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Post by ogrestamp on Aug 30, 2015 8:02:13 GMT
Of course, I thought of this just as I was going to bed.
The party opens a door onto a room and it's a non-descript room, say 40X40 foot. You can make a ledge around the door for the party to enter so they can see what's going on before the trap sets off. After the party enters, they notice an odd thing- a shark's fin "swimming" through the floor as if the floor were water. The room is a giant tank with a nasty shark in it with an illusionary floor. The fact that they are standing on the ledge should give the party reason to believe that the shark is the illusion or some other creature, maybe the fabled land shark. Of course, once that one character steps off the ledge...gee, I hope they aren't wearing metal armor.
You could also spice it up a bit. This room is part of an underwater amusement park for orcs or goblins. So as soon as the character plunges into the water, they see this giant glass wall with about 20 orcs or goblins laughing at him/her.
Oh, and just for fun, maybe the character, after a harrowing battle, hears through the water a magical loudspeaker with someone saying "release the kraken!"
I should really go to bed.
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Jayzhee
Paint Manipulator
What should I work on today?...
Posts: 106
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Post by Jayzhee on Aug 31, 2015 1:51:02 GMT
Nice! There are so many cool traps you could do using illusionary floors!
Crafting it could be fun, too! A room made with single-layer cardboard and a pull-off panel (also single-layer cardboard) to represent the ersatz floor. That way it maintains the thickness of the other tiles.
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sotf
Advice Guru
Posts: 1,084
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Post by sotf on Sept 16, 2015 4:05:38 GMT
Well, the glass wall does also supply a solution...though that could be a problem in and of itself with the player smashing through and involving orcs/goblins into the mess along with a rather understandably ticked off shark.
You also might want to figure out just how electrical effects are going to come into play with water beforehand.
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Post by jesternario on Feb 24, 2016 15:43:02 GMT
You could also spice it up a bit. This room is part of an underwater amusement park for orcs or goblins. So as soon as the character plunges into the water, they see this giant glass wall with about 20 orcs or goblins laughing at him/her.
Thank you for giving me an idea for a variant of a reverse dungeon. Instead of the players playing orcs and goblins, the whole thing is a trap dungeon built for the amusement of orc, goblins, trolls etc. A promise of treasure and power lures the PCs into a large dungeon with no enemies (that they can see) and a massive amount of death traps. Orcs, goblins, kobolds, and hobgoblins regularly gather through an alternate entrance and watch with malicious glee as the adventurers are forced to solve the puzzles and evade the traps to go forward, ending in a supposedly inescapable death trap.Then you let the PCs escape and face down those that don't run and see the amusement park through the other side of the glass. A truly interesting idea. I must work on this.
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