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Post by Wyloch on Mar 21, 2016 17:31:41 GMT
Yes, that clip height should be enough.
As for the gap between spaces...again depends on the style. For the plain old original dungeon? I'd recommend 1/8".
Thus, spaces which are 1-1/8" square. And there is 1/8" between them in the middle, but only 1/16" between them and the tile's edge. (this ensures that the neighboring tile, which also has 1/16" at the edge, adds up for 1/8" total and makes the grid uniform)
EDIT: I'd leave zero gap between spaces and the wall. Butt them directly up against the wall.
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Post by jennifer on Mar 21, 2016 18:10:18 GMT
Very good idea. Should we use a dropbox account to house the project? Can we use your's Meph? How much capacity will we need? How about Google Drive? Any totally free services that will let us store tons of potentially large texture files? Any of those will work. Probably Google Drive. But most of the files Ive seen are just a few Mb. My 2x2 tavern tile on Thingiverse alone is 260mb total: www.thingiverse.com/thing:1361743/#filesHigh polygon count. I'll try and keep the Wyloch stone tile file size to a minimum without sacrificing texture quality. But I think we're gonna need a quite large dropbox/google drive
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Post by jennifer on Mar 21, 2016 18:17:32 GMT
Very good idea. Should we use a dropbox account to house the project? Can we use your's Meph? How much capacity will we need? How about Google Drive? Any totally free services that will let us store tons of potentially large texture files? I vote google drive 15gb storage and super stable. as for editing my models yes everything i will make will be based in autodesk inventor be dimensioned and i will have a .ipt/.iam and stl file so if anyone else needs to modify Is Autodesk inventor free? Not that I'd want to edit your stuff. Just curious.
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Post by curufin on Mar 21, 2016 18:42:21 GMT
Any of those will work. Probably Google Drive. But most of the files Ive seen are just a few Mb. My 2x2 tavern tile on Thingiverse alone is 260mb total: www.thingiverse.com/thing:1361743/#filesHigh polygon count. I'll try and keep the Wyloch stone tile file size to a minimum without sacrificing texture quality. But I think we're gonna need a quite large dropbox/google drive I see. My lance rack was less than 300kb. Keep in mind, in order for Wylock clip-on wall pieces to work, the walls will need to be fairly smooth, like the new DJ walls. The irregular walls like DL/DF (which I actually like) wont really work. Inventor requires a purchased license.
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Post by l7arkness on Mar 21, 2016 18:54:20 GMT
My 2x2 tavern tile on Thingiverse alone is 260mb total: www.thingiverse.com/thing:1361743/#filesHigh polygon count. I'll try and keep the Wyloch stone tile file size to a minimum without sacrificing texture quality. But I think we're gonna need a quite large dropbox/google drive I see. My lance rack was less than 300kb. Keep in mind, in order for Wylock clip-on wall pieces to work, the walls will need to be fairly smooth, like the new DJ walls. The irregular walls like DL/DF (which I actually like) wont really work. Inventor requires a purchased license. Actually if you make less than 100k a year, a student (or say you are) or if you are a hobbyist you can get all autodesk programs for free
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Post by jennifer on Mar 21, 2016 19:02:02 GMT
My 2x2 tavern tile on Thingiverse alone is 260mb total: www.thingiverse.com/thing:1361743/#filesHigh polygon count. I'll try and keep the Wyloch stone tile file size to a minimum without sacrificing texture quality. But I think we're gonna need a quite large dropbox/google drive I see. My lance rack was less than 300kb. Keep in mind, in order for Wylock clip-on wall pieces to work, the walls will need to be fairly smooth, like the new DJ walls. The irregular walls like DL/DF (which I actually like) wont really work. Inventor requires a purchased license. Okay, so I'll just use Devon Jones walls. That okay with everyone? He already gave permission.
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Post by jennifer on Mar 21, 2016 19:02:52 GMT
I see. My lance rack was less than 300kb. Keep in mind, in order for Wylock clip-on wall pieces to work, the walls will need to be fairly smooth, like the new DJ walls. The irregular walls like DL/DF (which I actually like) wont really work. Inventor requires a purchased license. Actually if you make less than 100k a year, a student (or say you are) or if you are a hobbyist you can get all autodesk programs for free That's good to know. I make less than 100k a year and am a hobbyist.
