geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
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Post by geroblue on Dec 16, 2016 17:24:27 GMT
My players hated this one... :-) Its a set of stone steps leading down to water, a short walk to a ladder which goes up to a treasure chest. The treasure chest triggers a water trap. There are two water weirds down in the water, guarding the real treasure. No popups or other adverts on my sites. Khilla Keep, area 15
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geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
|
Post by geroblue on Dec 17, 2016 0:38:28 GMT
I plan on redrawing them to fit CC3 style maps, instead of the current CC2 style. Also a separate complete redo with new maps, monsters, etc. Thanks to the several people who stopped by my site. If you would like to download the entire dungeon, pngs and room text, here is the link. Old Khilla Keep is under Trillolara crestofastar.drivein-jim.net/articles/266/downloads-page
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Post by margaret on Dec 17, 2016 4:21:47 GMT
Sounds like a good way to use water weirds, which I always thought looked really cool. I would have to figure out a rationale for whose treasure it is and why it is stored that way in my world, though
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geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
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Post by geroblue on Dec 17, 2016 16:55:19 GMT
Nearby rooms have trolls who toss treasure into this room. After they are done with the previous owners.
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geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
|
Post by geroblue on Dec 17, 2016 19:22:31 GMT
I have updated some of the maps. Map 15 and the side view have been updated as part of this. The zip file on the downloads page has also been updated. The download file is larger as well.
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Post by DnDPaladin on Dec 17, 2016 19:48:52 GMT
people often forget that medieval doesn't mean there is only dungeons and castles...
i like the 5e DMG for its descriptions of what a dungeon may be for. it includes things like... - a vault, dungeon designed to keep treasures secured. Treasures can be anything from an artifact to a huge pile of coin. - a Maze, made to keep people guessing and lost in order to protect something important. - a Deathtrap, a place made to trap people and kill them.
and like 5 or 6 more utilisation of dungeons and to be honest all of these can be mixed together. so imagine a lord in his castle who has a vault down below. his vault protects something very important and it just needs to be trapped. so really its easy to warrant such a trap in the first place. people tend to trap stuff they want to not fall on the wrong hands.
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geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
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Post by geroblue on Dec 17, 2016 22:10:37 GMT
My Dwarf Home, my version of Moria and needs more maps updated to, has lots of traps, maze passageways, 'gelatinous cube dispensers', some remnant Dwarves who think the surface world was destroyed game centuries ago, etc. Levels 1 through 3 are completely mapped, level 4 through 6 are partially mapped. Level 11, lowest so far, will be designed to fly and turn a dragon around down there. crestofastar.drivein-jim.net/dwarfhome/level sizes, distances between levels, etc: crestofastar.drivein-jim.net/dwarfhome/articles/2/dwarf-home-distances-depthsentrance page for sketch maps; above, end, and side view; of the levels. No stairs shown as they are too small for this scale maps. crestofastar.drivein-jim.net/dwarfhome/articles/4/orthogonal-views-of-dwarf-home
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Post by DnDPaladin on Dec 18, 2016 16:26:32 GMT
and now you seem to be doing just ads for your stuff...
dude these are for discussions not ads for stuff you sell...
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geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
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Post by geroblue on Dec 18, 2016 21:30:38 GMT
I don't selll anything. Its free.
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Post by DnDPaladin on Dec 19, 2016 6:33:19 GMT
OMG an actual reply thats not trying to point toward an updated version of stuff, not even having to do with this trap.
thats what i was talking about. but hey, great trap, i can get a thousand uses out of that one.
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Post by l7arkness on Dec 19, 2016 13:47:58 GMT
very cool geroblue very mean but very cool
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geroblue
Cardboard Collector
My apologies for not dropping by more often.
Posts: 26
|
Post by geroblue on Dec 19, 2016 18:24:26 GMT
Thanks. By the time my players got to this dungeon, I had to force myself not to smile or frown, my 'tell' so to speak.
Dwarf Home has more nice traps on third level. A stairs on map dh3e07. Two ballistas cover the stairs and are aimed at a monster burn oil trap at the top of the passageway leading to the next level down. dh3d7 has a roulette wheel. Some goodies and some detriments. And on dh3c7 is a Grease spell... causes character to slide towards a wall of paper magicked to look like stone. Two drop offs. One short distance; 20 feet, slip off that one, 100 foot drop.
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