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Post by erho on Mar 7, 2018 15:40:14 GMT
Yep, for large scale you want it fairly streamlined.
Most are the similar format of Roll to hit/if hit roll to save, but bonuses and such are minimized to save on time and highly generalized.
Honestly its less bonuses and special abilities, and generalized group formation and solidarity to save on time. I think you'd be surprised how long it can take with large scale battles.
There are small skirmish games that have more specialized actions and even wound results(roll a save after being wounded or fall prone for next turn, etc.), but there is a large draw to the Wargaming as opposed to RPGs that doesnt require a player to invest alot of personalization to the characters/units.
Just pick your units and wargear and hit the table for tactics.
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Post by DnDPaladin on Apr 3, 2018 19:47:27 GMT
3e had the miniature handbook which after rereading it, can literally be applied easily to 5e.
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Post by sgtslag on Apr 3, 2018 21:30:10 GMT
TSR/WotC/Hasbro has tried mass battles rules ever since the 1972-74 Chainmail game, from which D&D was born. None of them every really caught on. I own copies of most of the rule sets they tried: 1974 Chainmail:1976 Swords & Spells; 1990 BattleSystem mass combat rules, 1992(?) BattleSystem Skirmish. There is a definite streamlining of rules, as they progressed over the years. My favorites are the two versions of 2e BS rules. They tried a new game, using the old name of, Chainmail, with 3e, then they came out with the miniatures book, that DnDPaladin mentions. I believe they had a version of mass battles rules in 4e, as well. None of them ever really caught on, nor were they popular. Too bad, really. The 2e BS mass battles rules are solid, playable, fun, and adaptable to any miniature/creature/war machine, you care to bring to the table, as long as it is fantasy-based, with magic, or steam power. It could be adapted to gunpowder, I suppose, but I have no interest in such. It covers every aspect of siege warfare, ground warfare, even flying cavalry with aerial combat! It is quite comprehensive. Magic is present, and it can be quite effective, but since the combat is with large units of dozens to hundreds of troops, rather than a small number of individuals, magic tends to be muted by the sheer size of the battlefield. Not a lot of cross-over interest between RPG's and fantasy miniatures battles, in my experiences. I'm lucky to have found a group which enjoys both RPG's, and D&D-based mass battles games, but it is not common. Warhammer is a highly competitive game, which attracts min-max'ers to miniatures gaming, and it is kind of its own niche. Frostgrave is another specialized mini's game, IMO: as far as I understand it, it is a mad, smash-and-grab game, played out with competing skirmisher teams of mini's on the battlefield. Pick the rules that suit you, and run with them! Many are still available, in PDF formats, or used books. Enjoy! Cheers!
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Post by DnDPaladin on Apr 4, 2018 12:17:41 GMT
I love the 3e skirmishes rules. I seriously think 3e had the right idea and with streamlining of 5e it ca become a real deal.
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