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Post by curufin on Mar 21, 2016 19:11:14 GMT
I see. My lance rack was less than 300kb. Keep in mind, in order for Wylock clip-on wall pieces to work, the walls will need to be fairly smooth, like the new DJ walls. The irregular walls like DL/DF (which I actually like) wont really work. Inventor requires a purchased license. Actually if you make less than 100k a year, a student (or say you are) or if you are a hobbyist you can get all autodesk programs for free Ha! Then why the hell am I using this old 2009 version!?!? Time for an upgrade!
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Post by jennifer on Mar 21, 2016 19:18:40 GMT
Looks like I need to get AutoCAD Inventor then. You both are using it. It does everything that Sketchup does but better I'm guessing? Why the heck am I using Sketchup then? Is it easy to use like sketchup?
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Post by jennifer on Mar 21, 2016 19:20:29 GMT
I am at autodesk.com/inventor. It has a link for "Download Free Trial".. I dont want that.. I want the totally free fully functional version. How do I go about that? I think I'll just use inventor for this project to make things easier.
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Post by l7arkness on Mar 21, 2016 19:37:37 GMT
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Post by l7arkness on Mar 21, 2016 19:38:48 GMT
Blank Wall Saw Blade Trap V2.
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Post by Wyloch on Mar 21, 2016 19:41:36 GMT
Sweet saw blades.
Hey, unless the perspective deceives me, it looks like one side of the clip is longer than the other?
If so, I would change so that they are identical. Remember, there could very well be another tile on the other side of that wall, so the "long" side of the clip would interfere with it.
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Post by l7arkness on Mar 21, 2016 19:47:47 GMT
Sweet saw blades. Hey, unless the perspective deceives me, it looks like one side of the clip is longer than the other? If so, I would change so that they are identical. Remember, there could very well be another tile on the other side of that wall, so the "long" side of the clip would interfere with it. You are correct sir also im remembering that you used very thin paper/plastic so that there was not gaps when tiles were backed to back. need to either use no clips during print and attach them after, or use very thin printed clips
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Post by Wyloch on Mar 21, 2016 19:52:40 GMT
Sweet saw blades. Hey, unless the perspective deceives me, it looks like one side of the clip is longer than the other? If so, I would change so that they are identical. Remember, there could very well be another tile on the other side of that wall, so the "long" side of the clip would interfere with it. You are correct sir also im remembering that you used very thin paper/plastic so that there was not gaps when tiles were backed to back. need to either use no clips during print and attach them after, or use very thin printed clips No, the clips can be as thick as you like, just not as "tall" as you like. Remember, you would never need to place two walls back-to-back. Just a single wall can serve as the shared wall for both rooms; that's the whole point of the 1.25" approach. EDIT: A picture is probably easier but...suppose you have two hallways running next to each other. So they share a wall. The first hallway, you would lay down several "hallway tiles," which are the kind with two walls on opposite sides. Then, to make the second hallway, you only need to lay down several "single-wall tiles." Make sense?
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Post by jennifer on Mar 21, 2016 20:01:16 GMT
Is there a standard wall segment height we want? Might look good if they are all the same height or no?
I need at least the max height for the first wall segments we are going to make.. so that way I build a wall tall enough to accomodate them.
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Post by Meph on Mar 21, 2016 20:01:54 GMT
Yes Jennifer, feel free to use mine. I will share with whoever you want to have access. If you want it open I will just provide a link.
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Post by jennifer on Mar 21, 2016 20:03:39 GMT
Meph, what is the storage capacity of your DropBoX?
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Post by Wyloch on Mar 21, 2016 20:03:41 GMT
Is there a standard wall segment height we want? Might look good if they are all the same height or no? That's what I was getting at in my earlier post - I wrestled with this for a few days and ended up at a standardized 3/4" height due to aesthetics, golden ratio, whatever you call it, 3/4" just felt the best. Of course you're more than welcome to change it up, but 3/4" is based on my research and is what I use for all my tile types. Oh, also consider that miniatures with eccentric poses, weapons drawn, etc. will very likely be okay against a 3/4" wall. Add some height, and they might begin to conflict.
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Post by l7arkness on Mar 21, 2016 20:04:51 GMT
Is there a standard wall segment height we want? Might look good if they are all the same height or no? i would like to have a standard but maybe not 2.5" like is shown on my saw blade wall
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