entirely neccesary, but in my minds eye, at least, I imagine Treants being able to swat/club things on the ground, that annoy/threaten them.
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Post by jennifer on Jan 21, 2017 20:05:16 GMT
I like the treant ! You nailed the wood texture. Constructive Criticism: If you make another one, you may want to make the arms longer, to be more funtional. It's not entirely neccesary, but in my minds eye, at least, I imagine Treants being able to swat/club things on the ground, that annoy/threaten them. Thanks. This treant has the ability to instantly grow it's arms longer if needed *crackling growth sound*
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Post by jennifer on Jan 22, 2017 18:47:32 GMT
Starting on a new sculpture. This time with aluminum foil & wire armature. Guess what it is? Heh heh.
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Post by jennifer on Jan 22, 2017 18:48:41 GMT
How's the scale?
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Post by sgtslag on Jan 23, 2017 13:52:12 GMT
Scale depends upon which version you are playing/building it for. The monsters had a tendency to grow larger, in both size and HD, with each Edition. I'd recommend consulting the Monster Manual for whichever Edition you are playing, and then measure the sculpt to see if it is close. The typical scale is 1" = 5 scale feet. Remember, also, that the Roper can morph its shape: a tall cone, to an almost flat, broad mound, at will.
Aside from scale, it looks good. Cheers!
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Post by tauster on Jan 23, 2017 15:54:50 GMT
There are some monsters where, imho, scale isn't set in stone. Humans and humanoids are not in that category as they have each a relatively uniform size. But ropers could (should) be whatever size you want them to be, and if yours is a few feet higher than what the MM says, so what. I've yet to meet a player who breaks out a ruler and measures the mini's size, then calculates the real size and compares to what the MM says. Spontaneous idea: Make a stalagmite with hidden metal patches (hide them with paint), then make tentacles to attach when the roper reveals itself. Making a detachable maw section that blends well into the stalagmite body is a bit tricky though...
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Post by jennifer on Jan 23, 2017 16:04:50 GMT
Well the roper mimics a stalagmite, and htey usually are pretty tall. So I thought that was a good size.
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Post by tauster on Jan 23, 2017 16:42:46 GMT
It IS a good size. The point I wanted to make was more of a general remark on sizes and scale.
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Post by jennifer on Jan 24, 2017 18:32:17 GMT
Here it is so far, getting closer. I still need to add all the rock texture.
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Post by tauster on Jan 24, 2017 19:09:05 GMT
for great rock texture, take a piece of bark and carefully over the areas. if you have no bark, crumpled aluminum foil should do.
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Post by wilmanric on Jan 24, 2017 20:24:33 GMT
jennifer -- Great work! I love the expression of the eye! Just a tip/idea that you may enjoy -- When I've worked with Sculpey in the past, I've embedded glass beads and marbles "into" the clay before baking. The glass doesn't mind the heat and Sculpey doesn't shrink, so in the end you can have "eyes" or "spheres" or whatever that are "baked into" the object and they are glassy/glossy/shiny/translucent whatever the marble is. Just thought you might enjoy the idea. I was gonna find an example (a critter I made called "The Watcher to the North" but he's missing at the moment...)
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Post by sgtslag on Jan 24, 2017 23:02:14 GMT
wilmanric has a fantastic idea for the eye! The artist who makes papier mache' dragons uses glass eyes. He typically paints over the eyes, then scrapes the paint off of the glass eye (he does this to get paint on the eyelids' edges, etc.). I have no idea where he gets his slit-pupil eyes, but one of them would be perfect for this creature. Filing this idea away for future use... My players are currently exploring a Dwarven kingdom's tunnels and mines. I have always wanted to make a Roper model. Now I finally may have a use for one in my games. Between your ideas, and wilmanric's, I have no reason not to push ahead with the project. Thank you both. Cheers!
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Post by jennifer on Jan 24, 2017 23:26:30 GMT
Thanks. Good idea about the glass eyes. But I don't have a suitable glass marble for an eye, let alone any glass marbles. I'll just smooth and round it the best I can and paint it and varnish to a high gloss.
I still haven't figured out how I am going to do the teeth. Never sculpted teeth on a model only used toothpicks in the past.
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Post by grandinquisitorkris on Jan 25, 2017 0:42:02 GMT
Thanks. Good idea about the glass eyes. But I don't have a suitable glass marble for an eye, let alone any glass marbles. I'll just smooth and round it the best I can and paint it and varnish to a high gloss. I still haven't figured out how I am going to do the teeth. Never sculpted teeth on a model only used toothpicks in the past. i wish you were doing these a couple months from now , once i have the last couple items to do my " 10 minute beholder" video , i could show you a simple trick to do the eye and teeth .
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Post by jennifer on Jan 25, 2017 0:44:51 GMT
Thanks. Look forward to seeing your videos.
Does the eye look that bad guys? I thought it looked fairly rounded and okay as is. I know I need to smooth it out still; just wasn't finished with it yet.
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